The following articles are from "Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work":
Bardram, Jakob E. and Hansen, Thomas Riisgaard (2004): The AWARE architecture: supporting context-mediated social awareness in mobile cooperation. In: Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work November 6-10, 2004, Chicago, Illinois, USA. pp. 192-201.
Tse, Edward, Histon, Jonathan, Scott, Stacey and Greenberg, Saul (2004): Avoiding Interference: How People Use Spatial Separation and Partitioning in SDG Workspaces. In: Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work November 6-10, 2004, Chicago, Illinois, USA. pp. 252-261. Available online
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Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.
-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996
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Eva Hornecker explains the evolving concept of Tangible Interaction.
Read Eva's insightful entry here..