Publication statistics

Pub. period:2002-2012
Pub. count:14
Number of co-authors:23



Co-authors

Number of publications with 3 favourite co-authors:

Yoshifumi Kitamura:14
Fumio Kishino:11
Kazuki Takashima:4

 

 

Productive colleagues

Yuichi Itoh's 3 most productive colleagues in number of publications:

Carl Gutwin:116
Yoshifumi Kitamura:48
Sriram Subramanian:46
 
 
 
Jul 12

To design an easy-to-use interface, pay attention to what users do, not what they say. Self-reported claims are unreliable, as are user speculations about future behavior.

-- Jakob Nielsen

 
 

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Yuichi Itoh

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Publications by Yuichi Itoh (bibliography)

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2012
 
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Takashima, Kazuki, Fujita, Kazuyuki, Itoh, Yuichi and Kitamura, Yoshifumi (2012): Elastic scroll for multi-focus interactions. In: Adjunct Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012. pp. 19-20.

This paper proposes a novel and efficient multi-focus scroll interface that consists of a two-step operation using a con-tents distortion technique. The displayed content can be handled just like an elastic material that can be shrunk and stretched by a user's fingers. In the first operation, the user's dragging temporarily shows the results of the viewport transition of the scroll by elastically distorting the content. This operation allows the user to see both the newly obtained and the original focus on the viewport. Then, three types of simple gestures can be used to perform the second operation such as scrolling, restoring and zooming out to get the demanded focus (or foci).

© All rights reserved Takashima et al. and/or ACM Press

2011
 
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Nakajima, Kosuke, Itoh, Yuichi, Tsukitani, Takayuki, Fujita, Kazuyuki, Takashima, Kazuki, Kitamura, Yoshifumi and Kishino, Fumio (2011): FuSA touch display: a furry and scalable multi-touch display. In: Proceedings of the 2011 ACM International Conference on Interactive Tabletops and Surfaces 2011. pp. 35-44.

We propose a furry and scalable multi-touch display called the "FuSA2 Touch Display." The furry type of tactile sensation of this surface affords various interactions such as stroking or clawing. The system utilizes plastic fiber optic bundles to realize a furry-type texture. The system can show visual feedback by projection and detects multi-touch input using a diffused illumination technique. We employed the optical feature of plastic fiber optics to integrate the input and output systems into such a simple configuration that the display becomes scalable. We implemented a 24-inch display, evaluated the visual feedback and touch detection features, and found that our implemented display encourages users to interact with it in various actions.

© All rights reserved Nakajima et al. and/or ACM Press

 
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Nakajima, Kosuke, Itoh, Yuichi, Tsukitani, Takayuki, Fujita, Kazuyuki, Takashima, Kazuki, Kitamura, Yoshifumi and Kishino, Fumio (2011): FuSA2 touch display. In: Proceedings of the 2011 ACM International Conference on Interactive Tabletops and Surfaces 2011. p. D5.

2010
 
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Fujita, Kazuyuki, Itoh, Yuichi, Takashima, Kazuki, Kitamura, Yoshifumi, Tsukitani, Takayuki and Kishino, Fumio (2010): Anchored navigation: coupling panning operation with zooming and tilting based on the anchor point on a map. In: Proceedings of the 2010 Conference on Graphics Interface 2010. pp. 233-240.

We propose two novel map navigation techniques, called Anchored Zoom (AZ) and Anchored Zoom and Tilt (AZT). In these techniques, the zooming and tilting of a virtual camera are automatically coupled with users' panning displacements so that the anchor point determined by users always remains in a viewport. This allows users to manipulate a viewport without mode-switching among pan, zoom, and tilt while maintaining a sense of distance and direction from the anchor point. We conducted an experiment to evaluate AZ and AZT and compare them with Pan&Zoom (PZ) [17] and Speed-dependent Automatic Zooming (SDAZ) [10] in off-screen target acquisition tasks and spatial recognition tests. Results showed that our proposed techniques were more effective than those of competitors in reducing time to reach off-screen objects while maintaining users' sense of distance and direction as well as PZ.

© All rights reserved Fujita et al. and/or their publisher

2009
 
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Maekawa, Takuya, Itoh, Yuichi, Kawai, Norifumi, Kitamura, Yoshifumi and Kishino, Fumio (2009): MADO interface: a window like a tangible user interface to look into the virtual world. In: Villar, Nicolas, Izadi, Shahram, Fraser, Mike and Benford, Steve (eds.) TEI 2009 - Proceedings of the 3rd International Conference on Tangible and Embedded Interaction February 16-18, 2009, Cambridge, UK. pp. 175-180.

2008
 
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Sakurai, Satoshi, Itoh, Yuichi, Kitamura, Yoshifumi, Nacenta, Miguel A., Yamaguchi, Tokuo, Subramanian, Sriram and Kishino, Fumio (2008): A Middleware for Seamless Use of Multiple Displays. In: Graham, T. C. Nicholas and Palanque, Philippe A. (eds.) DSV-IS 2008 - Interactive Systems. Design, Specification, and Verification, 15th International Workshop July 16-18, 2008, Kingston, Canada. pp. 252-266.

 
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Sakurai, Satoshi, Yamaguchi, Tokuo, Kitamura, Yoshifumi, Itoh, Yuichi, Fukazawa, Ryo, Kishino, Fumio, Nacenta, Miguel A. and Subramanian, Sriram (2008): M3: multi-modal interface in multi-display environment for multi-users. In: ACM SIGGRAPH ASIA artgallery emerging technologies 2008, Singapore. p. 45.

2007
 
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Nacenta, Miguel A., Sakurai, Satoshi, Yamaguchi, Tokuo, Miki, Yohei, Itoh, Yuichi, Kitamura, Yoshifumi, Subramanian, Sriram and Gutwin, Carl (2007): E-conic: a perspective-aware interface for multi-display environments. In: Proceedings of the ACM Symposium on User Interface Software and Technology October 7-10, 2007, Newport, Rhode Island, USA. pp. 279-288.

Multi-display environments compose displays that can be at different locations from and different angles to the user; as a result, it can become very difficult to manage windows, read text, and manipulate objects. We investigate the idea of perspective as a way to solve these problems in multi-display environments. We first identify basic display and control factors that are affected by perspective, such as visibility, fracture, and sharing. We then present the design and implementation of E-conic, a multi-display multi-user environment that uses location data about displays and users to dynamically correct perspective. We carried out a controlled experiment to test the benefits of perspective correction in basic interaction tasks like targeting, steering, aligning, pattern-matching and reading. Our results show that perspective correction significantly and substantially improves user performance in all these tasks.

© All rights reserved Nacenta et al. and/or ACM Press

2004
 
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Watanabe, Ryoichi, Itoh, Yuichi, Asai, Masatsugu, Kitamura, Yoshifumi, Kishino, Fumio and Kikuchi, Hideo (2004): The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 173-180.

 
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Sharlin, Ehud, Watson, Benjamin, Kitamura, Yoshifumi, Kishino, Fumio and Itoh, Yuichi (2004): On tangible user interfaces, humans and spatiality. In Personal and Ubiquitous Computing, 8 (5) pp. 338-346.

 
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Ichida, Hiroyasu, Itoh, Yuichi, Kitamura, Yoshifumi and Kishino, Fumio (2004): Interactive retrieval of 3D shape models using physical objects. In: Schulzrinne, Henning, Dimitrova, Nevenka, Sasse, Martina Angela, Moon, Sue B. and Lienhart, Rainer (eds.) Proceedings of the 12th ACM International Conference on Multimedia October 10-16, 2004, New York, NY, USA. pp. 692-699.

 
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Watanabe, Ryoichi, Itoh, Yuichi, Asai, Masatsugu, Kitamura, Yoshifumi, Kishino, Fumio and Kikuchi, Hideo (2004): The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface. In Computers in Entertainment, 2 (4) p. 15.

 
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Ichida, Hiroyasu, Itoh, Yuichi, Kitamura, Yoshifumi and Kishino, Fumio (2004): Interactive Retrieval of 3D Virtual Shapes using Physical Objects. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. pp. 231-232.

2002
 
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Sharlin, Ehud, Itoh, Yuichi, Watson, Benjamin, Kitamura, Yoshifumi, Sutphen, Steve and Liu, Lili (2002): Cognitive cubes: a tangible user interface for cognitive assessment. In: Terveen, Loren (ed.) Proceedings of the ACM CHI 2002 Conference on Human Factors in Computing Systems Conference April 20-25, 2002, Minneapolis, Minnesota. pp. 347-354.

 
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Changes to this page (author)

23 Nov 2012: Modified
04 Apr 2012: Modified
04 Apr 2012: Modified
29 Apr 2011: Modified
16 Jan 2011: Modified
18 Jan 2010: Added
20 Jul 2009: Modified
20 Jul 2009: Modified
17 Jun 2009: Modified
01 Jun 2009: Modified
31 May 2009: Modified
30 May 2009: Modified
12 May 2008: Modified
06 Nov 2007: Added
28 Apr 2003: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/yuichi_itoh.html

Publication statistics

Pub. period:2002-2012
Pub. count:14
Number of co-authors:23



Co-authors

Number of publications with 3 favourite co-authors:

Yoshifumi Kitamura:14
Fumio Kishino:11
Kazuki Takashima:4

 

 

Productive colleagues

Yuichi Itoh's 3 most productive colleagues in number of publications:

Carl Gutwin:116
Yoshifumi Kitamura:48
Sriram Subramanian:46
 
 
 
Jul 12

To design an easy-to-use interface, pay attention to what users do, not what they say. Self-reported claims are unreliable, as are user speculations about future behavior.

-- Jakob Nielsen

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!