The MIT Press

Books

Thimbleby, Harold (2010). Press On: Principles of Interaction Programming, The MIT Press,

Norman, Don (2010). Living with Complexity, The MIT Press,

Ensmenger, Nathan L. (2010). The Computer Boys Take Over: Computers, Programmers, and the Politics of Technical Expertise (History of Computing), The MIT Press,

Marr, David (2010). Vision: A Computational Investigation into the Human Representation and Processing of Visual Information, The MIT Press,

Kaptelinin, Victor, Nardi, Bonnie A. (2009). Acting with Technology: Activity Theory and Interaction Design, The MIT Press,

(2008). Software Studies: A Lexicon (Leonardo Book Series), The MIT Press,

Thimbleby, Harold (2007). Press On: Principles of Interaction Programming, The MIT Press,

Erickson, Thomas, McDonald, David W. (2007). HCI Remixed: Reflections on Works That Have Influenced the HCI Community, The MIT Press,

Souza, Clarisse S. de (2007). Semiotic Engineering of Human-Computer Interaction, The MIT Press,

Kaptelinin, Victor, Czerwinski, Mary (2007). Beyond the Desktop Metaphor: Designing Integrated Digital Work Environments, The MIT Press,

(2007). Processing: A Programming Handbook for Visual Designers and Artists, The MIT Press,

Moggridge, Bill (2007). Designing Interactions, The MIT Press,

Fishwick, Paul A. (2006). Aesthetic Computing (Leonardo Books), The MIT Press,

Kaptelinin, Victor, Nardi, Bonnie A. (2006). Acting with Technology: Activity Theory and Interaction Design, The MIT Press,

(2006). Aesthetic Computing, The MIT Press,

Wheeler, Michael (2005). Reconstructing the Cognitive World: The Next Step (Bradford Books), The MIT Press,

Feller, Joseph, Fitzgerald, Brian, Hissam, Scott A., Lakhani, Karim R., Shirky, Clay, Cusumano, Michael (2005). Perspectives on Free and Open Source Software, The MIT Press,

Souza, Clarisse Sieckenius de de (2005). The Semiotic Engineering of Human-Computer Interaction (Acting with Technology), The MIT Press,

Hippel, Eric von (2005). Democratizing Innovation, The MIT Press,

McCullough, Malcolm (2005). Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing, The MIT Press,

Turkle, Sherry (2005). The Second Self: Computers and the Human Spirit - Twentieth Anniversary Edition, The MIT Press,

Gay, Geraldine, Hembrooke, Helene (2004). Activity-Centered Design: An Ecological Approach to Designing Smart Tools and Usable Systems (Acting with Technology), The MIT Press,

Foray, Dominique (2004). The Economics of Knowledge, The MIT Press,

Grau, Oliver (2004). Virtual Art: From Illusion to Immersion (Leonardo Books), The MIT Press,

McCullough, Malcolm (2004). Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing, The MIT Press,

McCarthy, John, Wright, Peter (2004). Technology as Experience, The MIT Press,

Spinuzzi, Clay (2003). Tracing Genres through Organizations: A Sociocultural Approach to Information Design (Acting with Technology), The MIT Press,

Jaffe, Adam B., Lerner, Josh, Stern, Scott (2001). Innovation Policy and the Economy, Vol. 1, The MIT Press,

Manovich, Lev (2001). The Language of New Media, The MIT Press,

Picard, Rosalind W. (2000). Affective Computing, The MIT Press,

Bolter, Jay David, Grusin, Richard (2000). Remediation: Understanding New Media, The MIT Press,

(1999). Design by Numbers, The MIT Press,

(1998). Software Visualization, The MIT Press,

Picard, Rosalind W. (1997). Affective computing, The MIT Press,

Landauer, Thomas K. (1996). The Trouble with Computers: Usefulness, Usability, and Productivity, The MIT Press,

Nardi, Bonnie A. (1995). Context and Consciousness: Activity Theory and Human-Computer Interaction, The MIT Press,

Mitchell, William J. (1995). City of Bits: Space, Place, and the Infobahn (On Architecture), The MIT Press,

(1994). Shaping Technology / Building Society: Studies in Sociotechnical Change (Inside Technology), The MIT Press,

Cypher, Allen (1993). Watch What I Do: Programming by Demonstration, The MIT Press,

Rheingold, Howard (1993). The Virtual Community: Homesteading on the Electronic Frontier, The MIT Press,

Dreyfus, Hubert L. (1992). What Computers Still Can't Do: A Critique of Artificial Reason, The MIT Press,

Harsanyi, John C. (1988). A General Theory of Equilibrium Selection in Games, The MIT Press,

Carroll, John M. (1987). Interfacing Thought: Cognitive Aspects of Human-Computer Interaction (Bradford Books), The MIT Press,

McLuhan, Marshall (1964). Understanding Media: The Extensions of Man, The MIT Press,

Enos, John L. (1962). Petroleum Progress and Profits: A History of Process Innovation, The MIT Press,

Lynch, Kevin (1960). The Image of the City (Harvard-MIT Joint Center for Urban Studies Series), The MIT Press,