Morgan Kaufmann

Books

Sauro, Jeff, Lewis, James R (2012). Quantifying the User Experience: Practical Statistics for User Research, Morgan Kaufmann,

Koskinen, Ilpo, Zimmerman, John, Binder, Thomas, Redstrom, Johan, Wensveen, Stephan (2011). Design Research Through Practice: From the Lab, Field, and Showroom, Morgan Kaufmann,

Wigdor, Daniel, Wixon, Dennis (2011). Brave NUI World: Designing Natural User Interfaces for Touch and Gesture, Morgan Kaufmann,

Johnson, Jeff (2010). Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Rules, Morgan Kaufmann,

Berger, Nevin, Arent, Michael, Arnowitz, Jonathan, Sampson, Fred (2009). Effective Prototyping with Excel: A practical handbook for developers and designers, Morgan Kaufmann,

Jarrett, Caroline, Gaffney, Gerry (2009). Forms that work: Designing web forms for usability, Morgan Kaufmann,

(2008). Forms that Work: Designing Web Forms for Usability (Interactive Technologies), Morgan Kaufmann,

Ware, Colin (2008). Visual Thinking: for Design, Morgan Kaufmann,

Buxton, Bill (2007). Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies), Morgan Kaufmann,

Redish, Janice (Ginny) (2007). Letting Go of the Words: Writing Web Content that Works (Interactive Technologies), Morgan Kaufmann,

Buxton, Bill (2007). Sketching User Experiences: Getting the Design Right and the Right Design, Morgan Kaufmann,

Pruitt, John, Adlin, Tamara (2006). The Persona Lifecycle: Keeping People in Mind Throughout Product Design (Interactive Technologies), Morgan Kaufmann,

Arnowitz, Jonathan, Arent, Michael, Berger, Nevin (2006). Effective Prototyping for Software Makers, Morgan Kaufmann,

Stone, Debbie, Jarrett, Caroline, Woodroffe, Mark, Minocha, Shailey (2005). User Interface Design and Evaluation, Morgan Kaufmann,

Bias, Randolph G., Mayhew, Deborah J. (2005). Cost-Justifying Usability: An Update for the Internet Age, Morgan Kaufmann,

(2005). Cost-Justifying Usability, Second Edition: An Update for the Internet Age, Second Edition (Interactive Technologies), Morgan Kaufmann,

Holtzblatt, Karen, Wendell, Jessamyn Burns, Wood, Shelley (2004). Rapid Contextual Design: A How-to Guide to Key Techniques for User-Centered Design (Interactive Technologies), Morgan Kaufmann,

Carroll, John M. (2003). HCI Models, Theories, and Frameworks: Toward a Multidisciplinary Science (Interactive Technologies), Morgan Kaufmann,

Snyder, Carolyn (2003). Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces, Morgan Kaufmann,

Sherman, William R., Craig, Alan B. (2002). Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics), Morgan Kaufmann,

Fogg, B.J. (2002). Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies), Morgan Kaufmann,

Fogg, B. J. (2002). Persuasive Technology: Using Computers to Change What We Think and Do, Morgan Kaufmann,

Bergman, Eric (2000). Information Appliances and Beyond: Interaction Design for Consumer Products (Interactive Technologies), Morgan Kaufmann,

Beyer, Hugh R., Holtzblatt, Karen (1997). Contextual Design: Defining Customer-Centered Systems (Interactive Technologies), Morgan Kaufmann,

Nielsen, Jakob (1993). Usability Engineering, Morgan Kaufmann,

Baecker, Ronald M. (1992). Readings in Groupware and Computer-Supported Cooperative Work: Assisting Human-Human Collaboration (Interactive Technologies), Morgan Kaufmann,

(1988). Computer-Supported Cooperative Work: A Book of Readings, Morgan Kaufmann,