Publication statistics

Pub. period:2003-2011
Pub. count:12
Number of co-authors:34



Co-authors

Number of publications with 3 favourite co-authors:

Adrian David Cheok:8
ZhiYing Zhou:4
Wei Liu:4

 

 

Productive colleagues

Yu Li's 3 most productive colleagues in number of publications:

Adrian David Cheok:76
Hirokazu Kato:31
Wei Liu:20
 
 
 

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Yu Li

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Publications by Yu Li (bibliography)

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2011
 
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Yan, Rui, Kong, Liang, Li, Yu, Zhang, Yan and Li, Xiaoming (2011): A finegrained digestion of news webpages through Event Snippet Extraction. In: Proceedings of the 2011 International Conference on the World Wide Web 2011. pp. 157-158.

We describe a framework to digest news webpages in finer granularity: to extract event snippets from contexts. "Events" are atomic text snippets and a news article is constituted by more than one event snippet. Event Snippet Extraction (ESE) aims to mine these snippets out. The problem is important because its solutions may be applied to many information mining and retrieval tasks. The challenge is to exploit rich features to detect snippet boundaries, including various semantic, syntactic and visual features. We run experiments to present the effectiveness of our approaches.

© All rights reserved Yan et al. and/or ACM Press

2009
 
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Che, Haiying, Li, Yu, Oberweis, Andreas and Stucky, Wolffried (2009): Web Service Composition Based on XML Nets. In: HICSS 2009 - 42st Hawaii International International Conference on Systems Science 5-8 January, 2009, Waikoloa, Big Island, HI, USA. pp. 1-10.

2006
 
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Liu, Yue, Wang, Yongtian, Li, Yu, Lei, Jinchao and Lin, Liang (2006): Key Issues for AR-Based Digital Reconstruction of Yuanmingyuan Garden. In Presence: Teleoperators and Virtual Environments, 15 (3) pp. 336-340.

2005
 
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Qui, Tran Cong Thien, Nguyen, Ta Huynh Duy, Mallawaarachchi, Asitha, Xu, Ke, Liu, Wei, Lee, Shang Ping, Zhou, Zhi Ying, Teo, Sze Lee, Teo, Hui Siang, Thang, Le Nam, Li, Yu and Cheok, Adrian David (2005): Magic land: live 3D human capture mixed reality interactive system. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 1142-1143.

"Magic Land" is a cross-section of art and technology. It not only demonstrates the latest advances in human-computer interaction and human-human communication: mixed reality, tangible interaction, and 3D-live human capture technology; but also defines new approaches of dealing with live mixed reality content for artists of any discipline. In this system, the user is captured by cameras from many angles and her live 3D avatar is created to be confronted with 3D computer-generated virtual animations. The avatars and virtual objects can interact with each other in a virtual scenery in the mixed reality context; and users can tangibly interact with these characters using their own hands.

© All rights reserved Qui et al. and/or ACM Press

 
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Zhou, ZhiYing, Cheok, Adrian David, Li, Yu and Kato, Hirokazu (2005): Magic cubes for social and physical family entertainment. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 1156-1157.

Physical and social interactions are constrained,and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing the computer storytelling, doll 's house,and board game back into reality so that the children can interact socially and physically as what we did in the old days. Magic Cubes are novel augmented reality systems that explore to use cubes to interact with three dimensional virtual fantasy world. Magic Cubes encourage discussion, idea exchange, collaboration, social and physical interactions among families.

© All rights reserved Zhou et al. and/or ACM Press

 
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Li, Yu, Zuo, Meiyun and Yang, Bo (2005): Analysis and design of e-supermarket shopping recommender system. In: Li, Qi and Liang, Ting-Peng (eds.) Proceedings of the 7th International Conference on Electronic Commerce - ICEC 2005 August 15-17, 2005, Xian, China. pp. 777-779.

2004
 
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Zhou, ZhiYing, Cheok, Adrian David, Pan, JiunHorng and Li, Yu (2004): An interactive 3D exploration narrative interface for storytelling. In: Proceedings of ACM IDC04: Interaction Design and Children 2004. pp. 155-156.

Storytelling is an effective and important educational means for children. With the augmented reality (AR) technology, storytelling becomes more and more interactive and intuitive in the sense of human computer interaction. Although AR technology is not new, it's potential in education is just beginning to be explored. In this paper, we present a 3D mixed media story cube which uses a foldable cube as the tangible and interactive storytelling interface. Here, we embed both the concept of AR and the concept of tangible interaction. Multiple modalities including speech, 3D audio, 3D graphics and touch are used to provide the user (especially children) with multi-sensory experiences in the process of storytelling. Our research explores a new interface for children education.

© All rights reserved Zhou et al. and/or ACM Press

 
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Zhou, ZhiYing, Cheok, Adrian David, Pan, Jiun Horng and Li, Yu (2004): Magic Story Cube: an interactive tangible interface for storytelling. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 364-365.

 
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Zhou, ZhiYing, Cheok, Adrian David, Chan, Tingting and Li, Yu (2004): Jumanji Singapore: an interactive 3D board game turning hollywood fantasy into reality. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 362-363.

 
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Cheok, Adrian David, Goh, Kok Hwee, Liu, Wei, Farbiz, Farzam, Teo, Sze Lee, Teo, Hui Siang, Lee, Shang Ping, Li, Yu, Fong, Siew Wan and Yang, Xubo (2004): Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 360-361.

 
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Cheok, Adrian David, Goh, Kok Hwee, Liu, Wei, Farbiz, Farzam, Fong, Siew Wan, Teo, Sze Lee, Li, Yu and Yang, Xubo (2004): Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing. In Personal and Ubiquitous Computing, 8 (2) pp. 71-81.

2003
 
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Cheok, Adrian David, Wan, Fong Siew, Goh, Kok Hwee, Yang, Xubo, Liu, Wei, Farbiz, Farzam and Li, Yu (2003): Human Pacman: A Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction over a Wide Outdoor Area. In: Chittaro, Luca (ed.) Human-Computer Interaction with Mobile Devices and Services - 5th International Symposium - Mobile HCI 2003 September 8-11, 2003, Udine, Italy. pp. 209-223.

 
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Changes to this page (author)

18 Apr 2011: Modified
13 Jun 2009: Modified
01 Jun 2009: Modified
31 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
29 May 2009: Modified
29 Jun 2007: Modified
29 Jun 2007: Modified
23 Jun 2007: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/yu_li.html

Publication statistics

Pub. period:2003-2011
Pub. count:12
Number of co-authors:34



Co-authors

Number of publications with 3 favourite co-authors:

Adrian David Cheok:8
ZhiYing Zhou:4
Wei Liu:4

 

 

Productive colleagues

Yu Li's 3 most productive colleagues in number of publications:

Adrian David Cheok:76
Hirokazu Kato:31
Wei Liu:20
 
 
 

Upcoming Courses

go to course
User-Centred Design - Module 3
73% booked. Starts in 22 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading