Yee-Hong Yang

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Publications by Yee-Hong Yang (bibliography)

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» 2007 «

Gong, Minglun, Selzer, Jason M., Lei, Cheng and Yang, Yee-Hong (2007): Real-time backward disparity-based rendering for dynamic scenes using programmable graphics hardware. In: Proceedings of the 2007 Conference on Graphics Interface 2007. pp. 241-248. Available online

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» 2006 «

Mao, Hai and Yang, Yee-Hong (2006): Particle-based immiscible fluid-fluid collision. In: Proceedings of the 2006 Conference on Graphics Interface 2006. pp. 49-55. Available online

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» 2004 «

Xu, Yi and Yang, Yee-Hong (2004): Object representation using 1D displacement mapping. In: Graphics Interface 2004 May 17-19, 2004, London, Ontario, Canada. pp. 33-40. Available online

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» 2001 «

Gong, Minglun and Yang, Yee-Hong (2001): The Rayset and Its Applications. In: Graphics Interface 2001 June 7-9, 2001, Ottawa, Ontario, Canada. pp. 71-80.

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Changes to this page (author)

25 Jul 2007: Author was edited
23 Jun 2007: Author was edited
23 Jun 2007: Author was edited
28 Apr 2003: Added the author to the bibliography
 

Publication statistics

Publication period:2001-2007
Publication count:4
Number of co-authors:5



Productive colleagues

Yee-Hong Yang's 3 most productive colleagues in number of publications:

Minglun Gong:2
Yi Xu:2
Cheng Lei:1


Collaboration count

Number of publications with 3 favourite co-authors:

Minglun Gong:2
Cheng Lei:1
Jason M. Selzer:1


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