Ease of use may be invisible, but its absence isn't.
-- Unknown
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
The following articles are from "SI3D 2003":
Govindaraju, Naga K., Sud, Avneesh, Yoon, Sung-Eui and Manocha, Dinesh (2003): Interactive visibility culling in complex environments using occlusion-switches. In: SI3D 2003 2003. pp. 103-112. Available online
Shao, Wei and Ng-Thow-Hing, Victor (2003): A general joint component framework for realistic articulation in human characters. In: SI3D 2003 2003. pp. 11-18. Available online
Williams, Nathaniel, Luebke, David P., Cohen, Jonathan D., Kelley, Michael and Schubert, Brenden (2003): Perceptually guided simplification of lit, textured meshes. In: SI3D 2003 2003. pp. 113-121. Available online
Kho, Youngihn and Garland, Michael (2003): User-guided simplification. In: SI3D 2003 2003. pp. 123-126. Available online
Pojar, Erik and Schmalstieg, Dieter (2003): User-controlled creation of multiresolution meshes. In: SI3D 2003 2003. pp. 127-130. Available online
Chhugani, Jatin and Kumar, Subodh (2003): Budget sampling of parametric surface patches. In: SI3D 2003 2003. pp. 131-138. Available online
Igarashi, Takeo and Hughes, John F. (2003): Smooth meshes for sketch-based freeform modeling. In: SI3D 2003 2003. pp. 139-142. Available online
Woolley, Cliff, Luebke, David P., Watson, Benjamin and Dayal, Abhinav (2003): Interruptible rendering. In: SI3D 2003 2003. pp. 143-151. Available online
Wu, Yin, Bhatia, Vishal, Lauer, Hugh C. and Seiler, Larry (2003): Shear-image order ray casting volume rendering. In: SI3D 2003 2003. pp. 152-162. Available online
Aliaga, Daniel G., Yanovsky, Dimah, Funkhouser, Thomas A. and Carlbom, Ingrid (2003): Interactive image-based rendering using feature globalization. In: SI3D 2003 2003. pp. 163-170. Available online
Ismert, Ryan M., Bala, Kavita and Greenberg, Donald P. (2003): Detail synthesis for image-based texturing. In: SI3D 2003 2003. pp. 171-175. Available online
Guha, Sudipto, Krishnan, Shankar, Munagala, Kamesh and Venkatasubramanian, Suresh (2003): Application of the two-sided depth test to CSG rendering. In: SI3D 2003 2003. pp. 177-180. Available online
Gleicher, Michael, Shin, Hyun Joon, Kovar, Lucas and Jepsen, Andrew (2003): Snap-together motion: assembling run-time animations. In: SI3D 2003 2003. pp. 181-188. Available online
Pierce, Jeffrey S. and Pausch, Randy F. (2003): Specifying interaction surfaces using interaction maps. In: SI3D 2003 2003. pp. 189-192. Available online
Seo, Hyewon and Magnenat-Thalmann, Nadia (2003): An automatic modeling of human bodies from sizing parameters. In: SI3D 2003 2003. pp. 19-26. Available online
Plumlee, Matthew and Ware, Colin (2003): An evaluation of methods for linking 3D views. In: SI3D 2003 2003. pp. 193-201. Available online
Pearce, Celia, Nideffer, Robert, Stern, Eddo, Schleiner, Anne-Marie and Condon, Brody (2003): Game art. In: SI3D 2003 2003. pp. 213-214. Available online
Zyda, Michael, Gehorsam, Robert, Rosedale, Philip, Mine, Mark R., Goslin, Mike and Herz, J. C. (2003): Does the metaverse start now?. In: SI3D 2003 2003. pp. 215-218. Available online
Zyda, Michael, Mayberry, Alex, Wardynski, Casey, Shilling, Russell and Davis, Margaret J. (2003): The MOVES institute's America's army operations game. In: SI3D 2003 2003. pp. 219-220. Available online
Jacobson, Jeffrey (2003): Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC cluster. In: SI3D 2003 2003. pp. 221-222. Available online
Brown, Sheldon (2003): Smoke and mirrors. In: SI3D 2003 2003. pp. 223-224. Available online
Piekarski, Wayne and Thomas, Bruce H. (2003): Augmented reality user interfaces and techniques for outdoor modelling. In: SI3D 2003 2003. pp. 225-226. Available online
Mohr, Alex, Tokheim, Luke and Gleicher, Michael (2003): Direct manipulation of interactive character skins. In: SI3D 2003 2003. pp. 27-30. Available online
Lok, Benjamin, Naik, Samir, Whitton, Mary C. and Jr., Frederick P. Brooks (2003): Incorporating dynamic real objects into immersive virtual environments. In: SI3D 2003 2003. pp. 31-40. Available online
Salomon, Brian, Garber, Maxim, Lin, Ming C. and Manocha, Dinesh (2003): Interactive navigation in complex environments using path planning. In: SI3D 2003 2003. pp. 41-50. Available online
Steed, Anthony, Spante, Maria, Heldal, Ilona, Axelsson, Ann-Sofie and Schroeder, Ralph (2003): Strangers and friends in caves: an exploratory study of collaboration in networked IPT systems for extended periods of time. In: SI3D 2003 2003. pp. 51-54. Available online
Niederauer, Christopher, Houston, Mike, Agrawala, Maneesh and Humphreys, Greg (2003): Non-invasive interactive visualization of dynamic architectural environments. In: SI3D 2003 2003. pp. 55-58. Available online
Vlasic, Daniel, Pfister, Hanspeter, Molinov, Sergey, Grzeszczuk, Radek and Matusik, Wojciech (2003): Opacity light fields: interactive rendering of surface light fields with view-dependent opacity. In: SI3D 2003 2003. pp. 75-82. Available online
Walker, Sean P. and Jr., John Kenneth Salisbury (2003): Large haptic topographic maps: marsview and the proxy graph algorithm. In: SI3D 2003 2003. pp. 83-92. Available online
Thorpe, Jack (2003): Witness to a natural convergence: distributed simulation, persistent worlds, interactive gaming, command, control, and future ops. What's next?. In: SI3D 2003 2003. p. 9. Available online
Lindstrom, Peter (2003): Out-of-core construction and visualization of multiresolution surfaces. In: SI3D 2003 2003. pp. 93-102. Available online
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Ease of use may be invisible, but its absence isn't.
-- Unknown
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
The Encyclopedia of Human-Computer Interaction, 2nd Ed.