Welcome back on this wonderful Monday morning; we’re only a few days away from the New Year and we suspect that if you’re in the office today – you’ll need a little motivating. If you’re not then we hope that you have the time to enjoy today’s feast of great UX related news from around the web.
Changing Consumer Needs
We’ve changed a lot over the last 100 years or so and in particular, we’ve changed how we shop. We’re able to consume from anywhere in the world as long as there’s an internet connection and a post office. We expect more from those who sell to us than we ever have in human history and we spend more money with those who get it right than we ever have in human history too.
If you want to win over these customers; you need to know how to seduce them. This article on How Design looks at how to do just that:
“Digital is often mistaken for mere technology. But like the printing press, factory line and automobile, it’s a social phenomenon. A phenomena that is changing our behaviour and how we do business.
Brian Solis described this new generation of users as the connected consumers. Consumers shaped by mobile, social media and the web. These are a new generation of empowered consumers that have different expectations.”
Is it Time to Stop Pointing and Clicking?
UX Magazine, looks at the end of the mouse. It’s been a long love affair with the device that made Human Computer Interaction so easy but in the age of the smartphone; is it really necessary anymore? Isn’t there a better way to open a document or an application? Chris Bank thinks there is:
“The ease and functionality of mobile devices is shifting the way we think about interactivity. Smartphones, tablets, and laptop hybrids are ushering in a new age of UI that favors a more direct form of interaction, one where mouses are optional.
While a few years ago you could chalk up mobile devices’ popularity to being new and different, today we’re forced to admit there’s something else behind their lasting success. Users are finding that the control system of gestures—made viable by animation—are more than merely entertaining, they’re useful.”
Where’s the Industrial Design in a Lightsaber?
We’re as excited as everyone else about the upcoming Star Wars movie and hoping that the UX of Jar-Jar Binks prevents him from making a return. However, those clever folks at Core 77 appear to be even more excited as they deconstruct the design of the lightsaber and all the UX problems associated with it:
“You would think the Jedi Order would hire a top-shelf ID firm to design their chief sidearm. Instead, Core77 has learned, Jedi individuals brazenly make them themselves, despite having no design or engineering training whatsoever.
According to the Star Wars Wiki, lightsabers are "borne of the Force-user who created it and using whatever materials were at hand; typically... created over a span of months. [The creators] go into deep Meditation, poring over each individual component to be added and thus forging a connection with it through the Force."
Image credits: Images are drawn from the articles we have linked to and image sources can be found at the bottom of these articles.