Number of co-authors:16
Number of publications with 3 favourite co-authors:Hafez Rouzati:Ian Smith:Vicki Ha:
Derek F. Reilly's 3 most productive colleagues in number of publications:Kori Inkpen:70W. Keith Edwards:62Carolyn R. Watters:56
go to course
Information Visualization: Getting Dashboards Right
90% booked. Starts in 5 days
Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess
User Experience and Experience Design !
Our Latest Books
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Derek F. Reilly
Publications by Derek F. Reilly (bibliography)
Reilly, Derek F., Rouzati, Hafez, Wu, Andy, Hwang, Jee Yeon, Brudvik, Jeremy and Edwards, W. Keith (2010): TwinSpace: an infrastructure for cross-reality team spaces. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 119-128. Available online
We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support deep connectivity and flexible mappings between virtual and real spaces to effectively support collaboration. This is achieved through a robust connectivity layer linking heterogeneous collections of physical and virtual devices and services, and a centralized service to manage and control mappings between physical and virtual. In this paper we motivate and present the architecture of TwinSpace, discuss our experiences and lessons learned in building a generic framework for collaborative cross-reality, and illustrate the architecture using two implemented examples that highlight its flexibility and range, and its support for rapid prototyping.
© All rights reserved Reilly et al. and/or their publisher
Reilly, Derek F., Inkpen, Kori and Watters, Carolyn R. (2009): Controlling, Integrating, and Engaging Context in Urban Computing Research. In: HICSS 2009 - 42st Hawaii International International Conference on Systems Science 5-8 January, 2009, Waikoloa, Big Island, HI, USA. pp. 1-10. Available online
Reilly, Derek F., MacKay, Bonnie, Watters, Carolyn R. and Inkpen, Kori (2008): Small details: using one device to navigate together. In: Proceedings of ACM CSCW08 Conference on Computer-Supported Cooperative Work 2008. pp. 253-256. Available online
We present results from a study examining the sensitivity of group navigation strategies to changes in route presentation on a shared mobile device. Two content-equivalent interfaces are compared. An interface providing textual instructions linked to regions on a route map yields reliance on text primarily, encouraging route planning and a divide-and-conquer strategy we term 'navigator and scout'. An interface combining text instructions with map segments on individual pages yields less planning, still permits nav/scout, and sees an increase in an ad-hoc 'sync and go' strategy involving more gathering around the device. Finally, when the route map is used without text, the frequency of the nav/scout strategy drops markedly as sync and go increases.
© All rights reserved Reilly et al. and/or ACM Press
Reilly, Derek F. and Inkpen, Kori (2007): White rooms and morphing don't mix: setting and the evaluation of visualization techniques. In: Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007. pp. 111-120. Available online
The results presented in this paper illustrate how a specific map visualization technique is sensitive to setting: a comparative evaluation of the technique gives conflicting results depending on where it takes place. While prior research has explored the impact of factors other than basic visual perception on visualization techniques, relatively little attention has been directed toward the physical setting in which the technique is used. We present results from a study involving 120 participants, comparing the effectiveness of two different geovisualization techniques in promoting recall of map layout. Recall was shown to be sensitive to setting, such that one technique in particular was more effective in a noisy public space than in a controlled, 'white-room' environment. The results have implications for the validation and measurement of information visualization techniques as a whole, and in particular for those employing motion as a communicative attribute.
© All rights reserved Reilly and Inkpen and/or ACM Press
Reilly, Derek F., Rodgers, Malcolm E., Argue, Ritchie, Nunes, Mike and Inkpen, Kori (2006): Marked-up maps: combining paper maps and electronic information resources. In Personal and Ubiquitous Computing, 10 (4) pp. 215-226. Available online
Reilly, Derek F., Dearman, David, Ha, Vicki, Smith, Ian and Inkpen, Kori (2006): "Need to Know": Examining Information Need in Location Discourse. In: Fishkin, Kenneth P., Schiele, Bernt, Nixon, Paddy and Quigley, Aaron J. (eds.) PERVASIVE 2006 - Pervasive Computing 4th International Conference May 7-10, 2006, Dublin, Ireland. pp. 33-49. Available online
Reilly, Derek F., Welsman-Dinelle, Michael, Bate, Colin and Inkpen, Kori (2005): Just point and click?: using handhelds to interact with paper maps. In: Tscheligi, Manfred, Bernhaupt, Regina and Mihalic, Kristijan (eds.) Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services - Mobile HCI 2005 September 19-22, 2005, Salzburg, Austria. pp. 239-242. Available online
Reilly, Derek F., Dearman, David, Welsman-Dinelle, Michael and Inkpen, Kori (2005): Evaluating early prototypes in context: trade-offs, challenges, and successes. In IEEE Pervasive Computing, 4 (4) pp. 42-50. Available online
Reilly, Derek F. and Inkpen, Kori (2004): Map morphing: making sense of incongruent maps. In: Graphics Interface 2004 May 17-19, 2004, London, Ontario, Canada. pp. 231-238. Available online
Map morphing is an interactive visualization technique that provides a user-controlled, animated translation from one map to another. Traditionally, overlay mechanisms are used to present layers of information over a single projection. Map morphing provides a way to relate maps with significant spatial and schematic differences. This paper presents the morphing technique and the results of a comparative evaluation of map morphing against standard ways of presenting related maps. Our results demonstrate that map morphing provides additional information that can be used to effectively relate maps. In particular, significantly more tasks were completed correctly using the morphing interface than either a windowed or an inset interface.
© All rights reserved Reilly and Inkpen and/or their publisher
Join our community and advance:
Page maintainer: The Editorial Team