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Emily Lovell


Publications by Emily Lovell (bibliography)

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Lovell, Emily and Buechley, Leah (2011): LilyPond: an online community for sharing e-textile projects. In: Proceedings of the 2011 Conference on Creativity and Cognition 2011. pp. 365-366. http://dx.doi.org/10.1145/2069618.2069698

LilyPond is a new online community that enables people to document, share and browse e-textile projects -- projects that blend electronics, computation and textiles. It was designed to be a project repository and a community gathering place for students, educators, and hobbyists who are creating e-textiles. In this paper, we describe the developing website and its user community. We examine the demographics of this community, its patterns of site usage and its emerging tastes and preferences.

© All rights reserved Lovell and Buechley and/or ACM Press

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Lovell, Emily and Buechley, Leah (2010): An e-sewing tutorial for DIY learning. In: Proceedings of ACM IDC10 Interaction Design and Children 2010. pp. 230-233. http://doi.acm.org/10.1145/1810543.1810578

This paper presents an e-sewing tutorial that details how to sew circuits into fabric. The tutorials are intended for an audience of young adults without access to workshops or classroom activities on this topic. Development of the tutorials was motivated by the emergence of online learning as a useful educational pathway for students. We reflect upon our introductory explorations with self-motivated learners and how these explorations may inform future development of online support materials.

© All rights reserved Lovell and Buechley and/or their publisher

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Follmer, Sean, Carr, David, Lovell, Emily and Ishii, Hiroshi (2010): CopyCAD: remixing physical objects with copy and paste from the real world. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 381-382. http://doi.acm.org/10.1145/1866218.1866230

This paper introduces a novel technique for integrating geometry from physical objects into computer aided design (CAD) software. We allow users to copy arbitrary real world object geometry into 2D CAD designs at scale through the use of a camera/projector system. This paper also introduces a system, CopyCAD, that uses this technique, and augments a Computer Controlled (CNC) milling machine. CopyCAD gathers input from physical objects, sketches and interactions directly on a milling machine, allowing novice users to copy parts of real world objects, modify them and then create a new physical part.

© All rights reserved Follmer et al. and/or their publisher

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