Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that's creativity.
-- Charles Mingus
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The following articles are from "SI3D 1992":
Fowler, Barry (1992): Geometric Manipulation of Tensor Product Surfaces. In: SI3D 1992 1992. pp. 101-108. Available online
Ferguson, Helaman (1992): Computer Interactive Sculpture. In: SI3D 1992 1992. pp. 109-116. Available online
Pugh, David (1992): Designing Solid Objects Using Interactive Sketch Interpretation. In: SI3D 1992 1992. pp. 117-126. Available online
Pieper, Steven D., Rosen, Joseph M. and Zeltzer, David (1992): Interactive Graphics for Plastic Surgery: A Task-Level Analysis and Implementation. In: SI3D 1992 1992. pp. 127-134. Available online
Butterworth, Jeff, Davidson, Andrew, Hench, Stephen and Olano, Marc (1992): 3DM: A Three Dimensional Modeler Using a Head-Mounted Display. In: SI3D 1992 1992. pp. 135-138. Available online
Cohen, Michael F., Painter, James S., Mehta, Mihir and Ma, Kwan-Liu (1992): Volume Seedlings. In: SI3D 1992 1992. pp. 139-145. Available online
Zyda, Michael, Pratt, David R., Monahan, James G. and Wilson, Kalin P. (1992): NPSNET: Constructing a 3D Virtual World. In: SI3D 1992 1992. pp. 147-156. Available online
Blau, Brian S., Hughes, Charles E., Moshell, J. Michael and Lisle, Curtis (1992): Networked Virtual Environments. In: SI3D 1992 1992. pp. 157-160. Available online
Tarlton, Mark A. and Tarlton, P. Nong (1992): A Framework for Dynamic Visual Applications. In: SI3D 1992 1992. pp. 161-164. Available online
Celniker, George and Welch, Will (1992): Linear Constraints for Deformable Non-Uniform B-Spline Surfaces. In: SI3D 1992 1992. pp. 165-170. Available online
Gleicher, Michael (1992): Integrating Constraints and Direct Manipulation. In: SI3D 1992 1992. pp. 171-174. Available online
Surles, Mark C. (1992): Interactive Modeling Enhanced with Constraints and Physics with Applications in Molecular Modeling. In: SI3D 1992 1992. pp. 175-182. Available online
Conner, D. Brookshire, Snibbe, Scott S., Herndon, Kenneth P., Robbins, Daniel C., Zeleznik, Robert C. and van Dam, Andries (1992): Three-Dimensional Widgets. In: SI3D 1992 1992. pp. 183-188. Available online
Robinett, Warren and Holloway, Richard (1992): Implementation of Flying, Scaling and Grabbing in Virtual Worlds. In: SI3D 1992 1992. pp. 189-192. Available online
Chung, James C. (1992): A Comparison of Head-Tracked and Non-Head-Tracked Steering Modes in the Targeting of Radiotherapy Treatment Beams. In: SI3D 1992 1992. pp. 193-196. Available online
Banks, David (1992): Interactive Manipulation and Display of Surfaces in Four Dimensions. In: SI3D 1992 1992. pp. 197-207. Available online
Phillips, Mark and Gunn, Charlie (1992): Visualizing Hyperbolic Space: Unusual Uses of 4x4 Matrices. In: SI3D 1992 1992. pp. 209-214. Available online
Chin, Norman and Feiner, Steven (1992): Fast Object-Precision Shadow Generation for Area Light Source. In: SI3D 1992 1992. pp. 21-30. Available online
Card, Stuart K. (1992): Capstone Address: Human Engineering the User Interface to Spaceland. In: SI3D 1992 1992. p. 215. Available online
Poulin, Pierre and Fournier, Alain (1992): Lights from Highlights and Shadows. In: SI3D 1992 1992. pp. 31-38. Available online
Wanger, Leonard (1992): The Effect of Shadow Quality on the Perception of Spatial Relationships in Computer Generated Imagery. In: SI3D 1992 1992. pp. 39-42. Available online
Ward, Mark, Azuma, Ronald, Bennett, Robert, Gottschalk, Stefan and Fuchs, Henry (1992): A Demonstrated Optical Tracker with Scalable Work Area for Head-Hounted Display Systems. In: SI3D 1992 1992. pp. 43-52. Available online
Friedmann, Martin, Starner, Thad and Pentland, Alex (1992): Device Synchronization Using an Optimal Linear Filter. In: SI3D 1992 1992. pp. 57-62. Available online
Chapman, Dale and Ware, Colin (1992): Manipulating the Future: Predictor Based Deedback for Velocity Control in Virtual Environment Navigation. In: SI3D 1992 1992. pp. 63-66. Available online
Phillips, Cary B., Badler, Norman I. and Granieri, John P. (1992): Automatic Viewing Control for 3D Direct Manipulation. In: SI3D 1992 1992. pp. 71-74. Available online
Gish, Walter and Tanner, Allen (1992): Hardware Antialiasing of Lines and Polygons. In: SI3D 1992 1992. pp. 75-86. Available online
Neumann, Ulrich (1992): Interactive Volume Rendering on a Multicomputer. In: SI3D 1992 1992. pp. 87-93. Available online
Rhoades, John, Turk, Greg, Bell, Andrew, State, Andrei, Neumann, Ulrich and Varshney, Amitabh (1992): Real-Time Procedural Textures. In: SI3D 1992 1992. pp. 95-100. Available online
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Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that's creativity.
-- Charles Mingus
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !