WEBVTT

00:00:00.000 --> 00:00:31.280
Wicked problems have properties... a whole list of properties.
I got some of them here.
One of them is about being unique.
It doesn't mean you can't learn from previous ones,
but you can't just take the solution you have from previous problem and apply it to new ones.
Wicked problems, each one you have to look at individually.
There's no definitive formulation that is actually even stating
what the problem is, is problematic.
Non-enumerable.
You can't just go through a set of things and say which one of these is better.

00:00:31.280 --> 00:01:01.800
The space of potential ways you might tackle it is unbounded,
so you can't just try the first idea and second idea.
You've got to go beyond that.
It's all about one shot operation, and this is about the fact that often
you have to start executing the solution before you know what it is
So imagine you are in the desert and you've only got a certain amount of water
and you don't know which way to go.
And you spot a sort of high, a very high dune.
What you might do is walk to the dune in order to spy the land.

00:01:01.800 --> 00:01:30.920
But walking in to the dune, is a long way away,
you, of course, use up some of your water.
You got hot.
You've used up some of your food.
You've you've committed yourself.
And real problems are often like that.
No stopping rule
Have you finished?
And that's relates to the fact that often in the real world,
you can't just say I've done it because actually you tend to have things
that are better or worse solutions rather than the perfect solution.
The right solution versus no solution.

00:01:30.920 --> 00:01:50.480
And so you're probably not trying to solve the economy,
but these kinds of characteristics you actually will find
in a lot of real design problems.
So they are difficult and that's why you need to think creatively.
You're not unique in having to solve some of these issues.