Publication statistics

Pub. period:1986-2012
Pub. count:20
Number of co-authors:27



Co-authors

Number of publications with 3 favourite co-authors:

Atsumi Imamiya:9
Xiaogang Jin:5
Kentaro Go:5

 

 

Productive colleagues

Xiaoyang Mao's 3 most productive colleagues in number of publications:

Arie E. Kaufman:87
Tosiyasu L. Kunii:39
Xiaogang Jin:27
 
 
 
Jun 18

Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

 
 

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Xiaoyang Mao

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Publications by Xiaoyang Mao (bibliography)

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2012
 
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Toyoura, Masahiro, Sawada, Tomoya, Kunihiro, Mamoru and Mao, Xiaoyang (2012): Using eye-tracking data for automatic film comic creation. In: Proceedings of the 2012 Symposium on Eye Tracking Research & Applications 2012. pp. 373-376.

A film comic is a kind of art work representing a movie story as a comic. It uses the images of the movie as panels. Verbal information such as dialogue and narrations is represented in word balloons. A key issue in creating film comics is how to select images which are significant in conveying the story of the movie. Such significance of images is inherently semantic and context-dependent and hence, technologies purely based on image analysis usually fail to produce good results. On the other hand, the word balloon arrangement requires understanding not only the semantic of images but also the verbal information, which is difficult except for the case the script of the movie is available. This paper describes a new attempt to use eye-tracking data for the automatic creation of a film comic from a movie. Patterns of eye movement are analyzed for detecting the change of scenes and gaze information is used for automatically finding the location for inserting and directing the word balloons. Our experiments showed that the proposed technique can largely improve the selection of significant images compared with the method using image features only and realize the automatic balloon arrangement.

© All rights reserved Toyoura et al. and/or ACM Press

2010
 
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Toyoura, Masahiro, Shono, Tatsuya and Mao, Xiaoyang (2010): BioMetal glove. In: Proceedings of the 2010 ACM Symposium on Virtual Reality Software and Technology 2010. pp. 135-138.

We propose a new haptic device for rendering contact sensation of virtual objects in camera-based Augmented Reality (AR) environments. Haptic feedback can help a user to intuitively sense virtual objects. For vision-impaired users, it also means a transfer from optical information observed in the cameras to haptic information. In our system, the contact between the virtual objects and the user's hand is detected with cameras. Therefore, when presenting the contact sensation, optical markers on the hand should not be occluded from the cameras so as to avoid disturbing the estimation of 3D position and posture of the hand. To fulfill such a requirement, we used BioMetal, a promising and versatile light and thin material that shrinks when electric current is applied, which provides the haptic feedback. Strings of BioMetal were stitched onto our proposed BioMetal glove. Because BioMetal does not shrink instantly when energized, a major challenge is how to deal with the time lag. We address this problem by setting buffering regions for pre-heating the BioMetal strings.

© All rights reserved Toyoura et al. and/or ACM Press

2008
 
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Zhao, Hanli, Jin, Xiaogang, Shen, Jianbing, Mao, Xiaoyang and Feng, Jieqing (2008): Real-time feature-aware video abstraction. In The Visual Computer, 24 (7) pp. 727-734.

 
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Lin, Tao, Imamiya, Atsumi and Mao, Xiaoyang (2008): Using multiple data sources to get closer insights into user cost and task performance. In Interacting with Computers, 20 (3) pp. 364-374.

This pilot study explores the use of combining multiple data sources (subjective, physical, physiological, and eye tracking) in understanding user cost and behavior. Specifically, we show the efficacy of such objective measurements as heart rate variability (HRV), and pupillary response in evaluating user cost in game environments, along with subjective techniques, and investigate eye and hand behavior at various levels of user cost. In addition, a method for evaluating task performance at the micro-level is developed by combining eye and hand data. Four findings indicate the great potential value of combining multiple data sources to evaluate interaction: first, spectral analysis of HRV in the low frequency band shows significant sensitivity to changes in user cost, modulated by game difficulty -- the result is consistent with subjective ratings, but pupillary response fails to accord with user cost in this game environment; second, eye saccades seem to be more sensitive to user cost changes than eye fixation number and duration, or scanpath length; third, a composite index based on eye and hand movements is developed, and it shows more sensitivity to user cost changes than a single eye or hand measurement; finally, timeline analysis of the ratio of eye fixations to mouse clicks demonstrates task performance changes and learning effects over time. We conclude that combining multiple data sources has a valuable role in human-computer interaction (HCI) evaluation and design.

© All rights reserved Lin et al. and/or Elsevier Science

 
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Xu, Jiayi, Mao, Xiaoyang and Jin, Xiaogang (2008): Nondissipative Marbling. In IEEE Computer Graphics and Applications, 28 (2) pp. 35-43.

2007
 
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Shen, Jianbing, Jin, Xiaogang, Mao, Xiaoyang and Feng, Jieqing (2007): Deformation-based interactive texture design using energy optimization. In The Visual Computer, 23 (9) pp. 631-639.

 
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Jin, Xiaogang, Chen, Shaochun and Mao, Xiaoyang (2007): Computer-Generated Marbling Textures: A GPU-Based Design System. In IEEE Computer Graphics and Applications, 27 (2) pp. 78-84.

2006
 
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Shen, Jianbing, Jin, Xiaogang, Mao, Xiaoyang and Feng, Jieqing (2006): Completion-based texture design using deformation. In The Visual Computer, 22 (9) pp. 936-945.

2004
 
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Zhang, Qiaohui, Imamiya, Atsumi, Go, Kentaro and Mao, Xiaoyang (2004): Overriding errors in a speech and gaze multimodal architecture. In: Nunes, Nuno Jardim and Rich, Charles (eds.) International Conference on Intelligent User Interfaces 2004 January 13-16, 2004, Funchal, Madeira, Portugal. pp. 346-348.

This work explores how to use the gaze and the speech command simultaneously to select an object on the screen. Multimodal systems have long been a key mean to reduce the recognition errors of individual components. But the multimodal system generates errors as well. This present study tries to classify the multimodal errors, analyze the reasons causing these errors, and propose the solutions for eliminating them. The goal of this study is to gain insight into multimodal integration errors, and to develop an error self-recoverable multimodal architecture so as to make the error-prone recognition technologies perform at a more stable and robust level within multimodal architecture.

© All rights reserved Zhang et al. and/or ACM Press

 
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Zhang, Qiaohui, Imamiya, Atsumi, Go, Kentaro and Mao, Xiaoyang (2004): Resolving ambiguities of a gaze and speech interface. In: Duchowski, Andrew T. and Vertegaal, Roel (eds.) ETRA 2004 - Proceedings of the Eye Tracking Research and Application Symposium March 22-24, 2004, San Antonio, Texas, USA. pp. 85-92.

 
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Zhang, Qiaohui, Go, Kentaro, Imamiya, Atsumi and Mao, Xiaoyang (2004): Robust object-identification from inaccurate recognition-based inputs. In: Costabile, Maria Francesca (ed.) AVI 2004 - Proceedings of the working conference on Advanced visual interfaces May 25-28, 2004, Gallipoli, Italy. pp. 248-251.

2000
 
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Mao, Xiaoyang, Hatanaka, Yuji, Imamiya, Atsumi, Kato, Yuki and Go, Kentaro (2000): Visualizing Computational Wear with Physical Wear. In: Emiliani, Pier Luigi and Stephanidis, Constantine (eds.) Proceedings of the 6th ERCIM Workshop on User Interfaces for All October 25-26, 2000, Florence, Italy. p. 12.

Wear is an important source of information supporting our tasks in everyday life. This paper presents the idea of using wear as a new visual attribute for visualizing the computational wear of digital objects, which is defined as a set of attributes resulting from the history of user interactions on the digital objects. As a case study to investigate the feasibility of the proposed idea, we succeeded in visualizing the computational wear of WWW sites with the icons of physically worn appearance.

© All rights reserved Mao et al. and/or The European Research Consortium for Informatics and Mathematics - ERCIM

 
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Masuda, Hisanori, Imamiya, Atsumi, Go, Kentaro and Mao, Xiaoyang (2000): An Evaluation of a Graphical History Tool with an Eye Tracker. In: Emiliani, Pier Luigi and Stephanidis, Constantine (eds.) Proceedings of the 6th ERCIM Workshop on User Interfaces for All October 25-26, 2000, Florence, Italy. p. 6.

In this paper we describe a graphical undo/redo tool, which visualizes user's command history and evaluate it using a survey technique and empirically assess with respect to eye movements. Our tool is implemented as part of a drawing tool, what and how users look at are the essential information on evaluating its effectiveness. Therefore, we investigate user's gaze information during a visual searching task. The task is to search a target snapshot through looking at a window and manipulating its scroll bar. We have presented the first results of empirical evaluation's data. The results of primary evaluation show that the tool for visual search has been positive.

© All rights reserved Masuda et al. and/or The European Research Consortium for Informatics and Mathematics - ERCIM

 
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Mao, Xiaoyang, Kikukawa, Makoto, Kashio, Kouichi and Imamiya, Atsumi (2000): Automatic Generation of Hair Texture with Line Integral Convolution. In: IV 2000 2000. pp. 303-308.

1998
 
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Mao, Xiaoyang, Hong, Lichan, Kaufman, Arie E., Fujita, Noboru and Kikukawa, Makoto (1998): Multi-Granularity Noise for Curvilinear Grid LIC. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 193-200.

 
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Meng, Chii, Yasue, Motohiro, Imamiya, Atsumi and Mao, Xiaoyang (1998): Visualizing Histories for Selective Undo and Redo. In: Third Asian Pacific Computer and Human Interaction July 15-17, 1998, Kangawa, Japan. pp. 459-464.

 
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Mao, Xiaoyang, Hatanaka, Yuji, Higashida, Hidenori and Imamiya, Atsumi (1998): Image-guided streamline placement on curvilinear grid surfaces. In: IEEE Visualization 1998 1998. pp. 135-142.

1995
 
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Hong, Lichan, Mao, Xiaoyang and Kaufman, Arie E. (1995): Interactive Visualization of Mixed Scalar and Vector Fields. In: IEEE Visualization 1995 1995. pp. 240-247.

 
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Mao, Xiaoyang, Hong, Lichan and Kaufman, Arie E. (1995): Splatting of Curvilinear Volumes. In: IEEE Visualization 1995 1995. pp. 61-68.

1986
 
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Kunii, Tosiyasu L., Fujishiro, Issei and Mao, Xiaoyang (1986): G-quadtree: A hierarchical representation of gray-scale digital images. In The Visual Computer, 2 (4) pp. 219-226.

 
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Changes to this page (author)

09 Nov 2012: Modified
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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/xiaoyang_mao.html

Publication statistics

Pub. period:1986-2012
Pub. count:20
Number of co-authors:27



Co-authors

Number of publications with 3 favourite co-authors:

Atsumi Imamiya:9
Xiaogang Jin:5
Kentaro Go:5

 

 

Productive colleagues

Xiaoyang Mao's 3 most productive colleagues in number of publications:

Arie E. Kaufman:87
Tosiyasu L. Kunii:39
Xiaogang Jin:27
 
 
 
Jun 18

Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!