Publication statistics

Pub. period:2006-2010
Pub. count:7
Number of co-authors:12



Co-authors

Number of publications with 3 favourite co-authors:

Kiran Pal Sagoo:3
Juyoun Lee:2
Banghun Chun:1

 

 

Productive colleagues

Youngho Rhee's 3 most productive colleagues in number of publications:

Amy Chung:4
Kiran Pal Sagoo:3
Juyoun Lee:2
 
 
 
May 23

Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.

-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")

 
 

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Youngho Rhee

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Publications by Youngho Rhee (bibliography)

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2010
 
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Rhee, Youngho, Lee, Juyoun and Chang, IlKu (2010): Designing Mobile Social Networking Service Through UCD Process: LifeDiary. In International Journal of Human-Computer Interaction, 26 (11) pp. 1052-1076.

Socialization is one of the basic human needs that has been capitalized on by various industries. The main features of socialization include content sharing and people networking. These features from web service have been expanded to mobile devices and provide users the same experience in the context of these devices. However, most of the mobile web services merely push data to the mobile device and do not fully utilize the nature of mobility itself. The present article argues that these mobile web services presented to customers do not match the users' expectation due to a lack of interactivity between mobile and web. The present study uses a user-centered design process to better understand social network users' needs and pattern of device usage within this service. Through this process, the main concept of the service is initially to be decided and followed by personas and functions. Then, the role of each device is set by analyzing users' expectation around each device. Finally, a design prototype is proposed and its quality is estimated by conducting usability evaluation. As a result, the present study illustrates the differences among traditional mobile social networking services and shows how mobile phones may improve the traditional social network service experience while interacting with websites and PCs.

© All rights reserved Rhee et al. and/or Lawrence Erlbaum Associates

2009
 
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Rhee, Youngho and Lee, Juyeon (2009): A model of mobile community: designing user interfaces to support group interaction. In Interactions, 16 (6) pp. 46-51.

2008
 
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Rhee, Youngho, Chun, Banghun and Lee, Eun Jung (2008): Mobile LifeDiaryTM: True Life Management Service. In: Proceedings of the HCI08 Conference on People and Computers XXII 2008. pp. 231-235.

Recently, mobile devices penetrate people's everyday life and become personalized necessaries of human's life. Therefore, people, today, always carry mobile device anytime and anywhere. Given the current lifestyle, the present paper believes that mobile device evolves to personal life recorder for caching everyday life. The LifeDiary creates daily activity automatically in a time line and allow to share their memories through online. In addition, p.c. client encourages users to generate their contents simply given simple template. Mobile LifeDiary encourages users to create, synchronize, and share their everyday life.

© All rights reserved Rhee et al. and/or their publisher

2007
 
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Rhee, Youngho, Sjim, Jennifer, Kim, Junghun and Chung, Amy (2007): Create, sync, share: the role of mobile device on social entity. In: Cheok, Adrian David and Chittaro, Luca (eds.) Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services - Mobile HCI 2007 September 9-12, 2007, Singapore. pp. 452-456.

 
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Rhee, Youngho, Sagoo, Kiran Pal, Lee, Jayoun, Lee, Juyoun, Kim, Doekwon and Seo, Youngwan (2007): Media Sharing and Collaboration Within Mobile Community: Self Expression and Socialization. In: Smith, Michael J. and Salvendy, Gavriel (eds.) Symposium on Human Interface 2007 - Part II July 22-27, 2007, Beijing, China. pp. 137-146.

2006
 
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Sagoo, Kiran Pal and Rhee, Youngho (2006): Real-time spatial socializing through mobile device. In: Proceedings of 8th conference on Human-computer interaction with mobile devices and services 2006. pp. 267-268.

There has been an unprecedented increase in availability of real-time streaming services on today's mobile devices, for example: Satellite/GPRS radio, Digital media broadcast (DMB TV). Yet the majority of the services available today fail to provide dynamic social experience as compared to the PC/real-world environment, especially socializing in terms of common interests such as real-time music/video/news etc. Such real-time common interest acts like a fuel for dialogue exchange&social interaction. The presence&availability of real-time mobile services gives us opportunity to realize above concept while the user is on the move. Geographica is a combination of application software&services for mobile device that stimulate users to locate other potential users who share same interests (ex: radio, DMB etc) in real-time&locate, socialize through map interface either locally or globally. We have attempted to create a new user interface&experience focusing on user's unmet need of socializing through real-time content while on the move.

© All rights reserved Sagoo and Rhee and/or ACM Press

 
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Sagoo, Kiran Pal and Rhee, Youngho (2006): Real-time spatial socializing through mobile device. In: Nieminen, Marko and Röykkee, Mika (eds.) Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services - Mobile HCI 2006 September 12-15, 2006, Helsinki, Finland. pp. 267-268.

 
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URL: http://www.interaction-design.org/references/authors/youngho_rhee.html

Publication statistics

Pub. period:2006-2010
Pub. count:7
Number of co-authors:12



Co-authors

Number of publications with 3 favourite co-authors:

Kiran Pal Sagoo:3
Juyoun Lee:2
Banghun Chun:1

 

 

Productive colleagues

Youngho Rhee's 3 most productive colleagues in number of publications:

Amy Chung:4
Kiran Pal Sagoo:3
Juyoun Lee:2
 
 
 
May 23

Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.

-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!