To design is to communicate clearly by whatever means you can control or master
-- Milton Glaser
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The following articles are from "SI3D 2001":
Perbet, Frank and Cani, Marie-Paule (2001): Animating prairies in real-time. In: SI3D 2001 2001. pp. 103-110. Available online
Erikson, Carl, Manocha, Dinesh and III, William V. Baxter (2001): HLODs for faster display of large static and dynamic environments. In: SI3D 2001 2001. pp. 111-120. Available online
Aish, Robert, Frankel, James L., Frazer, John H. and Patera, Anthony T. (2001): Computational construction kits for geometric modeling and design (Panel Abstract). In: SI3D 2001 2001. pp. 125-128. Available online
Johnson, David E. and Cohen, Elaine (2001): Spatialized normal come hierarchies. In: SI3D 2001 2001. pp. 129-134. Available online
Sloan, Peter-Pike J., III, Charles F. Rose and Cohen, Michael F. (2001): Shape by example. In: SI3D 2001 2001. pp. 135-143. Available online
III, Kenneth E. Hoff, Zaferakis, Andrew, Lin, Ming C. and Manocha, Dinesh (2001): Fast and simple 2D geometric proximity queries using graphics hardware. In: SI3D 2001 2001. pp. 145-148. Available online
Hao, Xuejun and Varshney, Amitabh (2001): Variable-precision rendering. In: SI3D 2001 2001. pp. 149-158. Available online
Vlachos, Alex, Peters, Jörg, Boyd, Chas and Mitchell, Jason L. (2001): Curved PN triangles. In: SI3D 2001 2001. pp. 159-166. Available online
Sander, Pedro V., Hoppe, Hugues, Snyder, John and Gortler, Steven J. (2001): Discontinuity edge overdraw. In: SI3D 2001 2001. pp. 167-174. Available online
Grossman, Tovi, Balakrishnan, Ravin, Kurtenbach, Gordon, Fitzmaurice, George W., Khan, Azam and Buxton, William (2001): Interaction techniques for 3D modeling on large displays. In: SI3D 2001 2001. pp. 17-23. Available online
Mohr, Alex and Gleicher, Michael (2001): Non-invasive, interactive, stylized rendering. In: SI3D 2001 2001. pp. 175-178. Available online
McDonnell, Kevin T., Qin, Hong and Wlodarczyk, Robert A. (2001): Virtual clay: a real-time sculpting system with haptic toolkits. In: SI3D 2001 2001. pp. 179-190. Available online
Stone, John E., Gullingsrud, Justin and Schulten, Klaus (2001): A system for interactive molecular dynamics simulation. In: SI3D 2001 2001. pp. 191-194. Available online
Gleicher, Michael (2001): Motion path editing. In: SI3D 2001 2001. pp. 195-202. Available online
Hakura, Ziyad S., Snyder, John M. and Lengyel, Jerome Edward (2001): Parameterized environment maps. In: SI3D 2001 2001. pp. 203-208. Available online
Igarashi, Takeo and Cosgrove, Dennis (2001): Adaptive unwrapping for interactive texture painting. In: SI3D 2001 2001. pp. 209-216. Available online
Ashikhmin, Michael (2001): Synthesizing natural textures. In: SI3D 2001 2001. pp. 217-226. Available online
Tolba, Osama, Dorsey, Julie and McMillan, Leonard (2001): A projective drawing system. In: SI3D 2001 2001. pp. 25-34. Available online
Garland, Michael, Willmott, Andrew J. and Heckbert, Paul S. (2001): Hierarchical face clustering on polygonal surfaces. In: SI3D 2001 2001. pp. 49-58. Available online
Chhugani, Jatin and Kumar, Subodh (2001): View-dependent adaptive tessellation of spline surfaces. In: SI3D 2001 2001. pp. 59-62. Available online
Rusinkiewicz, Szymon and Levoy, Marc (2001): Streaming QSplat: a viewer for networked visualization of large, dense models. In: SI3D 2001 2001. pp. 63-68. Available online
Lok, Benjamin (2001): Online model reconstruction for interactive virtual environments. In: SI3D 2001 2001. pp. 69-72. Available online
Popescu, Voicu and Lastra, Anselmo (2001): The vacuum buffer. In: SI3D 2001 2001. pp. 73-76. Available online
Sourin, Alexei (2001): Functionally based virtual computer art. In: SI3D 2001 2001. pp. 77-84. Available online
Keefe, Daniel F., Feliz, Daniel Acevedo, Moscovich, Tomer, Laidlaw, David H. and LaViola, Joseph J. (2001): CavePainting: a fully immersive 3D artistic medium and interactive experience. In: SI3D 2001 2001. pp. 85-93. Available online
Yen, Jane and Séquin, Carlo H. (2001): Escher sphere construction kit. In: SI3D 2001 2001. pp. 95-98. Available online
Kowalski, Michael A., Hughes, John F., Rubin, Cynthia Beth and Ohya, Jun (2001): User-guided composition effects for art-based rendering. In: SI3D 2001 2001. pp. 99-102. Available online
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To design is to communicate clearly by whatever means you can control or master
-- Milton Glaser
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !