Publication statistics

Pub. period:1998-2012
Pub. count:11
Number of co-authors:29



Co-authors

Number of publications with 3 favourite co-authors:

William Ribarsky:8
Larry F. Hodges:5
Remco Chang:2

 

 

Productive colleagues

Zachary Wartell's 3 most productive colleagues in number of publications:

Larry F. Hodges:54
Thad Starner:48
William Ribarsky:35
 
 
 
May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

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Zachary Wartell

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Publications by Zachary Wartell (bibliography)

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2012
 
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Cho, Isaac, Dou, Wenwen, Wartell, Zachary, Ribarsky, William and Wang, Xiaoyu (2012): Evaluating depth perception of volumetric data in semi-immersive VR. In: Proceedings of the 2012 International Conference on Advanced Visual Interfaces 2012. pp. 266-269.

Displays supporting stereoscopy and head-coupled motion parallax can enhance human perception of complex 3D datasets. This has been studied extensively for datasets containing 3D surfaces and 3D networks but less for so volumetric data. Volumetric data is characterized by a heavy presence of transparency, occlusion and highly ambiguous spatial structure. There are many different rendering and visualization algorithms and interactive techniques that enhance perception of volume data and these techniques' effectiveness have been evaluated. However, the effect of VR displays on perception of volume data is less well studied. Therefore, we conduct two experiments on how various display conditions affect a participant's depth perception accuracy of a volumetric dataset. A demographic pre-questionnaire also allows us to separate the accuracy differences between participants with more and less experience with 3D games and VR. Our results show an overall benefit for stereo with head-tracking for enhancing perception of depth in volumetric data. Our study also suggests that familiarity with 3D games and VR type technology affects the users'ability to perceive such data and affects the accuracy boost due to VR displays.

© All rights reserved Cho et al. and/or ACM Press

2010
 
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Suma, Evan A., Clark, Seth, Finkelstein, Samantha L. and Wartell, Zachary (2010): Exploiting change blindness to expand walkable space in a virtual environment. In: Lok, Benjamin, Klinker, Gudrun and Nakatsu, Ryohei (eds.) IEEE Virtual Reality Conference, VR 2010 March 20-24, 2010, Waltham, Massachusetts, USA. pp. 305-306.

2008
 
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Butkiewicz, Thomas, Chang, Remco, Wartell, Zachary and Ribarsky, William (2008): Visual Analysis and Semantic Exploration of Urban LIDAR Change Detection. In Comput. Graph. Forum, 27 (3) pp. 903-910.

 
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Chang, Remco, Butkiewicz, Thomas, Ziemkiewicz, Caroline, Wartell, Zachary, Pollard, Nancy S. and Ribarsky, William (2008): Legible Simplification of Textured Urban Models. In IEEE Computer Graphics and Applications, 28 (3) pp. 27-36.

2007
 
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Ulinski, Amy Catherine, Wartell, Zachary and Hodges, Larry F. (2007): Bimanual task division preferences for volume selection. In: Majumder, Aditi, Hodges, Larry F., Cohen-Or, Daniel and Spencer, Stephen N. (eds.) VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 5-7, 2007, Newport Beach, California, USA. pp. 217-218.

2003
 
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Wartell, Zachary, Kang, Eunjung, Wasilewski, Tony, Ribarsky, William and Faust, Nickolas (2003): Rendering Vector Data over Global, Multiresolution 3D Terrain. In: VisSym 2003 - Symposium on Visualization May 26-28, 2003, Grenoble, France. .

2001
 
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Wartell, Zachary, Hodges, Larry F. and Ribarsky, William (2001): Characterizing Image Fusion Techniques in Stereoscopic HTDs. In: Graphics Interface 2001 June 7-9, 2001, Ottawa, Ontario, Canada. pp. 223-232.

2000
 
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Leibe, Bastian, Starner, Thad, Ribarsky, William, Wartell, Zachary, Krum, David M., Singletary, Brad and Hodges, Larry F. (2000): The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments. In: VR 2000 2000. pp. 13-20.

 
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Leibe, Bastian, Starner, Thad, Ribarsky, William, Wartell, Zachary, Krum, David M., Weeks, Justin, Singletary, Brad and Hodges, Larry F. (2000): Toward Spontaneous Interaction with the Perceptive Workbench. In IEEE Computer Graphics and Applications, 20 (6) pp. 54-65.

1999
 
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Wartell, Zachary, Ribarsky, William and Hodges, Larry F. (1999): Third-Person Navigation of Whole-Planet Terrain in a Head-tracked Stereoscopic Environment. In: VR 1999 1999. pp. 141-.

1998
 
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Durbin, Jim, II, J. Edward Swan, Colbert, Brad, Crowe, John, King, Rob, King, Tony, Scannell, Christopher, Wartell, Zachary and Welsh, Terry (1998): Battlefield visualization on the responsive workbench. In: IEEE Visualization 1998 1998. pp. 463-466.

 
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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/zachary_wartell.html

Publication statistics

Pub. period:1998-2012
Pub. count:11
Number of co-authors:29



Co-authors

Number of publications with 3 favourite co-authors:

William Ribarsky:8
Larry F. Hodges:5
Remco Chang:2

 

 

Productive colleagues

Zachary Wartell's 3 most productive colleagues in number of publications:

Larry F. Hodges:54
Thad Starner:48
William Ribarsky:35
 
 
 
May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!