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SI3D 2001


 
Time and place:

2001
Conf. description:
ACM I3D is the leading-edge conference for real-time 3D computer graphics and human interaction. We invite you to submit papers across the entire range of topics in interactive 3D graphics.
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Series:
EDIT

References from this conference (2001)

The following articles are from "SI3D 2001":

 what's this?

Articles

p. 103-110

Perbet, Frank and Cani, Marie-Paule (2001): Animating prairies in real-time. In: SI3D 2001 2001. pp. 103-110. Available online

p. 111-120

Erikson, Carl, Manocha, Dinesh and III, William V. Baxter (2001): HLODs for faster display of large static and dynamic environments. In: SI3D 2001 2001. pp. 111-120. Available online

p. 125-128

Aish, Robert, Frankel, James L., Frazer, John H. and Patera, Anthony T. (2001): Computational construction kits for geometric modeling and design (Panel Abstract). In: SI3D 2001 2001. pp. 125-128. Available online

p. 129-134

Johnson, David E. and Cohen, Elaine (2001): Spatialized normal come hierarchies. In: SI3D 2001 2001. pp. 129-134. Available online

p. 135-143

Sloan, Peter-Pike J., III, Charles F. Rose and Cohen, Michael F. (2001): Shape by example. In: SI3D 2001 2001. pp. 135-143. Available online

p. 145-148

III, Kenneth E. Hoff, Zaferakis, Andrew, Lin, Ming C. and Manocha, Dinesh (2001): Fast and simple 2D geometric proximity queries using graphics hardware. In: SI3D 2001 2001. pp. 145-148. Available online

p. 149-158

Hao, Xuejun and Varshney, Amitabh (2001): Variable-precision rendering. In: SI3D 2001 2001. pp. 149-158. Available online

p. 159-166

Vlachos, Alex, Peters, Jörg, Boyd, Chas and Mitchell, Jason L. (2001): Curved PN triangles. In: SI3D 2001 2001. pp. 159-166. Available online

p. 167-174

Sander, Pedro V., Hoppe, Hugues, Snyder, John and Gortler, Steven J. (2001): Discontinuity edge overdraw. In: SI3D 2001 2001. pp. 167-174. Available online

p. 17-23

Grossman, Tovi, Balakrishnan, Ravin, Kurtenbach, Gordon, Fitzmaurice, George W., Khan, Azam and Buxton, William (2001): Interaction techniques for 3D modeling on large displays. In: SI3D 2001 2001. pp. 17-23. Available online

p. 175-178

Mohr, Alex and Gleicher, Michael (2001): Non-invasive, interactive, stylized rendering. In: SI3D 2001 2001. pp. 175-178. Available online

p. 179-190

McDonnell, Kevin T., Qin, Hong and Wlodarczyk, Robert A. (2001): Virtual clay: a real-time sculpting system with haptic toolkits. In: SI3D 2001 2001. pp. 179-190. Available online

p. 191-194

Stone, John E., Gullingsrud, Justin and Schulten, Klaus (2001): A system for interactive molecular dynamics simulation. In: SI3D 2001 2001. pp. 191-194. Available online

p. 195-202

Gleicher, Michael (2001): Motion path editing. In: SI3D 2001 2001. pp. 195-202. Available online

p. 203-208

Hakura, Ziyad S., Snyder, John M. and Lengyel, Jerome Edward (2001): Parameterized environment maps. In: SI3D 2001 2001. pp. 203-208. Available online

p. 209-216

Igarashi, Takeo and Cosgrove, Dennis (2001): Adaptive unwrapping for interactive texture painting. In: SI3D 2001 2001. pp. 209-216. Available online

p. 217-226

Ashikhmin, Michael (2001): Synthesizing natural textures. In: SI3D 2001 2001. pp. 217-226. Available online

p. 25-34

Tolba, Osama, Dorsey, Julie and McMillan, Leonard (2001): A projective drawing system. In: SI3D 2001 2001. pp. 25-34. Available online

p. 49-58

Garland, Michael, Willmott, Andrew J. and Heckbert, Paul S. (2001): Hierarchical face clustering on polygonal surfaces. In: SI3D 2001 2001. pp. 49-58. Available online

p. 59-62

Chhugani, Jatin and Kumar, Subodh (2001): View-dependent adaptive tessellation of spline surfaces. In: SI3D 2001 2001. pp. 59-62. Available online

p. 63-68

Rusinkiewicz, Szymon and Levoy, Marc (2001): Streaming QSplat: a viewer for networked visualization of large, dense models. In: SI3D 2001 2001. pp. 63-68. Available online

p. 69-72

Lok, Benjamin (2001): Online model reconstruction for interactive virtual environments. In: SI3D 2001 2001. pp. 69-72. Available online

p. 73-76

Popescu, Voicu and Lastra, Anselmo (2001): The vacuum buffer. In: SI3D 2001 2001. pp. 73-76. Available online

p. 77-84

Sourin, Alexei (2001): Functionally based virtual computer art. In: SI3D 2001 2001. pp. 77-84. Available online

p. 85-93

Keefe, Daniel F., Feliz, Daniel Acevedo, Moscovich, Tomer, Laidlaw, David H. and LaViola, Joseph J. (2001): CavePainting: a fully immersive 3D artistic medium and interactive experience. In: SI3D 2001 2001. pp. 85-93. Available online

p. 95-98

Yen, Jane and Séquin, Carlo H. (2001): Escher sphere construction kit. In: SI3D 2001 2001. pp. 95-98. Available online

p. 99-102

Kowalski, Michael A., Hughes, John F., Rubin, Cynthia Beth and Ohya, Jun (2001): User-guided composition effects for art-based rendering. In: SI3D 2001 2001. pp. 99-102. Available online




 
 

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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/conferences/si3d_2001.html
May 07

If we want users to like our software, we should design it to behave like a likeable person.

-- Alan Cooper

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!