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SI3D 2003


 
Time and place:

2003
Conf. description:
ACM I3D is the leading-edge conference for real-time 3D computer graphics and human interaction. We invite you to submit papers across the entire range of topics in interactive 3D graphics.
Help us!
Do you know when the next conference is? If yes, please add it to the calendar!
Series:
. Part of the I3D - Symposium on Interactive 3D Graphics and Games conference series.
Other years:
EDIT

References from this conference (2003)

The following articles are from "SI3D 2003":

 what's this?

Articles

p. 103-112

Govindaraju, Naga K., Sud, Avneesh, Yoon, Sung-Eui and Manocha, Dinesh (2003): Interactive visibility culling in complex environments using occlusion-switches. In: SI3D 2003 2003. pp. 103-112. Available online

p. 11-18

Shao, Wei and Ng-Thow-Hing, Victor (2003): A general joint component framework for realistic articulation in human characters. In: SI3D 2003 2003. pp. 11-18. Available online

p. 113-121

Williams, Nathaniel, Luebke, David P., Cohen, Jonathan D., Kelley, Michael and Schubert, Brenden (2003): Perceptually guided simplification of lit, textured meshes. In: SI3D 2003 2003. pp. 113-121. Available online

p. 123-126

Kho, Youngihn and Garland, Michael (2003): User-guided simplification. In: SI3D 2003 2003. pp. 123-126. Available online

p. 127-130

Pojar, Erik and Schmalstieg, Dieter (2003): User-controlled creation of multiresolution meshes. In: SI3D 2003 2003. pp. 127-130. Available online

p. 131-138

Chhugani, Jatin and Kumar, Subodh (2003): Budget sampling of parametric surface patches. In: SI3D 2003 2003. pp. 131-138. Available online

p. 139-142

Igarashi, Takeo and Hughes, John F. (2003): Smooth meshes for sketch-based freeform modeling. In: SI3D 2003 2003. pp. 139-142. Available online

p. 143-151

Woolley, Cliff, Luebke, David P., Watson, Benjamin and Dayal, Abhinav (2003): Interruptible rendering. In: SI3D 2003 2003. pp. 143-151. Available online

p. 152-162

Wu, Yin, Bhatia, Vishal, Lauer, Hugh C. and Seiler, Larry (2003): Shear-image order ray casting volume rendering. In: SI3D 2003 2003. pp. 152-162. Available online

p. 163-170

Aliaga, Daniel G., Yanovsky, Dimah, Funkhouser, Thomas A. and Carlbom, Ingrid (2003): Interactive image-based rendering using feature globalization. In: SI3D 2003 2003. pp. 163-170. Available online

p. 171-175

Ismert, Ryan M., Bala, Kavita and Greenberg, Donald P. (2003): Detail synthesis for image-based texturing. In: SI3D 2003 2003. pp. 171-175. Available online

p. 177-180

Guha, Sudipto, Krishnan, Shankar, Munagala, Kamesh and Venkatasubramanian, Suresh (2003): Application of the two-sided depth test to CSG rendering. In: SI3D 2003 2003. pp. 177-180. Available online

p. 181-188

Gleicher, Michael, Shin, Hyun Joon, Kovar, Lucas and Jepsen, Andrew (2003): Snap-together motion: assembling run-time animations. In: SI3D 2003 2003. pp. 181-188. Available online

p. 189-192

Pierce, Jeffrey S. and Pausch, Randy F. (2003): Specifying interaction surfaces using interaction maps. In: SI3D 2003 2003. pp. 189-192. Available online

p. 19-26

Seo, Hyewon and Magnenat-Thalmann, Nadia (2003): An automatic modeling of human bodies from sizing parameters. In: SI3D 2003 2003. pp. 19-26. Available online

p. 193-201

Plumlee, Matthew and Ware, Colin (2003): An evaluation of methods for linking 3D views. In: SI3D 2003 2003. pp. 193-201. Available online

p. 213-214

Pearce, Celia, Nideffer, Robert, Stern, Eddo, Schleiner, Anne-Marie and Condon, Brody (2003): Game art. In: SI3D 2003 2003. pp. 213-214. Available online

p. 215-218

Zyda, Michael, Gehorsam, Robert, Rosedale, Philip, Mine, Mark R., Goslin, Mike and Herz, J. C. (2003): Does the metaverse start now?. In: SI3D 2003 2003. pp. 215-218. Available online

p. 219-220

Zyda, Michael, Mayberry, Alex, Wardynski, Casey, Shilling, Russell and Davis, Margaret J. (2003): The MOVES institute's America's army operations game. In: SI3D 2003 2003. pp. 219-220. Available online

p. 221-222

Jacobson, Jeffrey (2003): Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC cluster. In: SI3D 2003 2003. pp. 221-222. Available online

p. 223-224

Brown, Sheldon (2003): Smoke and mirrors. In: SI3D 2003 2003. pp. 223-224. Available online

p. 225-226

Piekarski, Wayne and Thomas, Bruce H. (2003): Augmented reality user interfaces and techniques for outdoor modelling. In: SI3D 2003 2003. pp. 225-226. Available online

p. 27-30

Mohr, Alex, Tokheim, Luke and Gleicher, Michael (2003): Direct manipulation of interactive character skins. In: SI3D 2003 2003. pp. 27-30. Available online

p. 31-40

Lok, Benjamin, Naik, Samir, Whitton, Mary C. and Jr., Frederick P. Brooks (2003): Incorporating dynamic real objects into immersive virtual environments. In: SI3D 2003 2003. pp. 31-40. Available online

p. 41-50

Salomon, Brian, Garber, Maxim, Lin, Ming C. and Manocha, Dinesh (2003): Interactive navigation in complex environments using path planning. In: SI3D 2003 2003. pp. 41-50. Available online

p. 51-54

Steed, Anthony, Spante, Maria, Heldal, Ilona, Axelsson, Ann-Sofie and Schroeder, Ralph (2003): Strangers and friends in caves: an exploratory study of collaboration in networked IPT systems for extended periods of time. In: SI3D 2003 2003. pp. 51-54. Available online

p. 55-58

Niederauer, Christopher, Houston, Mike, Agrawala, Maneesh and Humphreys, Greg (2003): Non-invasive interactive visualization of dynamic architectural environments. In: SI3D 2003 2003. pp. 55-58. Available online

p. 75-82

Vlasic, Daniel, Pfister, Hanspeter, Molinov, Sergey, Grzeszczuk, Radek and Matusik, Wojciech (2003): Opacity light fields: interactive rendering of surface light fields with view-dependent opacity. In: SI3D 2003 2003. pp. 75-82. Available online

p. 83-92

Walker, Sean P. and Jr., John Kenneth Salisbury (2003): Large haptic topographic maps: marsview and the proxy graph algorithm. In: SI3D 2003 2003. pp. 83-92. Available online

p. 9

Thorpe, Jack (2003): Witness to a natural convergence: distributed simulation, persistent worlds, interactive gaming, command, control, and future ops. What's next?. In: SI3D 2003 2003. p. 9. Available online

p. 93-102

Lindstrom, Peter (2003): Out-of-core construction and visualization of multiresolution surfaces. In: SI3D 2003 2003. pp. 93-102. Available online




 

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URL: http://www.interaction-design.org/references/conferences/si3d_2003.html

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User Experience and Experience Design !

 
 

Our Latest Books

 
 
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by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
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