The following articles are from "Proceedings of 6th International Conference on Methods and Techniques in Behavioral Research Measuring Behavior 2008":
Haesen, Mieke, Raymaekers, Chris and Coninx, Karin (2008): Evaluating a location-based mobile game in early stages of the development. In: Proceedings of 6th International Conference on Methods and Techniques in Behavioral Research Measuring Behavior 2008 August 26-29, 2008, Maastricht, The Netherlands. pp. 113-114.
Coninx, Karin, Raymaekers, Chris, Boeck, Joan De, Weyer, Tom De, Alders, Geert, Gijbels, Domien, Eijnde, Bert Op't and Feys, Peter (2008): Using the Phantom Device for Rehabilition of the Arm in MS Patients: a Case Study. In: Proceedings of 6th International Conference on Methods and Techniques in Behavioral Research Measuring Behavior 2008 August 26-29, 2008, Maastricht, The Netherlands. pp. 148-149.
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Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.
-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996
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Eva Hornecker explains the evolving concept of Tangible Interaction.
Read Eva's insightful entry here..