Author: Yoshinori Dobashi

Publications

Publication period start: 2007
Number of co-authors: 17

Co-authors

Number of publications with favourite co-authors
Hideo Yamashita
5
Tsuyoshi Yamamoto
5
Tomoyuki Nishita
12

Productive Colleagues

Most productive colleagues in number of publications
Kazufumi Kaneda
19
Makoto Sato
23
Tomoyuki Nishita
36

Publications

Iwasaki, Kei, Dobashi, Yoshinori, Yoshimoto, Fujiichi, Nishita, Tomoyuki (2008): GPU-based rendering of point-sampled water surfaces. In The Visual Computer, 24 (2) pp. 77-84. https://dx.doi.org/10.1007/s00371-007-0186-8

Dobashi, Yoshinori, Matsuda, Yasuhiro, Yamamoto, Tsuyoshi, Nishita, Tomoyuki (2008): A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid . In Comput. Graph. Forum, 27 (2) pp. 477-486. https://dx.doi.org/10.1111/j.1467-8659.2008.01145.x

Dobashi, Yoshinori, Enjyo, Yoshihiro, Yamamoto, Tsuyoshi, Nishita, Tomoyuki (2007): A fast rendering method for clouds illuminated by lightning taking into account multiple s. In The Visual Computer, 23 (9) pp. 697-705. https://dx.doi.org/10.1007/s00371-007-0146-3

Dobashi, Yoshinori, Yamamoto, Tsuyoshi, Sato, Makoto, Hasegawa, Shoichi, Kato, Mitsuaki, Nishita, Tomoyuki (2007): A Precomputed Approach for Real-Time Haptic Interaction with Fluids. In IEEE Computer Graphics and Applications, 27 (3) pp. 90-92. https://doi.ieeecomputersociety.org/10.1109/MCG.2007.52

Dobashi, Yoshinori, Yamamoto, Tsuyoshi, Nishita, Tomoyuki (2004): Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulat. In Comput. Graph. Forum, 23 (3) pp. 539-546. https://diglib.eg.org/EG/CGF/volume23/issue3/v23i3pp539-546_abstract.html

Iwasaki, Kei, Dobashi, Yoshinori, Nishita, Tomoyuki (2003): A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces. In Comput. Graph. Forum, 22 (3) pp. 601-610. https://diglib.eg.org/EG/CGF/volume22/issue3/cgf_708.html

Dobashi, Yoshinori, Nishita, Tomoyuki, Yamashita, Hideo, Okita, Tsuyoshi (1999): Using metaballs to modeling and animate clouds from satellite images. In The Visual Computer, 15 (9) pp. 471-482. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=15&issue=9&spage=471

Nishita, Tomoyuki, Iwasaki, H., Dobashi, Yoshinori, Nakamae, Eihachiro (1997): A Modeling and Rendering Method for Snow by Using Metaballs. In Comput. Graph. Forum, 16 (3) pp. 357-364.

Dobashi, Yoshinori, Nishita, Tomoyuki, Kaneda, Kazufumi, Yamashita, Hideo (1997): A Fast Display Method of Sky Colour Using Basis Functions. In Journal of Visualization and Computer Animation, 8 (2) pp. 115-127.

Dobashi, Yoshinori, Kaneda, Kazufumi, Yamashita, Hideo, Nishita, Tomoyuki (1996): Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Desig. In Comput. Graph. Forum, 15 (3) pp. 109-118. https://www.eg.org/EG/CGF/volume15/issue3/v15i3pp109-118_abstract.html

Dobashi, Yoshinori, Kaneda, Kazufumi, Nakatani, Hideki, Yamashita, Hideo (1995): A Quick Rendering Method Using Basis Functions for Interactive Lighting Design. In Comput. Graph. Forum, 14 (3) pp. 229-240.

Dobashi, Yoshinori, Kaneda, Kazufumi, Nakashima, T., Yamashita, Hideo, Nishita, Tomoyuki, Tadamura, Katsumi (1994): Skylight for Interior Lighting Design. In Comput. Graph. Forum, 13 (3) pp. 85-96.

Dobashi, Yoshinori, Sato, Makoto, Hasegawa, Shoichi, Yamamoto, Tsuyoshi, Kato, Mitsuaki, Nishita, Tomoyuki (2006): A fluid resistance map method for real-time haptic interaction with fluids. In: Slater, Mel, Kitamura, Yoshifumi, Tal, Ayellet, Amditis, Angelos, Chrysanthou, Yiorgos (eds.) VRST 2006 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 1-3, 2006, Limassol, Cyprus. pp. 91-99. https://doi.acm.org/10.1145/1180495.1180515