Publication statistics

Pub. period:1995-1998
Pub. count:9
Number of co-authors:7



Co-authors

Number of publications with 3 favourite co-authors:

Atsushi Sugiura:5
Yuichi Koike:3
Yasuyuki Maeda:2

 

 

Productive colleagues

Yoshiyuki Koseki's 3 most productive colleagues in number of publications:

Hajime Takano:6
Atsushi Sugiura:5
Tomonari Kamba:4
 
 
 
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Yoshiyuki Koseki

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Publications by Yoshiyuki Koseki (bibliography)

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1998
 
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Sugiura, Atsushi and Koseki, Yoshiyuki (1998): Internet Scrapbook: Automating Web Browsing Tasks by Demonstration. In: Mynatt, Elizabeth D. and Jacob, Robert J. K. (eds.) Proceedings of the 11th annual ACM symposium on User interface software and technology November 01 - 04, 1998, San Francisco, California, United States. pp. 9-18.

This paper describes a programming-by-demonstration system, called Internet Scrapbook, which allows users with little programming skill to automate repetitive browsing tasks. With the system, the user can create a personal page by clipping only the necessary portions from multiple Web pages. Once the personal page is created, the system updates it on behalf of the user by extracting the specified parts from the latest Web pages. The data extraction method in Scrapbook is based on the regularity in modifications of Web pages, i.e. that headings and positions of articles are rarely changed even though the articles themselves are modified. In the experiments to examine the accuracy of the data extraction algorithm, 96 percent of user-specified portions were correctly extracted.

© All rights reserved Sugiura and Koseki and/or ACM Press

 
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Sugiura, Atsushi and Koseki, Yoshiyuki (1998): A User Interface using Fingerprint Recognition: Holding Commands and Data Objects on Fingers. In: Mynatt, Elizabeth D. and Jacob, Robert J. K. (eds.) Proceedings of the 11th annual ACM symposium on User interface software and technology November 01 - 04, 1998, San Francisco, California, United States. pp. 71-79.

This paper describes a new user interface, called a fingerprint user interface (FUI), which employs fingerprint recognition. While the unique feature patterns of fingerprints have mainly been used for personal identification, the FUI is unique in that it uses not only the differences among fingerprint patterns of different persons, but also the differences among the ten fingers of a single person. In the FUI, the system identifies the finger that has operated (touched) an input device through pattern matching of fingerprints and it performs the task assigned to the identified finger. Since users are able to specify different tasks by using different fingers, they feel as if commands and data objects were actually held on their fingers.

© All rights reserved Sugiura and Koseki and/or ACM Press

 
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Shimamura, Hisashi, Takano, Hajime, Kamba, Tomonari and Koseki, Yoshiyuki (1998): A Domain Cluster Interface for WWW Search. In: Third Asian Pacific Computer and Human Interaction July 15-17, 1998, Kangawa, Japan. pp. 318-323.

1997
 
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Koike, Yuichi, Sugiura, Atsushi and Koseki, Yoshiyuki (1997): TimeSlider: An Interface to Specify Time point. In: Robertson, George G. and Schmandt, Chris (eds.) Proceedings of the 10th annual ACM symposium on User interface software and technology October 14 - 17, 1997, Banff, Alberta, Canada. pp. 43-44.

This paper introduces TimeSlider, a user interface technique that allows the user to specify time points. TimeSlider is a kind of slider whose time scale is nonlinear and which moves as a user operation. The nonlinearly enables it to display a long time range in a small space, and the movement as a user operation helps the user to specify time points quickly. An example application, in which TimeSlider enabled the user to restore past WWW pages, demonstrated the effectiveness of our technique.

© All rights reserved Koike et al. and/or ACM Press

 
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Kamba, Tomonari, Sakagami, Hidekazu and Koseki, Yoshiyuki (1997): ANATAGONOMY: A Personalized Newspaper on the World Wide Web. In International Journal of Human-Computer Studies, 46 (6) pp. 789-803.

This paper describes a personalized newspaper on the World Wide Web (WWW), called ANATAGONOMY. The main feature of this system is that the newspaper is personalized without asking the users to specify their preferences explicitly. The system monitors user operations on the articles and reflects them in the user profiles. Differently from conventional newspapers on the WWW, our system sends an interaction agent implemented as a Java applet to the client side, and the agent monitors the user operations and creates each user's newspaper pages automatically. The server side manages user profiles and anticipates how interesting an article would be for each user. The interaction agent on the client side manages all the user interactions, including the automatic layout of pages. Our system has page multiple layout algorithms and the user can switch from one view to another anytime, according to the preference or machine environment. On one of the views, the user can even see all the articles sequentially without performing any operations. We evaluated a scheme in which the user scores each article explicitly, and a scheme in which all the personalization is done automatically. The results show that automatic personalization works well when some parameters are set properly.

© All rights reserved Kamba et al. and/or Academic Press

1996
 
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Sugiura, Atsushi and Koseki, Yoshiyuki (1996): Simplifying Macro Definition in Programming by Demonstration. In: Kurlander, David, Brown, Marc and Rao, Ramana (eds.) Proceedings of the 9th annual ACM symposium on User interface software and technology November 06 - 08, 1996, Seattle, Washington, United States. pp. 173-182.

In order to automate repetitive tasks performed in computer applications, users are required to acquire special skills for writing macros or programs. Programming by demonstration (PBD), a method of converting a user demonstration into an executable code, is one possible solution to this problem. However, many PBD systems require users to spend much time and care in macro definition. This paper describes a PBD system, DemoOffice, which employs two techniques, action slicing and macro auto-definition, to simplify macro definition significantly. The system is able to detect user actions which might be expected to be performed again in the future and to automatically convert those actions into a macro, for which no further definition is required.

© All rights reserved Sugiura and Koseki and/or ACM Press

 
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Koike, Yuichi, Maeda, Yasuyuki and Koseki, Yoshiyuki (1996): Enhancing Iconic Program Reusability with Object Sharing. In: VL 1996 1996. pp. 288-295.

1995
 
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Koike, Yuichi, Maeda, Yasuyuki and Koseki, Yoshiyuki (1995): Improving Readability of Iconic Programs with Multiple View Object Representation. In: VL 1995 1995. pp. 37-44.

 
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Sugiura, Atsushi and Koseki, Yoshiyuki (1995): Creating Database Queries by Demonstration. In: VL 1995 1995. pp. 164-171.

 
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Changes to this page (author)

16 Jun 2009: Modified
16 Jun 2009: Modified
16 Jun 2009: Modified
30 May 2009: Modified
28 Apr 2003: Added

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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/yoshiyuki_koseki.html

Publication statistics

Pub. period:1995-1998
Pub. count:9
Number of co-authors:7



Co-authors

Number of publications with 3 favourite co-authors:

Atsushi Sugiura:5
Yuichi Koike:3
Yasuyuki Maeda:2

 

 

Productive colleagues

Yoshiyuki Koseki's 3 most productive colleagues in number of publications:

Hajime Takano:6
Atsushi Sugiura:5
Tomonari Kamba:4
 
 
 
Jul 10

Visual appearance is one of the most effective variables for quickly differentiating one application from another

-- Bob Baxley, 2003

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!