Publication statistics

Pub. period:2003-2009
Pub. count:6
Number of co-authors:10


Number of publications with 3 favourite co-authors:

Virpi Oksman:
Kristin Roloff:
Kaisa Vnnen-Vain..:



Productive colleagues

Eija Kaasinen's 3 most productive colleagues in number of publications:

Kaisa Vnnen-Vai..:24
Virpi Roto:20
Teija Vainio:13

Upcoming Courses

go to course
Gestalt Psychology and Web Design: The Ultimate Guide
go to course
Become a UX Designer from scratch
Starts tomorrow LAST CALL!

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !


Our Latest Books

The Glossary of Human Computer Interaction
by Mads Soegaard and Rikke Friis Dam
start reading
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading

Eija Kaasinen


Publications by Eija Kaasinen (bibliography)

 what's this?
Edit | Del

Kaasinen, Eija, Kulju, Minna, Kivinen, Tuomo and Oksman, Virpi (2009): User acceptance of mobile TV services. In: Proceedings of 11th Conference on Human-computer interaction with mobile devices and services 2009. p. 34.

Mobile digital television technology facilitates broadcast TV on a mobile phone as well as interactive add-on services provided on top of the selected TV channel. In this paper we describe the results of a six-month field trial where 27 users were evaluating commercially available mobile TV services and 10 different pilot services. Mobile TV found a role in the everyday lives of the users as an extension to ordinary TV. The users appreciated easy and continuous access to TV contents. The results highlight that short usage situations typical to mobile TV use are hindering the adoption of new add-on services. The adoption can be supported by using content, appearance or functionality familiar from other media. The main problems with add-on services were related to knowing about the mere existence of these services and their contents as well as understanding the concept of services available only during a certain TV show.

© All rights reserved Kaasinen et al. and/or their publisher

Edit | Del

Kaasinen, Eija (2009): User Acceptance of Mobile Services. In International Journal of Mobile Human Computer Interaction, 1 (1) pp. 79-97.

Personal mobile devices are increasingly being used as platforms for interactive services. Ease of use is important, but the services should also provide clear value to the user and they should be trustworthy and easy to adopt. These user acceptance factors form the core of the Technology Acceptance Model for Mobile Services introduced in this article. The model has been set up based on field trials of several mobile services with altogether more than 200 test users. This article presents the technology acceptance model and introduces two case studies of implementing the model as a design and evaluation framework in practice.

© All rights reserved Kaasinen and/or his/her publisher

Edit | Del

Kaasinen, Eija, Roto, Virpi, Roloff, Kristin, Vnnen-Vainio-Mattila, Kaisa and Vainio, Teija (2009): User Experience of Mobile Internet: Analysis and Recommendations. In International Journal of Mobile Human Computer Interaction, 1 (4) pp. 4-23.

Mobile access to the Internet with handheld devices has been technically possible for quite a while and consumers are aware of the services but not so ready to use them. A central reason for the low usage is that user experience of the mobile Internet is not yet sufficiently good. This paper analyses the mobile Internet from the end-user perspective, identifying factors and solutions that would make Internet usage on a mobile device an enjoyable experience. User experience can be improved by a better understanding of users and usage contexts, by developing mobile services that better serve the needs of mobile users, easing service discovery and by developing the infrastructure needed for the mobile Internet. This paper discusses all these aspects and gives development recommendations. Multidisciplinary and multicultural cooperation between the various actors in the field is needed to improve user experience.

© All rights reserved Kaasinen et al. and/or their publisher

Edit | Del

Roto, Virpi and Kaasinen, Eija (2008): The second international workshop on mobile internet user experience. In: Hofte, G. Henri ter, Mulder, Ingrid and Ruyter, Boris E. R. de (eds.) Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services - Mobile HCI 2008 September 2-5, 2008, Amsterdam, the Netherlands. pp. 571-573.

Edit | Del

Niemel, Marketta, Fuentetaja, Rafael Gonzalez, Kaasinen, Eija and Gallardo, Jorge Lorenzo (2007): Supporting Independent Living of the Elderly with Mobile-Centric Ambient Intelligence: User Evaluation of Three Scenarios. In: Schiele, Bernt, Dey, Anind K., Gellersen, Hans-Werner, Ruyter, Boris E. R. de, Tscheligi, Manfred, Wichert, Reiner, Aarts, Emile H. L. and Buchmann, Alejandro P. (eds.) Ambient Intelligence European Conference - AmI 2007 November 7-10, 2007, Darmstadt, Germany. pp. 91-107.

Edit | Del

Kaasinen, Eija (2003): User needs for location-aware mobile services. In Personal and Ubiquitous Computing, 7 (1) pp. 70-79.

Add publication
Show list on your website

Join our community and advance:




Join our community!

Page Information

Page maintainer: The Editorial Team