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The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
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Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
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The Social Design of Technical Systems: Building technologies for communities
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The Encyclopedia of Human-Computer Interaction, 2nd Ed.
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The MIT Press

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Examples of published books

Landauer, Thomas K. (1996): The Trouble with Computers: Usefulness, Usability, and Productivity. The MIT Press
Picard, Rosalind W. (1997): Affective computing. Ma, USA, The MIT Press
Cypher, Allen (1993): Watch What I Do: Programming by Demonstration. Cambridge, MA, The MIT Press
Moggridge, Bill (2007): Designing Interactions. The MIT Press
Rheingold, Howard (1993): The Virtual Community: Homesteading on the Electronic Frontier. Reading, MA, The MIT Press
McCarthy, John and Wright, Peter (2004): Technology as Experience. The MIT Press
Fishwick, Paul A. (2006): Aesthetic Computing (Leonardo Books). The MIT Press
Kaptelinin, Victor and Nardi, Bonnie A. (2006): Acting with Technology: Activity Theory and Interaction Design. The MIT Press
Kaptelinin, Victor and Czerwinski, Mary (2007): Beyond the Desktop Metaphor: Designing Integrated Digital Work Environments. The MIT Press
Spinuzzi, Clay (2003): Tracing Genres through Organizations: A Sociocultural Approach to Information Design (Acting with Technology). The MIT Press
Nardi, Bonnie A. (1995): Context and Consciousness: Activity Theory and Human-Computer Interaction. The MIT Press
Hippel, Eric von (2005): Democratizing Innovation. The MIT Press
Foray, Dominique (2004): The Economics of Knowledge. The MIT Press
Jaffe, Adam B., Lerner, Josh and Stern, Scott (2001): Innovation Policy and the Economy, Vol. 1. The MIT Press
Enos, John L. (1962): Petroleum Progress and Profits: A History of Process Innovation. The MIT Press
Feller, Joseph, Fitzgerald, Brian, Hissam, Scott A., Lakhani, Karim R., Shirky, Clay and Cusumano, Michael (2005): Perspectives on Free and Open Source Software. The MIT Press
Erickson, Thomas and McDonald, David W. (2007): HCI Remixed: Reflections on Works That Have Influenced the HCI Community. The MIT Press
Fishwick, Paul A. (ed.) (2006): Aesthetic Computing. The MIT Press
Turkle, Sherry (2005): The Second Self: Computers and the Human Spirit - Twentieth Anniversary Edition. The MIT Press
Thimbleby, Harold (2007): Press On: Principles of Interaction Programming. The MIT Press
Kaptelinin, Victor and Nardi, Bonnie A. (2009): Acting with Technology: Activity Theory and Interaction Design. The MIT Press
Gay, Geraldine and Hembrooke, Helene (2004): Activity-Centered Design: An Ecological Approach to Designing Smart Tools and Usable Systems (Acting with Technology). The MIT Press
Carroll, John M. (1987): Interfacing Thought: Cognitive Aspects of Human-Computer Interaction (Bradford Books). The MIT Press
Souza, Clarisse Sieckenius de de (2005): The Semiotic Engineering of Human-Computer Interaction (Acting with Technology). The MIT Press
Norman, Donald A. (2010): Living with Complexity. The MIT Press
Stasko, John T., Domingue, John B., Brown, Marc H. and Price, Blaine A. (eds.) (1998): Software Visualization. The MIT Press
Reas, Casey and Fry, Ben (eds.) (2007): Processing: A Programming Handbook for Visual Designers and Artists. The MIT Press
McLuhan, Marshall (1964): Understanding Media: The Extensions of Man. The MIT Press
Manovich, Lev (2001): The Language of New Media. The MIT Press
Grau, Oliver (2004): Virtual Art: From Illusion to Immersion (Leonardo Books). The MIT Press
Fuller, Matthew (ed.) (2008): Software Studies: A Lexicon (Leonardo Book Series). The MIT Press
Bolter, Jay David and Grusin, Richard (2000): Remediation: Understanding New Media. The MIT Press
Mitchell, William J. (1995): City of Bits: Space, Place, and the Infobahn (On Architecture). The MIT Press
Dreyfus, Hubert L. (1992): What Computers Still Can't Do: A Critique of Artificial Reason. The MIT Press
Wheeler, Michael (2005): Reconstructing the Cognitive World: The Next Step (Bradford Books). The MIT Press
Lynch, Kevin (1960): The Image of the City (Harvard-MIT Joint Center for Urban Studies Series). The MIT Press
Bijker, Wiebe E. and Law, John (eds.) (1994): Shaping Technology / Building Society: Studies in Sociotechnical Change (Inside Technology). The MIT Press
Maeda, John (ed.) (1999): Design by Numbers. The MIT Press
McCullough, Malcolm (2005): Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing. The MIT Press
McCullough, Malcolm (2004): Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing. The MIT Press
Harsanyi, John C. (1988): A General Theory of Equilibrium Selection in Games. Cambridge, MA, The MIT Press
Marr, David (2010): Vision: A Computational Investigation into the Human Representation and Processing of Visual Information. The MIT Press
Ensmenger, Nathan L. (2010): The Computer Boys Take Over: Computers, Programmers, and the Politics of Technical Expertise (History of Computing). The MIT Press
Picard, Rosalind W. (2000): Affective Computing. The MIT Press
Thimbleby, Harold (2010): Press On: Principles of Interaction Programming. The MIT Press
Souza, Clarisse S. de (2007): Semiotic Engineering of Human-Computer Interaction. Cambridge, USA, The MIT Press
 
 

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