The following articles are from "Behavioral and Brain Sciences":
Searle, John R. (1980): Minds, Brains and Programs. In Behavioral and Brain Sciences, 3 pp. 417-424
Koriat, A. and Goldsmith, M. (1996): Memory metaphors and the real-life/laboratory controversy: Correspondence versus storehouse conceptions of memory. In Behavioral and Brain Sciences, 19 pp. 167-188
Koriat, A. and Goldsmith, M. (1996): The correspondence metaphor of memory: Right, wrong, or useful?. In Behavioral and Brain Sciences, 19 pp. 211-228
Barsalou, Lawrence (1999): Perceptual Symbol Systems. In Behavioral and Brain Sciences, 22 pp. 577-660
Cowan, Nelson (2001): The magical number 4 in short-term memory: a reconsideration of mental storage capacity. In Behavioral and Brain Sciences, 24 (1) pp. 87-185
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Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.
-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996
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