Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that's creativity.
-- Charles Mingus
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The following articles are from "HCI International 2007":
Verpoorten, Kristof, Luyten, Kris and Coninx, Karin (2007): Task-based Prediction of Interaction Patterns for Ambient Intelligent Environments. In: Schuler, D. (ed.) HCI International 2007 July 22-27, 2007, Beijing, China. pp. 1216-1225.
Gonzalez, Victor M., Castro, Luis A. and Kraemer, Kenneth L. (2007): Habitat Computing: Towards the Creation of Tech-Enabled Mexican Neighborhoods. In: Schuler, D. (ed.) HCI International 2007 July 22-27, 2007, Beijing, China. pp. 342-351. Available online
Göktürk, Mehmet and Çetin, Görkem (2007): Out of Box Experience Issues of Free and Open Source Software. In: Schuler, D. (ed.) HCI International 2007 July 22-27, 2007, Beijing, China. pp. 774-783.
Vanacken, Davy, Raymaekers, Chris, Luyten, Kris and Coninx, Karin (2007): Focus+Roles: Socio-Organizational Conflict Resolution in Collaborative User Interfaces. In: Schuler, D. (ed.) HCI International 2007 July 22-27, 2007, Beijing, China. pp. 788-796.
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Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that's creativity.
-- Charles Mingus
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !