Upcoming Courses

go to course
Human-computer Interaction
87% booked. Starts in 8 days
go to course
Gamification: Creating Addictive User Experience
82% booked. Starts in 13 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading
 
 

Upcoming Courses

go to course
Human-computer Interaction
87% booked. Starts in 8 days
go to course
Gamification: Creating Addictive User Experience
82% booked. Starts in 13 days
 
 

SI3D 2001


 
Time and place:

2001
Conf. description:
ACM I3D is the leading-edge conference for real-time 3D computer graphics and human interaction. We invite you to submit papers across the entire range of topics in interactive 3D graphics.
Help us!
Do you know when the next conference is? If yes, please add it to the calendar!
Series:
. Part of the I3D - Symposium on Interactive 3D Graphics and Games conference series.
Other years:
EDIT

References from this conference (2001)

The following articles are from "SI3D 2001":

 what's this?

Articles

p. 103-110

Perbet, Frank and Cani, Marie-Paule (2001): Animating prairies in real-time. In: SI3D 2001 2001. pp. 103-110. Available online

p. 111-120

Erikson, Carl, Manocha, Dinesh and III, William V. Baxter (2001): HLODs for faster display of large static and dynamic environments. In: SI3D 2001 2001. pp. 111-120. Available online

p. 125-128

Aish, Robert, Frankel, James L., Frazer, John H. and Patera, Anthony T. (2001): Computational construction kits for geometric modeling and design (Panel Abstract). In: SI3D 2001 2001. pp. 125-128. Available online

p. 129-134

Johnson, David E. and Cohen, Elaine (2001): Spatialized normal come hierarchies. In: SI3D 2001 2001. pp. 129-134. Available online

p. 135-143

Sloan, Peter-Pike J., III, Charles F. Rose and Cohen, Michael F. (2001): Shape by example. In: SI3D 2001 2001. pp. 135-143. Available online

p. 145-148

III, Kenneth E. Hoff, Zaferakis, Andrew, Lin, Ming C. and Manocha, Dinesh (2001): Fast and simple 2D geometric proximity queries using graphics hardware. In: SI3D 2001 2001. pp. 145-148. Available online

p. 149-158

Hao, Xuejun and Varshney, Amitabh (2001): Variable-precision rendering. In: SI3D 2001 2001. pp. 149-158. Available online

p. 159-166

Vlachos, Alex, Peters, Jrg, Boyd, Chas and Mitchell, Jason L. (2001): Curved PN triangles. In: SI3D 2001 2001. pp. 159-166. Available online

p. 167-174

Sander, Pedro V., Hoppe, Hugues, Snyder, John and Gortler, Steven J. (2001): Discontinuity edge overdraw. In: SI3D 2001 2001. pp. 167-174. Available online

p. 17-23

Grossman, Tovi, Balakrishnan, Ravin, Kurtenbach, Gordon, Fitzmaurice, George W., Khan, Azam and Buxton, William (2001): Interaction techniques for 3D modeling on large displays. In: SI3D 2001 2001. pp. 17-23. Available online

p. 175-178

Mohr, Alex and Gleicher, Michael (2001): Non-invasive, interactive, stylized rendering. In: SI3D 2001 2001. pp. 175-178. Available online

p. 179-190

McDonnell, Kevin T., Qin, Hong and Wlodarczyk, Robert A. (2001): Virtual clay: a real-time sculpting system with haptic toolkits. In: SI3D 2001 2001. pp. 179-190. Available online

p. 191-194

Stone, John E., Gullingsrud, Justin and Schulten, Klaus (2001): A system for interactive molecular dynamics simulation. In: SI3D 2001 2001. pp. 191-194. Available online

p. 195-202

Gleicher, Michael (2001): Motion path editing. In: SI3D 2001 2001. pp. 195-202. Available online

p. 203-208

Hakura, Ziyad S., Snyder, John M. and Lengyel, Jerome Edward (2001): Parameterized environment maps. In: SI3D 2001 2001. pp. 203-208. Available online

p. 209-216

Igarashi, Takeo and Cosgrove, Dennis (2001): Adaptive unwrapping for interactive texture painting. In: SI3D 2001 2001. pp. 209-216. Available online

p. 217-226

Ashikhmin, Michael (2001): Synthesizing natural textures. In: SI3D 2001 2001. pp. 217-226. Available online

p. 25-34

Tolba, Osama, Dorsey, Julie and McMillan, Leonard (2001): A projective drawing system. In: SI3D 2001 2001. pp. 25-34. Available online

p. 49-58

Garland, Michael, Willmott, Andrew J. and Heckbert, Paul S. (2001): Hierarchical face clustering on polygonal surfaces. In: SI3D 2001 2001. pp. 49-58. Available online

p. 59-62

Chhugani, Jatin and Kumar, Subodh (2001): View-dependent adaptive tessellation of spline surfaces. In: SI3D 2001 2001. pp. 59-62. Available online

p. 63-68

Rusinkiewicz, Szymon and Levoy, Marc (2001): Streaming QSplat: a viewer for networked visualization of large, dense models. In: SI3D 2001 2001. pp. 63-68. Available online

p. 69-72

Lok, Benjamin (2001): Online model reconstruction for interactive virtual environments. In: SI3D 2001 2001. pp. 69-72. Available online

p. 73-76

Popescu, Voicu and Lastra, Anselmo (2001): The vacuum buffer. In: SI3D 2001 2001. pp. 73-76. Available online

p. 77-84

Sourin, Alexei (2001): Functionally based virtual computer art. In: SI3D 2001 2001. pp. 77-84. Available online

p. 85-93

Keefe, Daniel F., Feliz, Daniel Acevedo, Moscovich, Tomer, Laidlaw, David H. and LaViola, Joseph J. (2001): CavePainting: a fully immersive 3D artistic medium and interactive experience. In: SI3D 2001 2001. pp. 85-93. Available online

p. 95-98

Yen, Jane and Squin, Carlo H. (2001): Escher sphere construction kit. In: SI3D 2001 2001. pp. 95-98. Available online

p. 99-102

Kowalski, Michael A., Hughes, John F., Rubin, Cynthia Beth and Ohya, Jun (2001): User-guided composition effects for art-based rendering. In: SI3D 2001 2001. pp. 99-102. Available online




 

Join our community and advance:

Your
Skills

Your
Network

Your
Career

 
Join our community!
 
 

User-contributed notes

Give us your opinion! Do you have any comments/additions
that you would like other visitors to see?

 
comment You (your email) say: Sep 4th, 2014
#1
Sep 4
Add a thoughtful commentary or note to this page ! 
 

your homepage, facebook profile, twitter, or the like
will be spam-protected
How many?
= e.g. "6"
User ExperienceBy submitting you agree to the Site Terms
 
 
 
 

Changes to this page (conference)

07 Nov 2012: Modified
07 Nov 2012: Added
07 Nov 2012: Modified
07 Nov 2012: Modified
07 Nov 2012: Modified
07 Nov 2012: Modified
07 Nov 2012: Modified
07 Nov 2012: Modified
07 Nov 2012: Modified
07 Nov 2012: Modified
07 Nov 2012: Modified
07 Nov 2012: Modified
07 Nov 2012: Modified
07 Nov 2012: Modified
07 Nov 2012: Modified
07 Nov 2012: Modified
07 Nov 2012: Modified
07 Nov 2012: Modified
07 Nov 2012: Modified
07 Nov 2012: Modified
07 Nov 2012: Modified
07 Nov 2012: Modified
07 Nov 2012: Modified
07 Nov 2012: Modified
07 Nov 2012: Modified
07 Nov 2012: Modified
07 Nov 2012: Modified
07 Nov 2012: Modified
07 Nov 2012: Modified
07 Nov 2012: Modified

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/conferences/si3d_2001.html

Upcoming Courses

go to course
Human-computer Interaction
87% booked. Starts in 8 days
go to course
Gamification: Creating Addictive User Experience
82% booked. Starts in 13 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading
 
 

Upcoming Courses

go to course
Human-computer Interaction
87% booked. Starts in 8 days
go to course
Gamification: Creating Addictive User Experience
82% booked. Starts in 13 days