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Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA


 
Time and place:

2010
Editors:
Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris
Conf. description:
ACM I3D is the leading-edge conference for real-time 3D computer graphics and human interaction. We invite you to submit papers across the entire range of topics in interactive 3D graphics.
Next conference:
is coming up
Mar21
21 Mar 2013 in Orlando, Florida, USA
Series:
ISBN:
978-1-60558-939-8
Publisher:
EDIT

References from this conference (2010)

The following articles are from "Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA":

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Articles

Gilet, Guillaume and Dischler, Jean-Michel (2010): Procedural texture particles. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. . Available online

p. 109-117

Hu, Wei, Dong, Zhao, Ihrke, Ivo, Grosch, Thorsten, Yuan, Guodong and Seidel, Hans-Peter (2010): Interactive volume caustics in single-scattering media. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. pp. 109-117. Available online

p. 119-125

Engelhardt, Thomas and Dachsbacher, Carsten (2010): Epipolar sampling for shadows and crepuscular rays in participating media with single scattering. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. pp. 119-125. Available online

p. 127-134

Lu, Jingwan, Sander, Pedro V. and Finkelstein, Adam (2010): Interactive painterly stylization of images, videos and 3D animations. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. pp. 127-134. Available online

p. 135-142

Baxter, William and Govindaraju, Naga K. (2010): Simple data-driven modeling of brushes. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. pp. 135-142. Available online

p. 143-150

Vergne, Romain, Pacanowski, Romain, Barla, Pascal, Granier, Xavier and Schlick, Christophe (2010): Radiance Scaling for versatile surface enhancement. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. pp. 143-150. Available online

p. 15-22

Cohen, Jonathan M., Tariq, Sarah and Green, Simon (2010): Interactive fluid-particle simulation using translating Eulerian grids. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. pp. 15-22. Available online

p. 151-156

Loos, Bradford James and Sloan, Peter-Pike J. (2010): Volumetric obscurance. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. pp. 151-156. Available online

p. 157-164

Enderton, Eric, Sintorn, Erik, Shirley, Peter and Luebke, David P. (2010): Stochastic transparency. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. pp. 157-164. Available online

p. 165-172

Jansen, Jon and Bavoil, Louis (2010): Fourier opacity mapping. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. pp. 165-172. Available online

p. 173-179

Chajdas, Matthäus G., Lefebvre, Sylvain and Stamminger, Marc (2010): Assisted texture assignment. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. pp. 173-179. Available online

p. 181-188

Olano, Marc and Baker, Dan (2010): LEAN mapping. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. pp. 181-188. Available online

p. 189-195

Habel, Ralf and Wimmer, Michael (2010): Efficient irradiance normal mapping. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. pp. 189-195. Available online

p. 23-30

Hasler, Nils, Thormählen, Thorsten, Rosenhahn, Bodo and Seidel, Hans-Peter (2010): Learning skeletons for shape and pose. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. pp. 23-30. Available online

p. 31-38

Miller, Christian, Arikan, Okan and Fussell, Don (2010): Frankenrigs: building character rigs from multiple sources. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. pp. 31-38. Available online

p. 39-46

Min, Jianyuan, Liu, Huajun and Chai, Jinxiang (2010): Synthesis and editing of personalized stylistic human motion. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. pp. 39-46. Available online

p. 47-54

Torchelsen, Rafael P., Scheidegger, Luiz F., Oliveira, Guilherme N., Bastos, Rui and Comba, João Luiz Dihl (2010): Real-time multi-agent path planning on arbitrary surfaces. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. pp. 47-54. Available online

p. 55-63

Laine, Samuli and Karras, Tero (2010): Efficient sparse voxel octrees. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. pp. 55-63. Available online

p. 65-73

Lindstrom, Peter and Cohen, Jonathan D. (2010): On-the-fly decompression and rendering of multiresolution terrain. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. pp. 65-73. Available online

p. 7-13

Tang, Min, Manocha, Dinesh and Tong, Ruofeng (2010): Fast continuous collision detection using deforming non-penetration filters. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. pp. 7-13. Available online

p. 75-82

Liu, Fang, Huang, Meng-Cheng, Liu, Xuehui and Wu, Enhua (2010): FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. pp. 75-82. Available online

p. 83-90

Cao, Thanh-Tung, Tang, Ke, Mohamed, Anis and Tan, Tiow Seng (2010): Parallel Banding Algorithm to compute exact distance transform with the GPU. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. pp. 83-90. Available online

p. 91-98

Herzog, Robert, Eisemann, Elmar, Myszkowski, Karol and Seidel, Hans-Peter (2010): Spatio-temporal upsampling on the GPU. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. pp. 91-98. Available online

p. 99-107

Kaplanyan, Anton and Dachsbacher, Carsten (2010): Cascaded light propagation volumes for real-time indirect illumination. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. pp. 99-107. Available online




 
 

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Mar 16

Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that's creativity.

-- Charles Mingus

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!