The field of Human-Computer Interaction (HCI) research is currently being posed with many new challenges. These are being triggered by the rapid advancement of technology, in areas such as social media, mobile and ubiquitous computing, and gestural user interfaces. Simultaneously, the HCI research field is going through a series of paradigmatic changes in itself, from user interface design, to interaction design and user experience design. While it is good to see that HCI is keeping up with the developments in the world, this leaves HCI Education in a challenging, and sometimes difficult, situation.
While most of the ‘old’ knowledge about how people interact with computers (or machines) may still be useful and true, there is a wealth of new knowledge that is not included in the old curricula.
What do the existing HCI resources, guidelines and textbooks say about these issues? How should we develop our teaching in order to keep up with the development both in the field and the application areas? Another interesting point for reflection is how the HCI Education prepares the students to design for special target users (for e.g. older adults and children) and for specific target domains (such as health and open or gamified education)? Finally, how do we balance the inclusion of these topics with the ones that are already part of the HCI curricula?
We invite position papers up to six pages in Springer LNCS format. We ask authors to include their personal views and problem statements concerning the HCI Education in the future, as well as possible approaches to solving these. We encourage creative and challenging position papers, and welcome participants from a broad range of disciplines including pedagogy, computer science, interaction design, interactive arts, psychology, ethnography, cognitive science and design sciences.
Possible contributions may include but are not limited to:
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