Byte

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Example publications from this periodical

The following articles are from "Byte":

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-- Volume 6 --


Issue 8

Ingalls, Daniel H. (1981): Design Principles Behind Smalltalk. In Byte, 6 (8) pp. 286-298

Tesler, Larry (1981): The Smalltalk Environment. In Byte, 6 (8) pp. 90-147

Introduced the interactive development environment and the graphical user interface of Smalltalk. Described modeless editing, pop-up menus, overlapping windows, paned windows, list panes, and the inspect, browse, notify, debug, and project windows of the IDE. The byte.com version of the article includes none of the numerous figures in the print version.

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-- Volume 7 --


Issue 10

Rutkowski, Chris (1982): An introduction to the Human Applications Standard Computer Interface, Part I: Theory and principles. In Byte, 7 (10) pp. 291-310


-- Volume 8 --


Issue 12

Carroll, John M. (1983): Presentation and form in user interface architecture. In Byte, 8 (12) pp. 113-122

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Changes to this page (periodical)

01 May 2009: Journal/Periodical was added to the bibliography (approved by an editor)
17 Mar 2008: Journal/Periodical was edited
28 May 2003: Added the periodical to the bibliography
28 May 2003: Added the periodical to the bibliography
Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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