Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that's creativity.
-- Charles Mingus
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The following articles are from "SI3D 1997":
Zhang, Hansong and III, Kenneth E. Hoff (1997): Fast Backface Culling Using Normal Masks. In: SI3D 1997 1997. pp. 103-106,189. Available online
Cutler, Lawrence D., Fröhlich, Bernd and Hanrahan, Pat (1997): Two-Handed Direct Manipulation on the Responsive Workbench. In: SI3D 1997 1997. pp. 107-114,191. Available online
Zeleznik, Robert C., Forsberg, Andrew S. and Strauss, Paul S. (1997): Two Pointer Input for 3D Interaction. In: SI3D 1997 1997. pp. 115-120,192. Available online
Hinckley, Ken, Pausch, Randy F. and Proffitt, Dennis (1997): Attention and Visual Feedback: The Bimanual Frame of Reference. In: SI3D 1997 1997. pp. 121-126,192. Available online
Ware, Colin and Fleet, Daniel J. (1997): Context Sensitive Flying Interface. In: SI3D 1997 1997. pp. 127-130,193. Available online
Serra, Luis, Hern, Ng, Choon, Chua Beng and Poston, Tim (1997): Interactive Vessel Tracing in Volume Data. In: SI3D 1997 1997. pp. 131-138,194. Available online
Gleicher, Michael (1997): Motion editing with spacetime constraints. In: SI3D 1997 1997. pp. 139-148,195. Available online
Gibson, Sarah F. Frisken (1997): 3D Chainmail: A Fast Algorithm for Deforming Volumetric Objects. In: SI3D 1997 1997. pp. 149-154,195. Available online
Murali, T. M. and Funkhouser, Thomas A. (1997): Consistent Solid and Boundary Representations from Arbitrary Polygonal Data. In: SI3D 1997 1997. pp. 155-162,196. Available online
Séquin, Carlo H., Meshkin, Houman and Downs, Laura (1997): Interactive Generation of Scherk-Collins Sculptures. In: SI3D 1997 1997. pp. 163-166,197. Available online
II, Thomas V. Thompson, Johnson, David E. and Cohen, Elaine (1997): Direct Haptic Rendering of Sculptured Models. In: SI3D 1997 1997. pp. 167-176. Available online
Sloan, Peter-Pike J., Cohen, Michael F. and Gortler, Steven J. (1997): Time Critical Lumigraph Rendering. In: SI3D 1997 1997. pp. 17-24,181. Available online
Bowman, Doug A. and Hodges, Larry F. (1997): An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments. In: SI3D 1997 1997. pp. 35-38,182. Available online
Pierce, Jeffrey S., Forsberg, Andrew S., Conway, Matthew, Hong, Seung, Zeleznik, Robert C. and Mine, Mark R. (1997): Image plane interaction techniques in 3D immersive environments. In: SI3D 1997 1997. pp. 39-44,183. Available online
Conner, Brook and Holden, Loring (1997): Providing a Low Latency User Experience in a High Latency Application. In: SI3D 1997 1997. pp. 45-48,184. Available online
Jacobs, Marco C., Livingston, Mark A. and State, Andrei (1997): Managing Latency in Complex Augmented Reality Systems. In: SI3D 1997 1997. pp. 49-54,185. Available online
Chenney, Stephen and Forsyth, David A. (1997): View-Dependent Culling of Dynamic Systems in Virtual Environments. In: SI3D 1997 1997. pp. 55-58. Available online
Mark, William R., McMillan, Leonard and Bishop, Gary (1997): Post-rendering 3D warping. In: SI3D 1997 1997. pp. 7-16,180. Available online
Bastos, Rui, Goslin, Michael and Zhang, Hansong (1997): Efficient Radiosity Rendering Using Textures and Bicubic Reconstruction. In: SI3D 1997 1997. pp. 71-74,184. Available online
Low, Kok-Lim and Tan, Tiow Seng (1997): Model Simplification Using Vertex-Clustering. In: SI3D 1997 1997. pp. 75-82,188. Available online
Coorg, Satyan R. and Teller, Seth J. (1997): Real-Time Occlusion Culling for Models with Large Occluders. In: SI3D 1997 1997. pp. 83-90,189. Available online
Kumar, Subodh, Manocha, Dinesh, Zhang, Hansong and III, Kenneth E. Hoff (1997): Accelerated Walkthrough of Large Spline Models. In: SI3D 1997 1997. pp. 91-102,190. Available online
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Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that's creativity.
-- Charles Mingus
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !