I'm an enemy of what I call 'computer theology.' There's a class conflict out there. There's a techno-elite that lives in a different world.
-- Walter Mossberg
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The following articles are from "VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology":
Terzopoulos, Demetri (2003): Perceptive agents and systems in virtual reality. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 1-3. Available online
Cavazza, Marc, Hartley, Simon, Lugrin, Jean-Luc and Bras, Mikael Le (2003): Alternative reality: a new platform for virtual reality art. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 100-107. Available online
Schaeffer, Benjamin, Flider, Mark, Kaczmarski, Hank, Vanier, Luc, Chong, Lance and Hasegawa-Johnson, Yu (2003): Tele-sports and tele-dance: full-body network interaction. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 108-116. Available online
Green, Mark (2003): Towards virtual environment authoring tools for content developers. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 117-123. Available online
Lin, Qingping, Wang, Weihua, Zhang, Liang and Choo, Tian Fook (2003): A novel method for supporting collaborative interaction management in Web-based CVE. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 124-131. Available online
Hiwada, Kazuhiro, Maki, Atsuto and Nakashima, Akiko (2003): Mimicking video: real-time morphable 3D model fitting. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 132-139. Available online
Okanda, Paul and Blair, Gordon S. (2003): The role of structural reflection in distributed Virtual Reality. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 140-149. Available online
Joslin, Chris and Magnenat-Thalmann, Nadia (2003): Significant facet retrieval for real-time 3D sound rendering in complex virtual environments. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 15-21. Available online
Prasad, R. Venkatesha, Hurni, Richard, Jamadagni, H. S. and Shankar, H. N. (2003): Deployment issues of a VoIP conferencing system in a Virtual Conferencing Environment. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 150-159. Available online
Lee, Kyungmin and Lee, Dongman (2003): A scalable dynamic load distribution scheme for multi-server distributed virtual environment systems with highly-skewed user distribution. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 160-168. Available online
Nagahara, Hajime, Yagi, Yasushi and Yachida, Masahiko (2003): Super wide viewer using catadioptrical optics. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 169-175. Available online
Sugita, Kaoru, Naemura, Takeshi and Harashima, Hiroshi (2003): Performance evaluation of programmable graphics hardware for image filtering and stereo matching. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 176-183. Available online
Matveyev, Sergey V. and Göbel, Martin (2003): The optical tweezers: multiple-point interaction technique. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 184-187. Available online
Mazzone, Andrea, Spagno, Christian P. and Kunz, Andreas M. (2003): A haptic feedback device based on an active mesh. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 188-195. Available online
Mazzone, Andrea, Zhang, Rui and Kunz, Andreas M. (2003): Novel actuators for haptic displays based on electroactive polymers. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 196-204. Available online
Beeharee, Ashweeni Kumar, West, Adrian J. and Hubbold, Roger J. (2003): Visual attention based information culling for Distributed Virtual Environments. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 213-222. Available online
Klein, Jan and Zachmann, Gabriel (2003): Time-critical collision detection using an average-case approach. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 22-31. Available online
Ding, Dawei and Zhu, Miaoling (2003): A model of dynamic interest management: interaction analysis in collaborative virtual environment. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 223-230. Available online
Hachet, Martin, Guitton, Pascal and Reuter, Patrick (2003): The CAT for efficient 2D and 3D interaction as an alternative to mouse adaptations. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 225-112. Available online
Goebbels, Gernot, Lalioti, Vali and Göbel, Martin (2003): Design and evaluation of team work in distributed collaborative virtual environments. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 231-238. Available online
Meyer, Alexandre and Loscos, Celine (2003): Real-time reflection on moving vehicles in urban environments. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 32-40. Available online
Cavazza, Marc (2003): Virtual unreality: storytelling in virtual environments. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 4-6. Available online
Adabala, Neeharika, Magnenat-Thalmann, Nadia and Fei, Guangzheng (2003): Real-time rendering of woven clothes. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 41-47. Available online
Cheung, Gary K. L., Lau, Rynson W. H. and Li, Frederick W. B. (2003): Incremental rendering of deformable trimmed NURBS surfaces. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 48-55. Available online
Haller, Michael, Drab, Stephan and Hartmann, Werner (2003): A real-time shadow approach for an augmented reality application using shadow volumes. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 56-65. Available online
Onishi, Katsuhiko, Hasuike, Shoichi, Kitamura, Yoshifumi and Kishino, Fumio (2003): Interactive modeling of trees by using growth simulation. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 66-72. Available online
Steed, Anthony and Abou-Haidar, Roula (2003): Partitioning crowded virtual environments. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 7-14. Available online
Wacker, Markus, Stoev, Stanislav L., Keckeisen, Michael and Straßer, Wolfgang (2003): A comparative study on user performance in the Virtual Dressmaker application. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 73-80. Available online
Bowman, Doug A., North, Chris, Chen, Jian, Polys, Nicholas F., Pyla, Pardha S. and Yilmaz, Umur (2003): Information-rich virtual environments: theory, tools, and research agenda. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 81-90. Available online
Torres, Daniel and Boulanger, Pierre (2003): The ANIMUS project: a framework for the creation of interactive creatures in immersed environments. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 91-99. Available online
Give us your opinion! Do you have any comments/additions
that you would like other visitors to see?
I'm an enemy of what I call 'computer theology.' There's a class conflict out there. There's a techno-elite that lives in a different world.
-- Walter Mossberg
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !