The following articles are from "Proceedings of DiGRA 2007 Conference: Situated Play":
Lankoski, Petri and Björk, Staffan (2007): Gameplay design patterns for believable non-player characters. In: Akira, Baba (ed.) Proceedings of DiGRA 2007 Conference: Situated Play September 24-28, 2007, Tokyo, Japan. pp. 416-423. Available online
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More and more we're being asked to live with technology that is technically reliable, because it was created to fit our knowledge of the physical world, but that is so complex or so counterintuitive that it's actually unusable by most human beings.
-- Kim Vicente, The Human Factor, p. 17.
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Eva Hornecker explains the evolving concept of Tangible Interaction.
Read Eva's insightful entry here..