WEBVTT

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When you're hiring a user experience  designer, so a UX designer, as opposed to,  
a UI designer, are there any hard skills  that you would typically look for?
- Yes, in the world of interaction design, the primary way you communicate
is through interactive prototypes.
So, you want to see that people have a

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faculty with one or more of the standard prototyping tools like Axure or Balsamiq.
You would expect them to know Sketch or OmniGraffle,
the Mac World – things like that, and that they can
create interactive prototypes because the skill in interaction design is *designing over time*.  
Sketching skills, storyboarding skills – very  important; journey mapping – very important.
The specific tool doesn't matter quite as much, because  the tools change all the time.

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So, you want somebody who can quickly learn new tools. So, if somebody had been working,
let's say, in Sketch and Envision
and your team is using a different set  of tools, it probably doesn't matter that much.
But, again, in the portfolio would be artifacts of  interactive prototypes
and interactive to the level that they could be testable.

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So, you have to be able to communicate; if somebody comes in and says, "Well, I build all my prototypes in PowerPoint,"
you can end the interview.