The Thursday Edition of the UX Daily – Bringing Our Community the Best of the UX Web

It’s slowly getting closer to the end of the working week; though in places like Dubai – this is it, the last day before the weekend and in Saudi it’s the weekend already! So whatever’s going on in your life or wherever you are, it doesn’t matter, we’re bringing you the best of the UX web as always. Let’s get started:

The Digital Out of Body Experience

The Guardian looks at a creative project that brings together groups of wearable technology to try and create a finer virtual experience. Wearables still haven’t gained the traction with the market that their creators have been hoping for but this could be a step in the right direction:

“It might look like a scene from Minority Report, but ConstantinosMiltiadis’s hi-tech gear is science fact, not fiction. Created for a postgraduate thesis at ETH university, Zurich, and dubbed Project Anywhere, his proof-of-concept kit conjures a truly immersive digital experience using a smartphone-containing mask, “Inteligloves” and Kinect sensors. “The first thing I realised when I tried Oculus Rift was that it’s very believable. In a matter of minutes, in a matter of seconds actually, you lose your connection to reality,” he says. But something was missing, “The first thing I wanted to do was look at my body and look at my hands.” Miltiadis’s setup transports not only your vision but your body to a digital world: while the Kinect sensors track your skeleton, the gloves capture your hand movements. Both feed information, in real time, to a computer which sends it, via the cloud, to the app on your mask-mounted phone. What’s more, both Miltiadis’s headset and gloves are wireless.”

Read all about it over at the Guardian.

A Look into the Stars

The Hubble telescope has been doing its thing for a while now and despite some initial teething problems (European and American scientists were working in different scientific units) it has been an incredible success. It produces 100 mega-pixel images from the unexplored universe:

“It’s almost impossible to overstate how amazing this image is. Andromeda is the nearest big galaxy to our own, our sister galaxy in many ways; a spiral behemoth, though bigger and more massive than the Milky Way.

This image from Hubble shows one half of it, and is composed of more than 400 separate images taken in six different filters. The full resolution image is a staggering 1.5 billion pixels in size—1,500 megapixels—and took 394 hours of Hubble’s time to observe … more than 16 solid days. The image I have here has been shrunk down to 1,440 pixels wide, so it’s massively compressed. The highest resolution image available from the folks at Hubble is 17,384 x 5,558 pixels, and is a mere 100 megapixels. Mind you, it’s a 200 Mb file, so download it with care.”

See the images and find out more at Slate magazine.

Rewarding Interactions?

UX Magazine takes a jaunt through the world of more rewarding interactions and how they can develop greater user experiences:

Rewards fuel our motivation. They let us know we’re doing something right and enable us to continue on our quest to learn something new or achieve a goal. A variable schedule of rewards, those received unexpectedly, are even more effective at this because naturally, humans crave predictability. We look for patterns everywhere to try to make sense of the world. When we receive a reward unexpectedly, our minds work to identify the causality so we can receive that reward (and those positive feelings) again.

You can add variable rewards into your website and app design in the form of surprises that elicit joy, inspiration, or enlightenment. By eliciting these positive emotions in your audience, you will make your app more enjoyable to use. In turn, this will better engage your users and help build positive perceptions of your brand.”

Head over to UX magazine to understand more about this subject.


 Image credits: Images are drawn from the articles we have linked to and image sources can be found at the bottom of these articles.


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