Number of co-authors:2
Number of publications with 3 favourite co-authors:Steven K. Feiner:Andreas Butz:
Clifford Beshers's 3 most productive colleagues in number of publications:Steven K. Feiner:76Andreas Butz:48
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Publications by Clifford Beshers (bibliography)
Butz, Andreas, Beshers, Clifford and Feiner, Steven K. (1998): Of Vampire Mirrors and Privacy Lamps: Privacy Management in Multi-User Augmented Environments. In: Mynatt, Elizabeth D. and Jacob, Robert J. K. (eds.) Proceedings of the 11th annual ACM symposium on User interface software and technology November 01 - 04, 1998, San Francisco, California, United States. pp. 171-172. Available online
We consider the problem of privacy in a 3D multi-user collaborative environment. We assume that information objects are represented by visual icons, and can either be public or private, and that users need effective methods for viewing and manipulating that state. We suggest two methods, which we call vampire mirrors and privacy lamps, that are unobtrusive, simple, and natural.
© All rights reserved Butz et al. and/or ACM Press
Beshers, Clifford and Feiner, Steven K. (1992): Automated Design of Virtual Worlds for Visualizing Multivariate Relations. In: Kaufman, Arie E. and Nielson, Gregory M. (eds.) Proceedings IEEE Visualization 92 1992. pp. 283-290.
Feiner, Steven K. and Beshers, Clifford (1990): Worlds within Worlds: Metaphors for Exploring n-Dimensional Virtual Worlds. In: Hudson, Scott E. (ed.) Proceedings of the 3rd annual ACM SIGGRAPH symposium on User interface software and technology October 03 - 05, 1990, Snowbird, Utah, United States. pp. 76-83.
n-Vision is a testbed for exploring n-dimensional worlds containing functions of an arbitrary number of variables. Although our interaction devices and display hardware are inherently 3D, we demonstrate how they can be used to support interaction with these higher-dimensional objects. We introduce a new interaction metaphor developed for the system, which we call "worlds within worlds": nested heterogeneous coordinate systems that allow the user to view and manipulate functions. Objects in our world may be explored with a set of tools. We describe an example n-Vision application in "financial visualization", where the functions are models of financial instruments.
© All rights reserved Feiner and and/or ACM Press
Beshers, Clifford and Feiner, Steven K. (1989): Scope: Automated Generation of Graphical Interfaces. In: Sibert, John L. (ed.) Proceedings of the 2nd annual ACM SIGGRAPH symposium on User interface software and technology November 13 - 15, 1989, Williamsburg, Virginia, United States. pp. 76-85.
We describe the design and prototype implementation of Scope, a system that generates graphical user interfaces for applications programmed in C++. The programmer chooses application data objects and functions that define the capabilities of the interface. At runtime, an interface design component, implemented as a set of production system rules, transforms this semantic specification into an interface built using a window system, an associated user interface toolkit, and the hardware input devices available on the system. The rules match application requirements against a semantic description of the toolkit, selecting virtual devices for input, output, and layout. Thus, Scope uses design rules to create interfaces from high-level programming semantics that are customized both for the application and the run-time environment.
© All rights reserved Beshers and and/or ACM Press
Beshers, Clifford and Feiner, Steven K. (1988): Real--time 4D animation on a 3D graphics workstation. In: Graphics Interface 88 June 6-10, 1988, Edmonton, Alberta, Canada. pp. 1-7.
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