Web: http://www.acm.org/interactions/
Periodicity: Bimonthly since 1996, quarterly since 1994
Publisher: Lawrence Erlbaum Associates
This is how the journal describes itself:
interactions is a timely new magazine on applied human-computer interaction (HCI). Its primary objective is to communicate ideas, standards, practices, research results and case studies to the practitioner. Users, developers, designers, managers, researchers and purchasers interested in HCI will gain access to leading-edge ideas and tools that emerge from research and development, achieving a true technology transfer from R&D settings to the practitioner community.
Musgrave, F. Kenton (1996): Fractal Landscapes in Context. In Interactions, 3 (6) pp. 92-9595
(1996): Apple Computer's Design Project '96 Showcases Virtual Communities. In Interactions, 3 (6) pp. 7-99
Friedman, Batya (1996): Value-Sensitive Design. In Interactions, 3 (6) pp. 16-2323
Lund, Arnold (1996): Are We Having Fun Yet?. In Interactions, 3 (6) pp. 24-3030
Yankelovich, Nicole (1996): How do Users Know What to Say?. In Interactions, 3 (6) pp. 32-4343
Beyer, Hugh and Holtzblatt, Karen (1996): Contextual Techniques Starter Kit. In Interactions, 3 (6) pp. 44-5050
Lewis, Scott, Mateas, Michael, Palmiter, Susan and Lynch, Gene (1996): Ethnographic Data for Product Development: A Collaborative Process. In Interactions, 3 (6) pp. 52-6969
Raskin, Jef (1996): Wanted for Crimes Against the Interface: Thoughts on an HCI Poster. In Interactions, 3 (6) pp. 70-7676
Shapiro, Dan, Tauber, Michael J. and Traunmuller, R. (1996): The Design of Computer Supported Cooperative Work and Groupware Systems. In Interactions, 3 (6) pp. 78-8585
Druin, Allison (1996): CHIkid Voices: It's Too Bad They Don't Let You be a Kid!. In Interactions, 3 (5) pp. 10-2020
Rosenzweig, Elizabeth (1996): Design Guidelines for Software Products: A Common Look and Feel or a Fantasy?. In Interactions, 3 (5) pp. 21-2626
Damer, Bruce (1996): Inhabited Virtual Worlds: A New Frontier for Interaction Design. In Interactions, 3 (5) pp. 27-3434
Resnick, Mitchel, Bruckman, Amy S. and Martin, Fred (1996): Pianos Not Stereos: Creating Computational Construction Kits. In Interactions, 3 (5) pp. 40-5050
Lafreniere, Daniel (1996): CUTA: A Simple, Practical, Low-Cost Approach to Task Analysis. In Interactions, 3 (5) pp. 35-3939
Milligan, Carolyn and Murdock, Max (1996): Testing with Kids & Teens at IOMEGA. In Interactions, 3 (5) pp. 51-5757
Smith, David Canfield, Cypher, Allen and Schmucker, Kurt (1996): Making Programming Easier for Children. In Interactions, 3 (5) pp. 58-6767
Schneider, Karen G. (1996): Children and Information Visualization Technologies. In Interactions, 3 (5) pp. 68-7373
Simpson, Rosemary M. (1996): Common Ground: Hypermedia, Human Augmentation, and the Web. In Interactions, 3 (4) pp. 21-2323
Brock, John F. (1996): Whose Metaphor?. In Interactions, 3 (4) pp. 24-2929
Erickson, Thomas D. (1996): Design as Storytelling. In Interactions, 3 (4) pp. 30-3535
Bruer, Jennifer (1996): Letters and Updates. In Interactions, 3 (4) pp. 6-1010
Shubin, Hal, Falck, Deborah and Johansen, Ati Gropius (1996): Exploring Color in Interface Design. In Interactions, 3 (4) pp. 36-4848
Levi, Michael D. and Conrad, Frederick G. (1996): A Heuristic Evaluation of a World Wide Web Prototype. In Interactions, 3 (4) pp. 50-6161
Greenberg, Saul (1996): Teaching Human Computer Interaction to Programmers. In Interactions, 3 (4) pp. 62-7676
Karat, John (1996): User Centered Design: Quality or Quackery?. In Interactions, 3 (4) pp. 18-2020
Avitzur, Ron (1996): Graphing Calculator. In Interactions, 3 (3) pp. 38-3939
Rettig, Marc (1996): Reflections on Awards Criteria. In Interactions, 3 (3) p. 64
Chartier, Donald A. (1996): The Andersen Commitment to Interaction Design. In Interactions, 3 (3) pp. 60-6161
Henderson, Austin (1996): What's Next? -- Growing the Notion of Quality. In Interactions, 3 (3) pp. 56-5959
Rettig, Marc (1996): Preamble. In Interactions, 3 (3) pp. 5-88
Lange, Beth and Jones, Mark (1996): Reflections on the Judging Process. In Interactions, 3 (3) pp. 9-1010
Alben, Lauralee (1996): Quality of Experience: Defining the Criteria for Effective Interaction Design. In Interactions, 3 (3) pp. 11-1515
Mauro, Charles (1996): New York Stock Exchange Hand-Held Device. In Interactions, 3 (3) pp. 18-2525
Graefe, Christopher, Wahila, Derek, Maguire, Justin and Dasna, Orya (1996): Muse: A Digital Music Stand for Symphony Musicians. In Interactions, 3 (3) pp. 26-3535
Esteban, Jose (1996): AppleGuide. In Interactions, 3 (3) pp. 36-3737
Bayley, Oliver (1996): Nokia Feature Stereo TV. In Interactions, 3 (3) pp. 40-4141
Baker, John (1996): Meeting Manager. In Interactions, 3 (3) pp. 42-4343
Saddler, Harry (1996): Seeing the Light Go On: The Apple Design Project. In Interactions, 3 (3) pp. 45-5252
Ehn, Pelle and Lowgren, Jonas (1996): The Qualiteque: Systems at an Exhibition. In Interactions, 3 (3) pp. 53-5555
Murdock, Max (1996): Software Design Teams at Iomega. In Interactions, 3 (2) pp. 11-1414
Dray, Susan M. (1996): Designing for the Rest of the World: A Consultant's Observation. In Interactions, 3 (2) pp. 15-1818
Heller, Hagan and Rivers, David (1996): So You Wanna Design for the Web. In Interactions, 3 (2) pp. 19-2323
Fisher, Carolanne and Sanderson, Penelope (1996): Exploratory Sequential Data Analysis: Exploring Continuous Observational Data. In Interactions, 3 (2) pp. 25-3434
Bush, Vannevar (1996): As We May Think. In Interactions, 3 (2) pp. 35-4646
Simpson, Rosemary M., Renear, Allen, Mylonas, Elli and Dam, Andries van (1996): 50 Years After "As We May Think": The Brown/MIT Vannevar Bush Symposium. In Interactions, 3 (2) pp. 47-6767
Mead, Pamela and Pacione, Chris (1996): Time and Space. In Interactions, 3 (2) pp. 68-7777
Paciello, Michael G. (1996): Designing for People with Disabilities. In Interactions, 3 (1) pp. 15-1616
Druin, Allison (1996): A Place Called Childhood. In Interactions, 3 (1) pp. 17-2222
Butler, Mary Beth (1996): Getting to Know Your Users: Usability Roundtables at Lotus Development. In Interactions, 3 (1) pp. 23-3030
Eoyang, Glenda H. (1996): Complex? Yes! Adaptive? Well, Maybe.... In Interactions, 3 (1) pp. 31-3737
Faison, Brenda Smith (1996): Graphic Designers in Transition: From Print Communications to Interactive Media Design. In Interactions, 3 (1) pp. 39-5757
Butler, Keith A. (1996): Usability Engineering Turns 10. In Interactions, 3 (1) pp. 59-7575
Rudd, Jim, Stern, Ken and Isensee, Scott (1996): Low vs. High-Fidelity Prototyping Debate. In Interactions, 3 (1) pp. 76-8585
Law, Chris (1996): Amulet User Interface Development Environment. In Interactions, 3 (1) pp. 11-1313