Yvonne de Kort

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Publications by Yvonne de Kort (bibliography)

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» 2008 «

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Gajadhar, Brian, Kort, Yvonne de and IJsselsteijn, Wijnand (2008): Influence of social setting on player experience of digital games. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 3099-3104. Available online

Recent studies have indicated that playing games against other people is more fun and more exciting than playing alone. The current study aims to further explore the influence of social setting on player experience in digital games; in particular, it sets out to test the level of social presence of the co-player as a determinant of player experience. Dependent variables include a comprehensive self-report measure of player experience (the GEQ) and state aggression. The first results demonstrate significant differences in playing against a computer, a mediated other, or a co-located other on player experience in terms of positive affect, competence, tension and hostility.

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Stapel, Janny C., Kort, Yvonne de and IJsselsteijn, Wijnand A. (2008): Sharing places: testing psychological effects of location cueing frequency and explicit vs. inferred closeness. In: Hofte, G. Henri ter, Mulder, Ingrid and Ruyter, Boris E. R. de (eds.) Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services - Mobile HCI 2008 September 2-5, 2008, Amsterdam, the Netherlands. pp. 399-402. Available online

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IJsselsteijn, Wijnand A., Oosting, Willem, Vogels, Ingrid M. L. C., Kort, Yvonne de and Loenen, Evert van (2008): A Room with a Cue: The Efficacy of Movement Parallax, Occlusion, and Blur in Creating a Virtual Window. In Presence: Teleoperators and Virtual Environments, 17 (3) pp. 269-282

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Bakker, Saskia, Markopoulos, Panos and Kort, Yvonne de (2008): OPOS: an observation scheme for evaluating head-up play. In: Proceedings of the Fifth Nordic Conference on Human-Computer Interaction 2008. pp. 33-42. Available online

The concept of Head-Up Games [18] advocates that pervasive games of the future should be designed to evoke play patterns akin to those of traditional outdoor games. This tenet, while appealing, is ill defined without a clear description of these behaviors. Below we introduce OPOS, an observation scheme that can be used to evaluate Head-Up Games and, more generally, outdoor pervasive games intended for children. The observation scheme has been evaluated through its application in observing play with traditional outdoor games and a purpose made Head-Up Game. The study involved 24 children of 10-11 years old; it was found that the proposed observation scheme is objective and reliable, helping evaluators compare pervasive games regarding the play behaviors they provoke.

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Kort, Yvonne de and IJsselsteijn, Wijnand A. (2008): People, places, and play: player experience in a socio-spatial context. In Computers in Entertainment, 6 (2)

» 2007 «

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Kort, Yvonne de, IJsselsteijn, Wijnand, Midden, Cees, Eggen, Berry and Fogg, B.J. (eds.) Proceedings of the Second International Conference on Persuasive Technology - PERSUASIVE 2007 April 26-27, 2007, Palo Alto, CA, USA.

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Westerink, Joyce H. D. M., Jager, Marko de, Bonants, Ronald, Bruinink, Marijn, Herk, Jan van, Kort, Yvonne de, IJsselsteijn, Wijnand and Smulders, Fren (2007): Motivation in Home Fitnessing: Effects of Immersion and Movement. In: Jacko, Julie A. (ed.) HCI International 2007 - 12th International Conference - Part IV 2007. pp. 544-548. Available online

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Kort, Yvonne de, IJsselsteijn, Wijnand, Midden, Cees J. H., Eggen, Berry and Fogg, B. J. (eds.) PERSUASIVE 2007 - Persuasive Technology, Second International Conference on Persuasive Technology April 26-27, 2007, Palo Alto, CA, USA.

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IJsselsteijn, Wijnand, Nap, Henk Herman, Kort, Yvonne de and Poels, Karolien (2007): Digital game design for elderly users. In: Proceedings of the 2007 Conference on Future Play 2007. pp. 17-22. Available online

The current paper reviews and discusses digital game design for elderly users. The aim of the paper is to look beyond the traditional perspective of usability requirements imposed by age-related functional limitations, towards the design opportunities that exist to create digital games that will offer engaging content combined with an interface that seniors can easily and pleasurably use.

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Poels, Karolien, Kort, Yvonne de and IJsselsteijn, Wijnand (2007): "It is always a lot of fun!": exploring dimensions of digital game experience using focus group methodology. In: Proceedings of the 2007 Conference on Future Play 2007. pp. 83-89. Available online

This paper focuses on digital game experience: the feelings and experiences people have when they play digital games. Digital game experience is not a one-dimensional concept. Great variety exists in game genres and game players, and game experiences will differ accordingly. To date, game experience is studied in a rather fragmented way. As such, the field still lacks a common vocabulary and a shared taxonomy of the different dimensions of game experience. In this paper we describe a focus group study and present a tentative, but comprehensive categorisation of game experience. Focus groups with various types of gamers were organised to capture a full first-hand account of game experiences and second, findings were discussed in an expert meeting in which empirical findings were consolidated with existing theoretical findings. The categorisation bears relevance for both game theorists and game developers wanting to get to the heart of digital game experience.

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» 2006 «

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IJsselsteijn, Wijnand, Kort, Yvonne de, Midden, Cees, Eggen, Berry and Hoven, Elise van den (eds.) Proceedings of the First International Conference on Persuasive Technology for Human Well-Being - PERSUASIVE 2006 May 18-19, 2006, Eindhoven, The Netherlands.

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IJsselsteijn, Wijnand, Kort, Yvonne de and Haans, Antal (2006): Is This My Hand I See Before Me? The Rubber Hand Illusion in Reality, Virtual Reality, and Mixed Reality. In Presence: Teleoperators and Virtual Environments, 15 (4) pp. 455-464

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IJsselsteijn, Wijnand, Kort, Yvonne de, Westerink, Joyce H. D. M., Jager, Marko de and Bonants, Ronald (2006): Virtual Fitness: Stimulating Exercise Behavior through Media Technology. In Presence: Teleoperators and Virtual Environments, 15 (6) pp. 688-698

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IJsselsteijn, Wijnand, Kort, Yvonne de, Midden, Cees J. H., Eggen, Berry and Hoven, Elise van den (eds.) PERSUASIVE 2006 - Persuasive Technology, First International Conference on Persuasive Technology for Human Well-Being May 18-19, 2006, Eindhoven, The Netherlands.

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Eyck, Anke, Geerlings, Kelvin, Karimova, Dina, Meerbeek, Bernt, Wang, Lu, IJsselsteijn, Wijnand, Kort, Yvonne de, Roersma, Michiel and Westerink, Joyce H. D. M. (2006): Effect of a Virtual Coach on Athletes' Motivation. In: IJsselsteijn, Wijnand, Kort, Yvonne de, Midden, Cees J. H., Eggen, Berry and Hoven, Elise van den (eds.) PERSUASIVE 2006 - Persuasive Technology, First International Conference on Persuasive Technology for Human Well-Being May 18-19, 2006, Eindhoven, The Netherlands. pp. 158-161. Available online

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IJsselsteijn, Wijnand, Kort, Yvonne de, Midden, Cees J. H., Eggen, Berry and Hoven, Elise van den (2006): Persuasive Technology for Human Well-Being: Setting the Scene. In: IJsselsteijn, Wijnand, Kort, Yvonne de, Midden, Cees J. H., Eggen, Berry and Hoven, Elise van den (eds.) PERSUASIVE 2006 - Persuasive Technology, First International Conference on Persuasive Technology for Human Well-Being May 18-19, 2006, Eindhoven, The Netherlands. pp. 1-5. Available online

» 2003 «

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Kort, Yvonne de, IJsselsteijn, Wijnand A., Kooijman, Jolien and Schuurmans, Yvon (2003): Virtual Laboratories: Comparability of Real and Virtual Environments for Environmental Psychology. In Presence: Teleoperators and Virtual Environments, 12 (4) pp. 360-373

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Changes to this page (author)

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Publication statistics

Publication period:2003-2008
Publication count:17
Number of co-authors:32



Productive colleagues

Yvonne de Kort's 3 most productive colleagues in number of publications:

Panos Markopoulos:66
Elise van den Hoven:21
Berry Eggen:20


Collaboration count

Number of publications with 3 favourite co-authors:

Wijnand IJsselsteijn:12
Berry Eggen:5
Wijnand A. IJsselsteijn:4

 

Other options

Learn more about Yvonne de Kort:
- Google Scholar
- ACM
- CSB

Mar 19

As a rule, software systems do not work well until they have been used, and have failed repeatedly, in real applications.

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