Publication statistics

Pub. period:2002-2007
Pub. count:6
Number of co-authors:14


Number of publications with 3 favourite co-authors:

Terry Winograd:
Cati Vaucelle:
Takeo Igarashi:



Productive colleagues

Dan Maynes-Aminzade's 3 most productive colleagues in number of publications:

Scott E. Hudson:113
Hiroshi Ishii:111
Takeo Igarashi:66

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Dan Maynes-Aminzade


Publications by Dan Maynes-Aminzade (bibliography)

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Maynes-Aminzade, Dan, Winograd, Terry and Igarashi, Takeo (2007): Eyepatch: prototyping camera-based interaction through examples. In: Proceedings of the ACM Symposium on User Interface Software and Technology October 7-10, 2007, Newport, Rhode Island, USA. pp. 33-42. Available online

Cameras are a useful source of input for many interactive applications, but computer vision programming is difficult and requires specialized knowledge that is out of reach for many HCI practitioners. In an effort to learn what makes a useful computer vision design tool, we created Eyepatch, a tool for designing camera-based interactions, and evaluated the Eyepatch prototype through deployment to students in an HCI course. This paper describes the lessons we learned about making computer vision more accessible, while retaining enough power and flexibility to be useful in a wide variety of interaction scenarios.

© All rights reserved Maynes-Aminzade et al. and/or ACM Press

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Lee, Johnny C., Dietz, Paul H., Maynes-Aminzade, Dan, Raskar, Ramesh and Hudson, Scott E. (2004): Automatic projector calibration with embedded light sensors. In: Proceedings of the 2004 ACM Symposium on User Interface Software and Technology 2004. pp. 123-126. Available online

Projection technology typically places several constraints on the geometric relationship between the projector and the projection surface to obtain an undistorted, properly sized image. In this paper we describe a simple, robust, fast, and low-cost method for automatic projector calibration that eliminates many of these constraints. We embed light sensors in the target surface, project Gray-coded binary patterns to discover the sensor locations, and then prewarp the image to accurately fit the physical features of the projection surface. This technique can be expanded to automatically stitch multiple projectors, calibrate onto non-planar surfaces for object decoration, and provide a method for simple geometry acquisition.

© All rights reserved Lee et al. and/or ACM Press

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Pangaro, Gian, Maynes-Aminzade, Dan and Ishii, Hiroshi (2002): The actuated workbench: computer-controlled actuation in tabletop tangible interfaces. In: Beaudouin-Lafon, Michel (ed.) Proceedings of the 15th annual ACM symposium on User interface software and technology October 27-30, 2002, Paris, France. pp. 181-190. Available online

The Actuated Workbench is a device that uses magnetic forces to move objects on a table in two dimensions. It is intended for use with existing tabletop tangible interfaces, providing an additional feedback loop for computer output, and helping to resolve inconsistencies that otherwise arise from the computer's inability to move objects on the table. We describe the Actuated Workbench in detail as an enabling technology, and then propose several applications in which this technology could be useful.

© All rights reserved Pangaro et al. and/or ACM Press

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Maynes-Aminzade, Dan, Tan, Beng-Kiang, Goulding, Ken and Vaucelle, Cati (2002): Hover: conveying remote presence. In: ACM SIGGRAPH 2002 Conference Abstracts and Applications July 21-26, 2002, San Antonio, Texas, USA. p. 194. Available online

This sketch presents Hover, a device that enhances remote telecommunication by providing a sense of the activity and presence of remote users. The motion of a remote persona is manifested as the playful movements of a ball floating in midair. Hover is both a communication medium and an aesthetic object.

© All rights reserved Maynes-Aminzade et al. and/or ACM Press

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Maynes-Aminzade, Dan, Pausch, Randy and Seitz, Steven M. (2002): Techniques for Interactive Audience Participation. In: 4th IEEE International Conference on Multimodal Interfaces - ICMI 2002 14-16 October, 2002, Pittsburgh, PA, USA. pp. 15-20. Available online

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Maynes-Aminzade, Dan, Pausch, Randy and Seitz, Steve (2002): Techniques for Interactive Audience Participation. In: Proceedings of the 2002 International Conference on Multimodal Interfaces 2002. p. 15. Available online

At SIGGRAPH in 1991, Loren and Rachel Carpenter unveiled an interactive entertainment system that allowed members of a large audience to control an onscreen game using red and green reflective paddles. In the spirit of this approach, we present a new set of techniques that enable members of an audience to participate, either cooperatively or competitively, in shared entertainment experiences. Our techniques allow audiences with hundreds of people to control onscreen activity by (1) leaning left and right in their seats, (2) batting a beach ball while its shadow is used as a pointing device, and (3) pointing laser pointers at the screen. All of these techniques can be implemented with inexpensive, off the shelf hardware. We have tested these techniques with a variety of audiences; in this paper we describe both the computer vision based implementation and the lessons we learned about designing effective content for interactive audience participation.

© All rights reserved Maynes-Aminzade et al. and/or their publisher

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