Publication statistics

Pub. period:2000-2005
Pub. count:6
Number of co-authors:8


Number of publications with 3 favourite co-authors:

Pierre Dragicevic:
Stephane Chatty:
Jean-Luc Vinot:



Productive colleagues

David Thevenin's 3 most productive colleagues in number of publications:

Jean M. Vanderdonc..:93
Jolle Coutaz:47
Gaelle Calvary:25

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David Thevenin


Publications by David Thevenin (bibliography)

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Dragicevic, Pierre, Chatty, Stephane, Thevenin, David and Vinot, Jean-Luc (2005): Artistic resizing: a technique for rich scale-sensitive vector graphics. In: Proceedings of the 2005 ACM Symposium on User Interface Software and Technology 2005. pp. 201-210.

When involved in the visual design of graphical user interfaces, graphic designers can do more than providing static graphics for programmers to incorporate into applications. We describe a technique that allows them to provide examples of graphical objects at various key sizes using their usual drawing tool, then let the system interpolate their resizing behavior. We relate this technique to current practices of graphic designers, provide examples of its use and describe the underlying inference algorithm. We show how the mathematical properties of the algorithm allows the system to be predictable and explain how it can be combined with more traditional layout mechanisms.

© All rights reserved Dragicevic et al. and/or ACM Press

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Calvary, Gaelle, Coutaz, Jolle, Thevenin, David, Limbourg, Quentin, Bouillon, Laurent and Vanderdonckt, Jean M. (2003): A Unifying Reference Framework for multi-target user interfaces. In Interacting with Computers, 15 (3) pp. 289-308.

This paper describes a framework that serves as a reference for classifying user interfaces supporting multiple targets, or multiple contexts of use in the field of context-aware computing. In this framework, a context of use is decomposed into three facets: the end users of the interactive system, the hardware and software computing platform with which the users have to carry out their interactive tasks and the physical environment where they are working. Therefore, a context-sensitive user interface is a user interface that exhibits some capability to be aware of the context (context awareness) and to react to changes of this context. This paper attempts to provide a unified understanding of context-sensitive user interfaces rather than a prescription of various ways or methods of tackling different steps of development. Rather, the framework structures the development life cycle into four levels of abstraction: task and concepts, abstract user interface, concrete user interface and final user interface. These levels are structured with a relationship of reification going from an abstract level to a concrete one and a relationship of abstraction going from a concrete level to an abstract one. Most methods and tools can be more clearly understood and compared relative to each other against the levels of this framework. In addition, the framework expresses when, where and how a change of context is considered and supported in the context-sensitive user interface thanks to a relationship of translation. In the field of multi-target user interfaces is also introduced, defined, and exemplified the notion of plastic user interfaces. These user interfaces support some adaptation to changes of the context of use while preserving a predefined set of usability properties.

© All rights reserved Calvary et al. and/or Elsevier Science

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Thevenin, David (2003): From the workstation to the mobile phone: multi-target interface design. In: Proceedings of the 2003 Conference of the Association Francophone dInteraction Homme-Machine 2003. pp. 166-173.

Tools for multitarget generation such as ARTStudio lack flexibility for generation. In this paper we present a dynamic adaptation to achieve more interactive edition and generation. We present requirements for adaptation and a preliminary implementation based on a numerical constraints solver.

© All rights reserved Thevenin and/or ACM Press

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Thevenin, David and Coutaz, Jolle (2002): Adaptation des IHM: taxonomies et archi. logicielle. In: Proceedings of the 2002 Conference of the Association Francophone dInteraction Homme-Machine 2002. pp. 207-210.

Most of taxonomies about IHM adaptation are made for reasoning on adaptation to the user. They do not cover the adaptation to several targets (platform, environment). Recently, some talk about adaptation to multi-target but without clarifying the nature of software components influenced by the adaptation process. Here, we present a complementary axis based on the functional decomposition of Arch model, which ll this gap.

© All rights reserved Thevenin and Coutaz and/or ACM Press

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Calvary, Gaelle, Coutaz, Jolle and Thevenin, David (2001): A Unifying Reference Framework for the Development of Plastic User Interfaces. In: Little, Murray Reed and Nigay, Laurence (eds.) EHCI 2001 - Engineering for Human-Computer Interaction, 8th IFIP International Conference May 11-13, 2001, Toronto, Canada. pp. 173-192.

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Calvary, Gaelle, Coutaz, Jolle and Thevenin, David (2000): Embedding Plasticity in the Development Process of Interactive Systems. In: Emiliani, Pier Luigi and Stephanidis, Constantine (eds.) Proceedings of the 6th ERCIM Workshop on User Interfaces for All October 25-26, 2000, Florence, Italy. p. 6.

This article briefly presents the notion of plasticity. Plasticity refers to a particular sort of user interface adaptation. A new process model that supports the structured development of plastic user interfaces is described and illustrated with a test case.

© All rights reserved Calvary et al. and/or The European Research Consortium for Informatics and Mathematics - ERCIM

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