We often find that our weekends fly by in the blink of an eye and the working week can drag a little in comparison. What if the solution to our frustration with weekends disappearing too fast is to dole out fun in smaller units? That’s the question that Wired Magazine posts (in a slightly different way) in the first item in today’s round up:
What if You Could Only Make 1 Move a Day in a Game?
Is slow gaming the next revolution online? Instead of frenzied battles with dozens of other players or dressing up make believe people and sending them to make believe jobs; what if you were forced to make a single move and then wait a day until you got the chance to make another? Wired Magazine investigates an odd new trend:
“This little cube is a videogame. Mario, to be exact. Clearly, it looks nothing like the Mario you and I know. But I assure you, it is in fact a videogame, and you can totally play it. That little button at the top, that’s your controller. And the little white dots, those are both your avatar and the world in which it functions.
This abstract cube is the work of IshacBertran, a designer living in New York City. And he’s made more than one. Bertran turned Mario, Tetris and Pong into minimalist game cubes, all of which come with a major disclaimer: Players can only make one move a day.”
Destroy to Create?
Kat Bauman over at Core 77 has an interesting idea this week; they claim that at the heart of all innovation is an attempt at deconstruction. Do we really need to break something down before we put it back together again?
“Many, many designers have experienced creative breakthrough by taking something apart and putting it back together. Over this past weekend, thinkers, makers, hackers, know-it-alls and novices around the world threw down on The Deconstruction. The premise is simple, but the outcome is not: make... something. Strictly open-ended, The Deconstruction is somehow both a creation competition and a collaboration-focused conference while having no set theme or topic. This vague but fun event kicked off on Friday, as teamslivestreamed and documented their projects through the weekend.
Projects can be physical, digital, mechanical, social, multimedia... Regardless of the mode, the only criteria is to "create something that did not exist 48 hours before" and to highlight interesting problem-solving. Fun interviews and updates will be happening at their HQ "inside the internet", and prizes will be given for teams' summary videos, problem-solving, and outstanding student contributions.”
When Coding’s Not Your Bag…
We all know that design and development walk hand-in-hand but we also know that many designers succeed with no (or minimal) coding skills. How do they do that? Matt Saunders explains the basics in this interesting piece on Envato:
“I hail from a design background, and moved into front-end development some years ago. With responsive web design, the requirement of the designer is shifting. Here are a few tips collated to help designers who don’t code.
In an ideal world, everybody designing for the web medium would also be a front-end developer. The reasons for this are simple – design is development. To truly get the most out of your design skills, you need to be at one with the environment in which you design. Interestingly, many designers from an offline/print background get tasked with designing for the web; cue extraneous design concepts that attempt to detail interactivity and demonstrate web pages at different screen sizes.”
Image credits: Images are drawn from the articles we have linked to and image sources can be found at the bottom of these articles.