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SI3D 1992


 
Time and place:

1992
Conf. description:
ACM I3D is the leading-edge conference for real-time 3D computer graphics and human interaction. We invite you to submit papers across the entire range of topics in interactive 3D graphics.
Help us!
Do you know when the next conference is? If yes, please add it to the calendar!
Series:
. Part of the I3D - Symposium on Interactive 3D Graphics and Games conference series.
Other years:
EDIT

References from this conference (1992)

The following articles are from "SI3D 1992":

 what's this?

Articles

p. 101-108

Fowler, Barry (1992): Geometric Manipulation of Tensor Product Surfaces. In: SI3D 1992 1992. pp. 101-108. Available online

p. 109-116

Ferguson, Helaman (1992): Computer Interactive Sculpture. In: SI3D 1992 1992. pp. 109-116. Available online

p. 117-126

Pugh, David (1992): Designing Solid Objects Using Interactive Sketch Interpretation. In: SI3D 1992 1992. pp. 117-126. Available online

p. 127-134

Pieper, Steven D., Rosen, Joseph M. and Zeltzer, David (1992): Interactive Graphics for Plastic Surgery: A Task-Level Analysis and Implementation. In: SI3D 1992 1992. pp. 127-134. Available online

p. 135-138

Butterworth, Jeff, Davidson, Andrew, Hench, Stephen and Olano, Marc (1992): 3DM: A Three Dimensional Modeler Using a Head-Mounted Display. In: SI3D 1992 1992. pp. 135-138. Available online

p. 139-145

Cohen, Michael F., Painter, James S., Mehta, Mihir and Ma, Kwan-Liu (1992): Volume Seedlings. In: SI3D 1992 1992. pp. 139-145. Available online

p. 147-156

Zyda, Michael, Pratt, David R., Monahan, James G. and Wilson, Kalin P. (1992): NPSNET: Constructing a 3D Virtual World. In: SI3D 1992 1992. pp. 147-156. Available online

p. 157-160

Blau, Brian S., Hughes, Charles E., Moshell, J. Michael and Lisle, Curtis (1992): Networked Virtual Environments. In: SI3D 1992 1992. pp. 157-160. Available online

p. 161-164

Tarlton, Mark A. and Tarlton, P. Nong (1992): A Framework for Dynamic Visual Applications. In: SI3D 1992 1992. pp. 161-164. Available online

p. 165-170

Celniker, George and Welch, Will (1992): Linear Constraints for Deformable Non-Uniform B-Spline Surfaces. In: SI3D 1992 1992. pp. 165-170. Available online

p. 171-174

Gleicher, Michael (1992): Integrating Constraints and Direct Manipulation. In: SI3D 1992 1992. pp. 171-174. Available online

p. 175-182

Surles, Mark C. (1992): Interactive Modeling Enhanced with Constraints and Physics with Applications in Molecular Modeling. In: SI3D 1992 1992. pp. 175-182. Available online

p. 183-188

Conner, D. Brookshire, Snibbe, Scott S., Herndon, Kenneth P., Robbins, Daniel C., Zeleznik, Robert C. and van Dam, Andries (1992): Three-Dimensional Widgets. In: SI3D 1992 1992. pp. 183-188. Available online

p. 189-192

Robinett, Warren and Holloway, Richard (1992): Implementation of Flying, Scaling and Grabbing in Virtual Worlds. In: SI3D 1992 1992. pp. 189-192. Available online

p. 193-196

Chung, James C. (1992): A Comparison of Head-Tracked and Non-Head-Tracked Steering Modes in the Targeting of Radiotherapy Treatment Beams. In: SI3D 1992 1992. pp. 193-196. Available online

p. 197-207

Banks, David (1992): Interactive Manipulation and Display of Surfaces in Four Dimensions. In: SI3D 1992 1992. pp. 197-207. Available online

p. 209-214

Phillips, Mark and Gunn, Charlie (1992): Visualizing Hyperbolic Space: Unusual Uses of 4x4 Matrices. In: SI3D 1992 1992. pp. 209-214. Available online

p. 21-30

Chin, Norman and Feiner, Steven (1992): Fast Object-Precision Shadow Generation for Area Light Source. In: SI3D 1992 1992. pp. 21-30. Available online

p. 215

Card, Stuart K. (1992): Capstone Address: Human Engineering the User Interface to Spaceland. In: SI3D 1992 1992. p. 215. Available online

p. 31-38

Poulin, Pierre and Fournier, Alain (1992): Lights from Highlights and Shadows. In: SI3D 1992 1992. pp. 31-38. Available online

p. 39-42

Wanger, Leonard (1992): The Effect of Shadow Quality on the Perception of Spatial Relationships in Computer Generated Imagery. In: SI3D 1992 1992. pp. 39-42. Available online

p. 43-52

Ward, Mark, Azuma, Ronald, Bennett, Robert, Gottschalk, Stefan and Fuchs, Henry (1992): A Demonstrated Optical Tracker with Scalable Work Area for Head-Hounted Display Systems. In: SI3D 1992 1992. pp. 43-52. Available online

p. 57-62

Friedmann, Martin, Starner, Thad and Pentland, Alex (1992): Device Synchronization Using an Optimal Linear Filter. In: SI3D 1992 1992. pp. 57-62. Available online

p. 63-66

Chapman, Dale and Ware, Colin (1992): Manipulating the Future: Predictor Based Deedback for Velocity Control in Virtual Environment Navigation. In: SI3D 1992 1992. pp. 63-66. Available online

p. 71-74

Phillips, Cary B., Badler, Norman I. and Granieri, John P. (1992): Automatic Viewing Control for 3D Direct Manipulation. In: SI3D 1992 1992. pp. 71-74. Available online

p. 75-86

Gish, Walter and Tanner, Allen (1992): Hardware Antialiasing of Lines and Polygons. In: SI3D 1992 1992. pp. 75-86. Available online

p. 87-93

Neumann, Ulrich (1992): Interactive Volume Rendering on a Multicomputer. In: SI3D 1992 1992. pp. 87-93. Available online

p. 95-100

Rhoades, John, Turk, Greg, Bell, Andrew, State, Andrei, Neumann, Ulrich and Varshney, Amitabh (1992): Real-Time Procedural Textures. In: SI3D 1992 1992. pp. 95-100. Available online




 

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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/conferences/si3d_1992.html

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Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading
 
 

Upcoming Courses

go to course
Human-computer Interaction
87% booked. Starts in 8 days
go to course
Gamification: Creating Addictive User Experience
82% booked. Starts in 13 days