Computers in Entertainment

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Articles

Lee, Newton (2003): Welcome. In Computers in Entertainment, 1 (1) pp. 1. https://dl.acm.org/doi/10.1145/950566.950567

Aguilera, Miguel de, Mendiz, Alfonso (2003): Video games and education: education in the face of a \"parallel school. In Computers in Entertainment, 1 (1) pp. 10. https://dl.acm.org/doi/10.1145/950566.950583

Baumgarten, Miki (2003): Kids and the internet: a developmental summary. In Computers in Entertainment, 1 (1) pp. 11. https://dl.acm.org/doi/10.1145/950566.950584

Madej, Krystina S. (2003): Towards digital narrative for children: from education to entertainment, a historical pers. In Computers in Entertainment, 1 (1) pp. 12. https://dl.acm.org/doi/10.1145/950566.950585

Wilson, Leslie (2003): Breaking into the universe: computer science is interactive entertainment. In Computers in Entertainment, 1 (1) pp. 13. https://dl.acm.org/doi/10.1145/950566.950586

Crocker, John (2003): Active learning systems. In Computers in Entertainment, 1 (1) pp. 14. https://dl.acm.org/doi/10.1145/950566.950587

Mine, Mark R., Shochet, Joe, Hughston, Roger (2003): Building a massively multiplayer game for the million: Disney\'s Toontown Online. In Computers in Entertainment, 1 (1) pp. 15. https://dl.acm.org/doi/10.1145/950566.950589

Revelle, Glenda (2003): Educating via entertainment media: the Sesame Workshop approach. In Computers in Entertainment, 1 (1) pp. 16. https://dl.acm.org/doi/10.1145/950566.950590

Jenkins, Henry, Klopfer, Eric, Squire, Kurt, Tan, Philip (2003): Entering the education arcade. In Computers in Entertainment, 1 (1) pp. 17. https://dl.acm.org/doi/10.1145/950566.950591

Everett, Jason (2003): Building a business simulation for kids: the making of Disney\'s hot shot business. In Computers in Entertainment, 1 (1) pp. 18. https://dl.acm.org/doi/10.1145/950566.950592

Romero, Christopher (2003): Wildlife rescue as a framework for learning. In Computers in Entertainment, 1 (1) pp. 19. https://dl.acm.org/doi/10.1145/950566.950593

Lee, Newton (2003): A word from the editor. In Computers in Entertainment, 1 (1) pp. 2. https://dl.acm.org/doi/10.1145/950566.950568

Gee, James Paul (2003): What video games have to teach us about learning and literacy. In Computers in Entertainment, 1 (1) pp. 20. https://dl.acm.org/doi/10.1145/950566.950595

Prensky, Marc (2003): Digital game-based learning. In Computers in Entertainment, 1 (1) pp. 21. https://dl.acm.org/doi/10.1145/950566.950596

Rose, Kim (2003): Squeakers: a report on real kids using real computers to learn real math. In Computers in Entertainment, 1 (1) pp. 3. https://dl.acm.org/doi/10.1145/950566.950574

Davis, Lauren (2003): Liemandt Foundation launches hidden agenda contest: university students vie for a $25, 000. In Computers in Entertainment, 1 (1) pp. 4. https://dl.acm.org/doi/10.1145/950566.950575

Kaseroff, Rachel (2003): Toshiba\'s NAND flash utilized in unique entertainment application for voice and control o. In Computers in Entertainment, 1 (1) pp. 5. https://dl.acm.org/doi/10.1145/950566.950576

Twilleager, Doug (2003): Java Games Technologies. In Computers in Entertainment, 1 (1) pp. 6. https://dl.acm.org/doi/10.1145/950566.950577

Grossman, Edward (2003): ACM Queue. In Computers in Entertainment, 1 (1) pp. 7. https://dl.acm.org/doi/10.1145/950566.950578

Kay, Alan C. (2003): Interview with Alan Kay. In Computers in Entertainment, 1 (1) pp. 8. https://dl.acm.org/doi/10.1145/950566.950580

Disney, Roy E. (2003): Interview with Roy E. Disney. In Computers in Entertainment, 1 (1) pp. 9. https://dl.acm.org/doi/10.1145/950566.950581

Lee, Newton (2004): Welcome. In Computers in Entertainment, 2 (1) pp. 1. https://dl.acm.org/doi/10.1145/973801.973802

Roussou, Maria (2004): Learning by doing and learning through play: an exploration of interactivity in virtual en. In Computers in Entertainment, 2 (1) pp. 10. https://dl.acm.org/doi/10.1145/973801.973818

Ritterfeld, Ute, Weber, René, Fernandes, Sangeeta, Vorderer, Peter (2004): Think science!: entertainment education in interactive theaters. In Computers in Entertainment, 2 (1) pp. 11. https://dl.acm.org/doi/10.1145/973801.973819

Montemayor, Jaime, Druin, Allison, Chipman, Gene, Farber, Allison, Guha, Mona Leigh (2004): Tools for children to create physical interactive storyrooms. In Computers in Entertainment, 2 (1) pp. 12. https://dl.acm.org/doi/10.1145/973801.973821

Egloff, Tammie Hutto (2004): Edutainment: a case study of interactive cd-rom playsets. In Computers in Entertainment, 2 (1) pp. 13. https://dl.acm.org/doi/10.1145/973801.973822

Pachet, François, Addessi, Anna Rita (2004): When children reflect on their own playing style: experiments with continuator and childre. In Computers in Entertainment, 2 (1) pp. 14. https://dl.acm.org/doi/10.1145/973801.973824

Miyashita, Homei (2004): Development and utilization of Asobiuta karaoke for elementary music education on the inte. In Computers in Entertainment, 2 (1) pp. 15. https://dl.acm.org/doi/10.1145/973801.973825

Rose, Kim (2004): Powerful ideas in the classroom: using squeak to enhance math and science learning. In Computers in Entertainment, 2 (1) pp. 16. https://dl.acm.org/doi/10.1145/973801.973827

Lee, Newton (2004): A word from the editor. In Computers in Entertainment, 2 (1) pp. 2. https://dl.acm.org/doi/10.1145/973801.973803

Cheok, Adrian David (2004): ACM SIGCHI international conference on advances in computer entertainment technology. In Computers in Entertainment, 2 (1) pp. 3. https://dl.acm.org/doi/10.1145/973801.973809

Lee, Newton (2004): VR for public consumption: workshop at IEEE VR 2004. In Computers in Entertainment, 2 (1) pp. 4. https://dl.acm.org/doi/10.1145/973801.973810

Sawyer, Ben (2004): The serious games summit: emergent use of interactive games for solving problems is seriou. In Computers in Entertainment, 2 (1) pp. 5. https://dl.acm.org/doi/10.1145/973801.973811

Kirkpatrick, Graeme (2004): Computer game studies at Northumbria University. In Computers in Entertainment, 2 (1) pp. 6. https://dl.acm.org/doi/10.1145/973801.973812

Lent, Michael van (2004): University of Southern California\'s Institute for Creative Technologies. In Computers in Entertainment, 2 (1) pp. 7. https://dl.acm.org/doi/10.1145/973801.973813

Jones, Quincy (2004): Interviews with Quincy Jones. In Computers in Entertainment, 2 (1) pp. 8. https://dl.acm.org/doi/10.1145/973801.973815

Papert, Seymour (2004): Interviews with Seymour Papert. In Computers in Entertainment, 2 (1) pp. 9. https://dl.acm.org/doi/10.1145/973801.973816

Lee, Newton (2004): Welcome. In Computers in Entertainment, 2 (2) pp. 1. https://dl.acm.org/doi/10.1145/1008213.1008214

Edlund, Richard (2004): Interviews with Richard Edlund. In Computers in Entertainment, 2 (2) pp. 10. https://dl.acm.org/doi/10.1145/1008213.1008230

Kwok, Sai Ho (2004): File sharing activities over BT Networks: pirated movies. In Computers in Entertainment, 2 (2) pp. 11. https://dl.acm.org/doi/10.1145/1008213.1008232

Meador, W. Scott, Rogers, Timothy J., O\'Neal, Kevin R., Kurt, Eric M., Cunningham, Carol (2004): Mixing dance realities: collaborative development of live-motion capture in a performing a. In Computers in Entertainment, 2 (2) pp. 12. https://dl.acm.org/doi/10.1145/1008213.1008233

Dominey, Ray, Simon, Rick, Wong, Doug (2004): Heightened amusement park dark ride interactivity and creativity made possible with highly. In Computers in Entertainment, 2 (2) pp. 13. https://dl.acm.org/doi/10.1145/1008213.1008235

Decuir, John D., Kozuki, Todd, Matsuda, Victor, Piazza, Jon (2004): A friendly face in robotics: Sony\'s AIBO entertainment robot as an educational tool. In Computers in Entertainment, 2 (2) pp. 14. https://dl.acm.org/doi/10.1145/1008213.1008236

El-Nasr, Magy Seif, Horswill, Ian (2004): Automating Lighting Design for Interactive Entertainment. In Computers in Entertainment, 2 (2) pp. 15. https://dl.acm.org/doi/10.1145/1008213.1008238

Desainte-Catherine, Myriam, Kurtag, Gyorgy, Marchand, Sylvain, Semal, Catherine, Hanna, Pierre (2004): Playing with sounds as playing video games. In Computers in Entertainment, 2 (2) pp. 16. https://dl.acm.org/doi/10.1145/1008213.1008239

Schwalb, Eddie (2004): iTV handbook: technologies & standards. In Computers in Entertainment, 2 (2) pp. 17. https://dl.acm.org/doi/10.1145/1008213.1008241

Twilleager, Doug, Kesselman, Jeff, Goldberg, Athomas, Petersen, Daniel, Soto, Juan Carlos, Melissinos, Chris (2004): Java technologies for games. In Computers in Entertainment, 2 (2) pp. 18. https://dl.acm.org/doi/10.1145/1008213.1008242

Lee, Newton (2004): A word from the editor. In Computers in Entertainment, 2 (2) pp. 2. https://dl.acm.org/doi/10.1145/1008213.1008215

Lee, Newton (2004): Electronic arts game design program at USC CNTV. In Computers in Entertainment, 2 (2) pp. 3. https://dl.acm.org/doi/10.1145/1008213.1008222

Josephson, Joel H. (2004): The content digital divide. In Computers in Entertainment, 2 (2) pp. 4. https://dl.acm.org/doi/10.1145/1008213.1008223

Rhee, Injong (2004): NC State scientists develop breakthrough internet protocol. In Computers in Entertainment, 2 (2) pp. 5. https://dl.acm.org/doi/10.1145/1008213.1008224

Roccetti, Marco (2004): IEEE Communications magazine: entertainment everywhere: system and networking issues in em. In Computers in Entertainment, 2 (2) pp. 6. https://dl.acm.org/doi/10.1145/1008213.1008225

Roccetti, Marco (2004): IEEE first workshop on networking issues on multimedia entertainment. In Computers in Entertainment, 2 (2) pp. 7. https://dl.acm.org/doi/10.1145/1008213.1008226

Lee, Newton (2004): The women\'s game conference. In Computers in Entertainment, 2 (2) pp. 8. https://dl.acm.org/doi/10.1145/1008213.1008227

Kleinrock, Leonard (2004): Interviews with Leonard Kleinrock. In Computers in Entertainment, 2 (2) pp. 9. https://dl.acm.org/doi/10.1145/1008213.1008229

Lee, Newton (2004): Welcome. In Computers in Entertainment, 2 (3) pp. 1. https://dl.acm.org/doi/10.1145/1027154.1027155

Brooks, Andrew G., Gray, Jesse, Hoffman, Guy, Lockerd, Andrea, Lee, Hans, Breazeal, Cynthia (2004): Robot\'s play: interactive games with sociable machines. In Computers in Entertainment, 2 (3) pp. 10. https://dl.acm.org/doi/10.1145/1027154.1027171

Reid, Josephine, Hyams, Jenny, Shaw, Kate L., Lipson, Mathew (2004): \"Fancy a Schmink?\": a novel networked game in a cafe. In Computers in Entertainment, 2 (3) pp. 11. https://dl.acm.org/doi/10.1145/1027154.1027173

Romero, Luis, Santiago, Jorge, Correia, Nuno (2004): Contextual information access and storytelling in mixed reality using hypermedia. In Computers in Entertainment, 2 (3) pp. 12. https://dl.acm.org/doi/10.1145/1027154.1027174

Phing, Belinda Teoh Soo, Abidin, Mohamad Izani Zainal, Razak, Aishah Abdul (2004): Adaptation of moveable pop-up technique in 3D animation. In Computers in Entertainment, 2 (3) pp. 13. https://dl.acm.org/doi/10.1145/1027154.1027176

Chorianopoulos, Konstantinos, Spinellis, Diomidis (2004): Affective usability evaluation for an interactive music television channel. In Computers in Entertainment, 2 (3) pp. 14. https://dl.acm.org/doi/10.1145/1027154.1027177

Freeman, David (2004): Creating emotion in games: the craft and art of Emotioneering?. In Computers in Entertainment, 2 (3) pp. 15. https://dl.acm.org/doi/10.1145/1027154.1027179

Lee, Newton (2004): A word from the editor. In Computers in Entertainment, 2 (3) pp. 2. https://dl.acm.org/doi/10.1145/1027154.1027156

Lee, Newton (2004): IOSONO. In Computers in Entertainment, 2 (3) pp. 3. https://dl.acm.org/doi/10.1145/1027154.1027162

Lee, Newton (2004): Samsung Electronics brings the world cyber games finals to the U.S. for the first time in . In Computers in Entertainment, 2 (3) pp. 4. https://dl.acm.org/doi/10.1145/1027154.1027163

Ghaoui, Claude (2004): Call for short articles: encyclopedia of human computer interaction. In Computers in Entertainment, 2 (3) pp. 5. https://dl.acm.org/doi/10.1145/1027154.1027164

Roccetti, Marco (2004): Multimedia tools and applications (MTAP) an international journal: special issue on advanc. In Computers in Entertainment, 2 (3) pp. 6. https://dl.acm.org/doi/10.1145/1027154.1027165

Lee, Newton (2004): The Third International Conference on Active Media Technology. In Computers in Entertainment, 2 (3) pp. 7. https://dl.acm.org/doi/10.1145/1027154.1027166

Breazeal, Cynthia (2004): Interviews with Cynthia Breazeal. In Computers in Entertainment, 2 (3) pp. 8. https://dl.acm.org/doi/10.1145/1027154.1027168

Brandenburg, Karlheinz (2004): Interviews with Karlheinz Brandenburg. In Computers in Entertainment, 2 (3) pp. 9. https://dl.acm.org/doi/10.1145/1027154.1027169

Lee, Newton (2004): Welcome. In Computers in Entertainment, 2 (4) pp. 1. https://dl.acm.org/doi/10.1145/1037851.1037852

Holman, Tomlinson (2004): Interviews with Tomlinson Holman. In Computers in Entertainment, 2 (4) pp. 10. https://dl.acm.org/doi/10.1145/1037851.1037867

Haller, Michael, Hänle, Christian, Diephuis, Jeremiah (2004): Non-photorealistic rendering techniques for motion in computer games. In Computers in Entertainment, 2 (4) pp. 11. https://dl.acm.org/doi/10.1145/1037851.1037869

Magerkurth, Carsten, Engelke, Timo, Memisoglu, Maral (2004): Augmenting the virtual domain with physical and social elements: towards a paradigm shift . In Computers in Entertainment, 2 (4) pp. 12. https://dl.acm.org/doi/10.1145/1037851.1037870

Lee, Newton (2004): Jabber for multiplayer flash games. In Computers in Entertainment, 2 (4) pp. 13. https://dl.acm.org/doi/10.1145/1037851.1037872

Krause, Bernard L. (2004): Audio media for public spaces. In Computers in Entertainment, 2 (4) pp. 14. https://dl.acm.org/doi/10.1145/1037851.1037873

Watanabe, Ryoichi, Itoh, Yuichi, Asai, Masatsugu, Kitamura, Yoshifumi, Kishino, Fumio, Kikuchi, Hideo (2004): The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tan. In Computers in Entertainment, 2 (4) pp. 15. https://dl.acm.org/doi/10.1145/1037851.1037874

Zimmermann, Roger, Pawar, Moses, Desai, Dwipal A., Qin, Min, Zhu, Hong (2004): High resolution live streaming with the HYDRA architecture. In Computers in Entertainment, 2 (4) pp. 16. https://dl.acm.org/doi/10.1145/1037851.1037876

Plautz, Dana (2004): A look at Intel\'s research council funding in sensor networks for feature film production. In Computers in Entertainment, 2 (4) pp. 17. https://dl.acm.org/doi/10.1145/1037851.1037878

Swartz, Charles S. (2004): On the cusp: bridging research and application. In Computers in Entertainment, 2 (4) pp. 18. https://dl.acm.org/doi/10.1145/1037851.1037879

Lee, Newton (2004): A word from the editor. In Computers in Entertainment, 2 (4) pp. 2. https://dl.acm.org/doi/10.1145/1037851.1037853

Davis, Lauren (2004): Hidden agenda year 2 launches. In Computers in Entertainment, 2 (4) pp. 3. https://dl.acm.org/doi/10.1145/1037851.1037859

Sherman, Chris (2004): Women\'s game conference 2005 dates. In Computers in Entertainment, 2 (4) pp. 4. https://dl.acm.org/doi/10.1145/1037851.1037860

Hirst, Tony (2004): Creative robotics symposium. In Computers in Entertainment, 2 (4) pp. 5. https://dl.acm.org/doi/10.1145/1037851.1037861

Lee, Newton (2004): SMU to offer women\'s industry scholarship. In Computers in Entertainment, 2 (4) pp. 6. https://dl.acm.org/doi/10.1145/1037851.1037862

Lee, Newton (2004): Khronos Developer University OpenGL ES 1.1 coding challenge. In Computers in Entertainment, 2 (4) pp. 7. https://dl.acm.org/doi/10.1145/1037851.1037863

Raciborski, Nathan (2004): Digital delivery considerations for entertainment media. In Computers in Entertainment, 2 (4) pp. 8. https://dl.acm.org/doi/10.1145/1037851.1037864

Gage, John (2004): Interview with John Gage. In Computers in Entertainment, 2 (4) pp. 9. https://dl.acm.org/doi/10.1145/1037851.1037866

Lee, Newton (2005): A word from the editor. In Computers in Entertainment, 3 (1) pp. 1. https://dl.acm.org/doi/10.1145/1057270.1057431

Hylton, Eldon C. (2005): China great wall digital cultural heritage. In Computers in Entertainment, 3 (1) pp. 3. https://dl.acm.org/doi/10.1145/1057270.1057276

Lee, Newton (2005): Interview with Elisabeth and Eric Freeman: October 17, 2004. In Computers in Entertainment, 3 (1) pp. 4. https://dl.acm.org/doi/10.1145/1057270.1057279

Lee, Newton (2005): Interview with Bill Kinder: January 13, 2005. In Computers in Entertainment, 3 (1) pp. 4. https://dl.acm.org/doi/10.1145/1057270.1057278

Tomlinson, Bill (2005): From linear to interactive animation: how autonomous characters change the process and pro. In Computers in Entertainment, 3 (1) pp. 5. https://dl.acm.org/doi/10.1145/1057270.1057282

Meredith, Michael, Maddock, Steve C. (2005): Adapting motion capture data using weighted real-time inverse kinematics. In Computers in Entertainment, 3 (1) pp. 5. https://dl.acm.org/doi/10.1145/1057270.1057281

Schell, Jesse (2005): Understanding entertainment: story and gameplay are one. In Computers in Entertainment, 3 (1) pp. 6. https://dl.acm.org/doi/10.1145/1057270.1057284

Mallon, Bride, Webb, Brian (2005): Stand up and take your place: identifying narrative elements in narrative adventure and ro. In Computers in Entertainment, 3 (1) pp. 6. https://dl.acm.org/doi/10.1145/1057270.1057285

Loizides, Lydia (2005): Interactive tv: dispelling misconceptions in the media. In Computers in Entertainment, 3 (1) pp. 7. https://dl.acm.org/doi/10.1145/1057270.1057287

Yannakakis, Georgios N. (2005): Review of \"Synthetic Creatures with Learning and Reactive Behaviors by Alex J. Champandar. In Computers in Entertainment, 3 (1) pp. 8. https://dl.acm.org/doi/10.1145/1057270.1057289

Maldonado, Edgar A., Zupko, Joseph A. (2005): Review of \"Techniques for 21st Century Fiction by A. S. Glassner\", A. K. Peters, Ltd., N. In Computers in Entertainment, 3 (1) pp. 8. https://dl.acm.org/doi/10.1145/1057270.1057291

Lee, Newton (2005): A Word from the Editor. In Computers in Entertainment, 3 (2) pp. 1. https://dl.acm.org/doi/10.1145/1063723.1063725