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SI3D 1997


 
Time and place:

1997
Conf. description:
ACM I3D is the leading-edge conference for real-time 3D computer graphics and human interaction. We invite you to submit papers across the entire range of topics in interactive 3D graphics.
Help us!
Do you know when the next conference is? If yes, please add it to the calendar!
Series:
. Part of the I3D - Symposium on Interactive 3D Graphics and Games conference series.
Other years:
EDIT

References from this conference (1997)

The following articles are from "SI3D 1997":

 what's this?

Articles

p. 103-106,189

Zhang, Hansong and III, Kenneth E. Hoff (1997): Fast Backface Culling Using Normal Masks. In: SI3D 1997 1997. pp. 103-106,189. Available online

p. 107-114,191

Cutler, Lawrence D., Frhlich, Bernd and Hanrahan, Pat (1997): Two-Handed Direct Manipulation on the Responsive Workbench. In: SI3D 1997 1997. pp. 107-114,191. Available online

p. 115-120,192

Zeleznik, Robert C., Forsberg, Andrew S. and Strauss, Paul S. (1997): Two Pointer Input for 3D Interaction. In: SI3D 1997 1997. pp. 115-120,192. Available online

p. 121-126,192

Hinckley, Ken, Pausch, Randy F. and Proffitt, Dennis (1997): Attention and Visual Feedback: The Bimanual Frame of Reference. In: SI3D 1997 1997. pp. 121-126,192. Available online

p. 127-130,193

Ware, Colin and Fleet, Daniel J. (1997): Context Sensitive Flying Interface. In: SI3D 1997 1997. pp. 127-130,193. Available online

p. 131-138,194

Serra, Luis, Hern, Ng, Choon, Chua Beng and Poston, Tim (1997): Interactive Vessel Tracing in Volume Data. In: SI3D 1997 1997. pp. 131-138,194. Available online

p. 139-148,195

Gleicher, Michael (1997): Motion editing with spacetime constraints. In: SI3D 1997 1997. pp. 139-148,195. Available online

p. 149-154,195

Gibson, Sarah F. Frisken (1997): 3D Chainmail: A Fast Algorithm for Deforming Volumetric Objects. In: SI3D 1997 1997. pp. 149-154,195. Available online

p. 155-162,196

Murali, T. M. and Funkhouser, Thomas A. (1997): Consistent Solid and Boundary Representations from Arbitrary Polygonal Data. In: SI3D 1997 1997. pp. 155-162,196. Available online

p. 163-166,197

Squin, Carlo H., Meshkin, Houman and Downs, Laura (1997): Interactive Generation of Scherk-Collins Sculptures. In: SI3D 1997 1997. pp. 163-166,197. Available online

p. 167-176

II, Thomas V. Thompson, Johnson, David E. and Cohen, Elaine (1997): Direct Haptic Rendering of Sculptured Models. In: SI3D 1997 1997. pp. 167-176. Available online

p. 17-24,181

Sloan, Peter-Pike J., Cohen, Michael F. and Gortler, Steven J. (1997): Time Critical Lumigraph Rendering. In: SI3D 1997 1997. pp. 17-24,181. Available online

p. 35-38,182

Bowman, Doug A. and Hodges, Larry F. (1997): An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments. In: SI3D 1997 1997. pp. 35-38,182. Available online

p. 39-44,183

Pierce, Jeffrey S., Forsberg, Andrew S., Conway, Matthew, Hong, Seung, Zeleznik, Robert C. and Mine, Mark R. (1997): Image plane interaction techniques in 3D immersive environments. In: SI3D 1997 1997. pp. 39-44,183. Available online

p. 45-48,184

Conner, Brook and Holden, Loring (1997): Providing a Low Latency User Experience in a High Latency Application. In: SI3D 1997 1997. pp. 45-48,184. Available online

p. 49-54,185

Jacobs, Marco C., Livingston, Mark A. and State, Andrei (1997): Managing Latency in Complex Augmented Reality Systems. In: SI3D 1997 1997. pp. 49-54,185. Available online

p. 55-58

Chenney, Stephen and Forsyth, David A. (1997): View-Dependent Culling of Dynamic Systems in Virtual Environments. In: SI3D 1997 1997. pp. 55-58. Available online

p. 7-16,180

Mark, William R., McMillan, Leonard and Bishop, Gary (1997): Post-rendering 3D warping. In: SI3D 1997 1997. pp. 7-16,180. Available online

p. 71-74,184

Bastos, Rui, Goslin, Michael and Zhang, Hansong (1997): Efficient Radiosity Rendering Using Textures and Bicubic Reconstruction. In: SI3D 1997 1997. pp. 71-74,184. Available online

p. 75-82,188

Low, Kok-Lim and Tan, Tiow Seng (1997): Model Simplification Using Vertex-Clustering. In: SI3D 1997 1997. pp. 75-82,188. Available online

p. 83-90,189

Coorg, Satyan R. and Teller, Seth J. (1997): Real-Time Occlusion Culling for Models with Large Occluders. In: SI3D 1997 1997. pp. 83-90,189. Available online

p. 91-102,190

Kumar, Subodh, Manocha, Dinesh, Zhang, Hansong and III, Kenneth E. Hoff (1997): Accelerated Walkthrough of Large Spline Models. In: SI3D 1997 1997. pp. 91-102,190. Available online




 

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URL: http://www.interaction-design.org/references/conferences/si3d_1997.html

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Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading
 
 

Upcoming Courses

go to course
Human-computer Interaction
87% booked. Starts in 8 days
go to course
Gamification: Creating Addictive User Experience
82% booked. Starts in 13 days