The following articles are from "Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008":
Zhang, Li (2008): Metaphorical affect sensing in an intelligent conversational agent. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 100-106. Available online
Gilroy, Stephen W., Cavazza, Marc, Chaignon, Rémi, Mäkelä, Satu-Marja, Niranen, Markus, Andre, Elisabeth, Vogt, Thurid, Urbain, Jérôme, Seichter, Hartmut, Billinghurst, Mark and Benayoun, Maurice (2008): An affective model of user experience for interactive art. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 107-110. Available online
Morita, Ryou and Onisawa, Takehisa (2008): Phrase animation generation reflecting impression of words. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 111-114. Available online
Shim, Hyunju and Kang, Bo Gyeong (2008): CAMEO - camera, audio and motion with emotion orchestration for immersive cinematography. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 115-118. Available online
Sherstyuk, Andrei, Wang, Kin Lik, Treskunov, Anton and Pair, Jarrell (2008): Real binoculars with virtual functions for mixed environments. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 120-125. Available online
Hamazaki, Hirofumi, Kitaoka, Shinya, Ozaki, Maya, Kitamura, Yoshifumi, Lindeman, Robert W. and Kishino, Fumio (2008): Extracting camera-control requirements and camera movement generation in a 3D virtual environment. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 126-129. Available online
Sakr, Ziad and Sudama, Chanan (2008): A curvilinear collision avoidance scheme for interactive 3D gaming environments. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 130-133. Available online
Ullrich, Sebastian, Prendinger, Helmut and Ishizuka, Mitsuru (2008): MPML3D: agent authoring language for virtual worlds. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 134-137. Available online
Billon, Ronan, Nédélec, Alexis and Tisseau, Jacques (2008): Gesture recognition in flow based on PCA analysis using multiagent system. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 139-146. Available online
Picard, Francois and Estraillier, Pascal (2008): Motion capture system contextualization. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 147-150. Available online
Jeong, Ilwoong and Yang, Hyun S. (2008): Easy humanoid motion generation from user demonstration using wearable interface. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 151-154. Available online
Savidis, Anthony and Lilis, Yannis (2008): Adaptable pluggable multimodal input with extensible accessible soft dialogues for games. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 155-158. Available online
Jo, Kensei, Kakehi, Yasuaki, Minamizawa, Kouta, Nii, Hideaki, Kawakami, Naoki and Tachi, Susumu (2008): ARForce: a marker-based augmented reality system for force distribution input. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 160-165. Available online
Shimizu, Noriyoshi, Sugimoto, Maki, Sekiguchi, Dairoku, Hasegawa, Shoichi and Inami, Masahiko (2008): Mixed reality robotic user interface: virtual kinematics to enhance robot motion. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 166-169. Available online
Buchanan, Philip, Seichter, Hartmut, Billinghurst, Mark and Grasset, Raphael (2008): Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physics. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 17-20. Available online
Heinrich, Marko, Thomas, Bruce H., Mueller, Stefan and Sandor, Christian (2008): An augmented reality weather system. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 170-173. Available online
Fujii, Nobuto, Hashida, Mitsuyo and Katayose, Haruhiro (2008): Strategy-acquisition system for video trading card game. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 175-182. Available online
Liu, Hao, Hu, Jun and Rauterberg, Matthias (2008): AIRSF: a new entertainment adaptive framework for stress free air travels. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 183-186. Available online
Sumi, Kaoru (2008): Anime de Blog: animation CGM for content distribution. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 187-190. Available online
Torrente, Javier, Blanco, Ángel del, Cańizal, Guillermo, Moreno-Ger, Pablo and Fernández-Manjón, Baltasar (2008): <e-Adventure3D>: an open source authoring environment for 3D adventure games in education. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 191-194. Available online
Kazuaki, Tanaka and Natsuki, Oka (2008): A robot that learns in stages utilizing scaffolds: toward an active and long-term human-robot interaction. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 195-198. Available online
Eladhari, Mirjam Palosaari and Mateas, Michael (2008): Semi-autonomous avatars in world of minds: a case study of AI-based game design. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 201-208. Available online
Weil, Peggy and Peńa, Nonny de la (2008): Avatar mediated cinema. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 209-212. Available online
Irawati, Sylvia, Hong, Sengpyo, Kim, Jinwook and Ko, Heedong (2008): 3D edutainment environment: learning physics through VR/AR experiences. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 21-24. Available online
Swain, Chris (2008): The augmented conversation engine: a system for achieving believable conversation in games and interactive stories. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 213-218. Available online
Brusk, Jenny (2008): Dialogue management for social game characters using statecharts. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 219-222. Available online
Jonsson, Staffan and Waern, Annika (2008): The art of game-mastering pervasive games. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 224-231. Available online
Gustafsson, Anton and Bĺng, Magnus (2008): Evaluation of a pervasive game for domestic energy engagement among teenagers. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 232-239. Available online
Jung, Dooho, Jo, Seongsik and Myung, Rohae (2008): A study of relationships between situation awareness and presence that affect performance on a handheld game console. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 240-243. Available online
Matyas, Sebastian, Matyas, Christian, Schlieder, Christoph, Kiefer, Peter, Mitarai, Hiroko and Kamata, Maiko (2008): Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 244-247. Available online
Lautamäki, Janne and Suomela, Riku (2008): Using player proximity in mobile multiplayer games: experiences from Sandman. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 248-251. Available online
Lankes, Michael, Riegler, Stefan, Weiss, Astrid, Mirlacher, Thomas, Pirker, Michael and Tscheligi, Manfred (2008): Facial expressions as game input with different emotional feedback conditions. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 253-256. Available online
Woodward, Charles, Honkamaa, Petri, Kinnunen, Timo, Tallgren, Markus and Veijonen, Teppo (2008): May Day masks augmented on mobile phones. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 257-258. Available online
Gonçalves, Duarte, Jesus, Rui M., Grangeiro, Filipe, Romăo, Teresa and Correia, Nuno (2008): Tag around: a 3D gesture game for image annotation. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 259-262. Available online
Martins, Tiago, Romăo, Teresa, Sommerer, Christa, Mignonneau, Laurent and Correia, Nuno (2008): Towards an interface for untethered ubiquitous gaming. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 26-33. Available online
Wright, Mark, Ekeus, Henrik, Coyne, Richard, Stewart, James, Travlou, Penny and Williams, Robin (2008): Augmented duality: overlapping a metaverse with the real world. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 263-266. Available online
Chehimi, Fadi and Coulton, Paul (2008): Motion controlled mobile 3D multiplayer gaming. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 267-270. Available online
Hosoi, Kazuhiro, Dao, Vinh Ninh, Mori, Akihiro and Sugimoto, Masanori (2008): Mobile display-based manipulation: an intuitive and interactive technique for manipulating simple robots. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 271-274. Available online
Xu, Yan, Gandy, Maribeth, Deen, Sami, Schrank, Brian, Spreen, Kim, Gorbsky, Michael, White, Timothy, Barba, Evan, Radu, Iulian, Bolter, Jay David and MacIntyre, Blair (2008): BragFish: exploring physical and social interaction in co-located handheld augmented reality games. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 276-283. Available online
Chen, Lieu-Hen, Yu, Chi-Jr and Hsu, Shun-Chin (2008): A remote Chinese chess game using mobile phone augmented reality. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 284-287. Available online
Watts, Cody and Sharlin, Ehud (2008): Photogeist: an augmented reality photography game. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 288-291. Available online
Grasset, Raphael, Dünser, Andreas and Billinghurst, Mark (2008): Edutainment with a mixed reality book: a visually augmented illustrative childrens' book. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 292-295. Available online
Unemi, Tatsuo, Matsui, Yoshiaki and Bisig, Daniel (2008): Identity SA 1.6: an artistic software that produces a deformed audiovisual reflection based on a visually interactive swarm. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 297-300. Available online
Suganuma, Akira, Ogata, Yusuke, Shimada, Atsushi, Arita, Daisaku and Taniguchi, Rin-ichiro (2008): Billiard instruction system for beginners with a projector-camera system. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 3-8. Available online
Ushigome, Yosuke, Nishimura, Kunihiro and Hirose, Michitaka (2008): "structured creature": a prototype of moving space structure. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 301-304. Available online
Eto, Kouichirou, Hamasaki, Masahiro, Watanabe, Kuniaki, Kawasaki, Yoshinori and Nishimura, Takuichi (2008): Modulobe: a creation and sharing platform for articulated models with complex motion. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 305-308. Available online
Fung, Chun Che and Nandhabiwat, Thitipong (2008): Comparing two off-the-shelf robots for the demonstration of Thai folk dances: an initial study. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 309-312. Available online
Lehtiniemi, Arto (2008): Evaluating SuperMusic: streaming context-aware mobile music service. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 314-321. Available online
Oppermann, Leif, Koleva, Boriana, Benford, Steve, Watkins, Matt and Jacobs, Rachel (2008): Fighting with jelly: user-centered development of wireless infrastructure visualization tools for authoring location-based experiences. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 322-329. Available online
Tsuruoka, Ken'ichi and Arikawa, Masatoshi (2008): An authoring tool for urban audio tours with animated maps. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 330-333. Available online
Tarumi, Hiroyuki, Yamada, Keitaro, Daikoku, Takafumi, Kusunoki, Fusako, Inagaki, Shigenori and Takenaka, Makiko (2008): Design and evaluation of a virtual mobile time machine in education. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 334-337. Available online
Wylie, Carlos Garcia and Coulton, Paul (2008): Mobile exergaming. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 338-341. Available online
Niwa, Yoshimasa, Tokuhisa, Satoru and Inakage, Masa (2008): Talktic: a development environment for pervasive computing applications. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 34-41. Available online
Losh, Elizabeth (2008): In polite company: rules of play in five Facebook games. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 345-351. Available online
Acharya, Karthikeya (2008): The Indian neighbourhood user and designing for mobile internet. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 352-355. Available online
Chen, Vivian Hsueh-hua, Duh, Henry Been-Lirn and Renyi, Hong (2008): The changing dynamic of social interaction in World of Warcraft: the impacts of game feature change. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 356-359. Available online
Hattahara, Shingo, Fujii, Nobuto, Nagae, Shinpei, Kazai, Koji and Katayose, Haruhiro (2008): Brain activity during playing video game correlates with player level. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 360-363. Available online
Morie, Jacquelyn Ford and Verhulsdonck, Gustav (2008): Body/persona/action!: emerging non-anthropomorphic communication and interaction in virtual worlds. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 365-372. Available online
Dow, Steven, MacIntyre, Blair and Mateas, Michael (2008): Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 373-380. Available online
Flores, Eletha, Tobon, Gabriel, Cavallaro, Ettore, Cavallaro, Francesca I., Perry, Joel C. and Keller, Thierry (2008): Improving patient motivation in game development for motor deficit rehabilitation. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 381-384. Available online
Aranda, Daniel and Sánchez-Navarro, Jordi (2008): Understanding the use of video games in non-formal education in Barcelona. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 385-388. Available online
Bekker, Tilde, Sturm, Janienke, Wesselink, Rik, Groenendaal, Bas and Eggen, Berry (2008): Interactive play objects and the effects of open-ended play on social interaction and fun. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 389-392. Available online
Gilroy, Stephen W., Cavazza, Marc and Chaignon, Rémi (2008): E-Tree: affective interactive art. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 394. Available online
Choh, N., Wyszynsky, B., Takushima, H., Nitikarn, N., Kinoshita, Masashi and Nakamoto, Takamichi (2008): Demonstration of interactive teleolfaction with movie. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 395. Available online
Oguchi, Ryo, Kakehi, Yasuaki, Takahashi, Keita and Naemura, Takeshi (2008): Photonastic surface: pin matrix type display controlled with light. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 396. Available online
Go, Geonhyeok, Han, Sujung, Lee, Jongeun, Choi, Yuri, Sun, Bowen, Park, Youngwoo, Jung, Donggi, Hwang, Sungjae and Lim, Changyoung (2008): Hanmadang: entertainment systems for massive face-to-face interaction. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 397. Available online
Kato, Fumihiro, Shiina, Mina, Tokizaki, Takashi, Mitake, Hironori, Aoki, Takafumi and Hasegawa, Shoichi (2008): Culinary art designer. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 398. Available online
Suzuki, Takashi, Nishimura, Kunihiro and Hirose, Michitaka (2008): "wavers": a perceptible vibration system. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 399. Available online
Pereira, Rui (2008): Loop-R: real-time video interface. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 400. Available online
Ushigome, Yosuke, Nishimura, Kunihiro and Hirose, Michitaka (2008): "structured creature": a prototype for interactive architecture. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 401. Available online
Nagao, Yu, Yamaguchi, Haruka, Harada, Kazuhiro, Omura, Kaori, Kawano, Kenta and Inakage, Masa (2008): Whadget: animation using perceptual interaction through personified hand gestures. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 402. Available online
Osada, Atsumi, Takeshita, Sae, Miyahara, Machi and Inakage, Masa (2008): KAMI CHAT. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 403. Available online
Danjou, Makoto and Uchiyama, Hiroko (2008): SEI. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 404. Available online
Watanabe, Keita and Yasumura, Michiaki (2008): VisualHaptics: generating haptic sensation using only visual cues. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 405. Available online
Sherstyuk, Andrei (2008): Haptic wind. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 408. Available online
Saito, Tetsuya, Hirota, Kenichi and Hoshino, Junichi (2008): Entertainment character for information display. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 409. Available online
Sherstyuk, Andrei, Chu, Kar-Hai and Joseph, Sam (2008): Virtual mirror for augmented presence applications. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 410. Available online
Soh, Jaemin, Jeon, Gowun, Cho, Kyusung and Yang, Hyun Seung (2008): Interactive MR game based on intelligent agent. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 411. Available online
Furuhira, Akihiro, Marais, Wynand and Thomas, Bruce H. (2008): Supporting remote tangible robotic entertainment. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 412. Available online
Ravindran, Arun (2008): Reduced dimensional HRTF processing for gaming environments. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 413. Available online
Mori, Hiroshi, Fujieda, Tomoyuki, Shiratori, Kazuhito and Hoshino, Junichi (2008): Kangaroo: the trampoline entertainment system for aiding exercise. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 414. Available online
Tan, Mitchell, En, Looi Qin and Lan, See Swee (2008): Social gaming: what attracts the most attention?: an investigation using an improved diary method. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 415. Available online
Ohta, Takashi (2008): Dynamically reconfigurable multi-display environment for CG contents. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 416. Available online
Oh, Young-Joon and Jung, Keechul (2008): Vision-based Korean Manual Alphabet recognition game for beginners. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 417. Available online
Watanave, Hidenori (2008): Contents oriented space. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 418. Available online
Haberman, Olivier, Pellerin, Romain and Haberman, Ugo (2008): When RFIDs meet artist's painting. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 419. Available online
Klompmaker, Florian and Reimann, Christian (2008): A service based framework for developing mobile, collaborative games. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 42-45. Available online
Andriamarozakaniaina, Tahiry, Gaildrat, Véronique and Pouget, Matthieu (2008): Process of indexing and querying for theatrical texts. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 420. Available online
Pan, Xiaobin, Rau, P. L. Patrick and Xie, Anping (2008): New abacus: a multi-channel interaction device. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 421. Available online
Khadraoui, Momouh and Hirsbrunner, Béat (2008): SMO (smart multimedia object) for distance education: learning via interactive digital TV - requirement and specification. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 422. Available online
Watts, Cody, Sharlin, Ehud and Woytiuk, Peter (2008): Exploring interpersonal touch in computer games. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 423. Available online
Yoshimoto, Hideki, Jo, Kazuhiro and Hori, Koichi (2008): Design of installation with interactive UAVs. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 424. Available online
Fujii, Tomoko, Nii, Hideaki, Tokiwa, Takuji, Sugimoto, Maki and Inami, Masahiko (2008): Motion capture system using single-track gray code. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 426. Available online
Ishiguro, Katsuya and Oshita, Masaki (2008): Real-time motion control by data gloves. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 427. Available online
Wang, Tsen (2008): The research of interactive new media on the application of product customization web interface design strategy: take Der-Horng Art Frame interactive online system for example. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 428. Available online
Kanebako, Junichi and Sekiguchi, Atsuhito (2008): Vibracion Cajon: a drumming interface that awakes a shared sense of identity. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 429. Available online
Pereira, Rui (2008): Tüist: transformable über interface for stardom. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 430. Available online
Matsumura, Seiichiro (2008): "Dip in the Wave": interactive sound installation controlled by the rope. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 431. Available online
Takagi, Ryohei, Kazato, Kosuke, Shugo, Suzuki and Okude, Naohito (2008): Space+a: participating audience on performance stage. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 432. Available online
Hori, Yukari, Iwabuchi, Masaki and Baba, Akira (2008): Real life is an odyssey: proposal for a videogame linked to reality. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 433. Available online
Schroyen, Jolien, Gabriëls, Kris, Luyten, Kris, Teunkens, Daniël, Robert, Karel, Coninx, Karin, Flerackers, Eddy and Manshoven, Elke (2008): Training social learning skills by collaborative mobile gaming in museums. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 46-49. Available online
Levisohn, Aaron and Pasquier, Philippe (2008): BeatBender: subsumption architecture for autonomous rhythm generation. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 51-58. Available online
Kapralos, Bill, Mekuz, Nathan, Kopinska, Agnieszka and Khattak, Saad (2008): Dimensionality reduced HRTFs: a comparative study. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 59-62. Available online
Settapat, Sittapong and Ohkura, Michiko (2008): An alpha-activity-based binaural beat sound entrainment system using arousal state model. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 63-66. Available online
Narumi, Takuji, Akagawa, Tomohiro, Seong, Young Ah and Hirose, Michitaka (2008): Absolute field: proposal for a re-configurable spatial structure. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 67-70. Available online
Pasquier, Philippe, Han, Eunjung, Kim, Kirak and Jung, Keechul (2008): Shadow agent: a new type of virtual agent. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 71-74. Available online
Fujimoto, Takeshi, Ishibashi, Yutaka and Sugawara, Shinji (2008): Networked penalty shootout with haptic media and video. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 76-82. Available online
Ploss, Alexander, Wichmann, Stefan, Glinka, Frank and Gorlatch, Sergei (2008): From a single- to multi-server online game: a Quake 3 case study using RTF. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 83-90. Available online
Leitner, Jakob, Haller, Michael, Yun, Kyungdahm, Woo, Woontack, Sugimoto, Maki and Inami, Masahiko (2008): IncreTable, a mixed reality tabletop game experience. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 9-16. Available online
Thawonmas, Ruck, Kashifuji, Yoshitaka and Chen, Kuan-Ta (2008): Detection of MMORPG bots based on behavior analysis. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 91-94. Available online
Palazzi, Claudio E., Roccetti, Marco, Ferretti, Stefano and Frizzoli, Salvatore (2008): How to let gamers play in infrastructure-based vehicular networks. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 95-98. Available online
Give us your opinion! Do you have any comments/additions that you would like other visitors to see?
The theory gives the answers, not the theorist.
-- Allen Newell
”
Eva Hornecker explains the evolving concept of Tangible Interaction.
Read Eva's insightful entry here..