Publication statistics

Pub. period:1995-2011
Pub. count:10
Number of co-authors:17



Co-authors

Number of publications with 3 favourite co-authors:

Monika Fleischmann:9
Heinrich Schüth:1
Bernd Fröhlich:1

 

 

Productive colleagues

Wolfgang Strauss's 3 most productive colleagues in number of publications:

Jürgen Ziegler:49
Bernd Fröhlich:26
Monika Fleischmann:10
 
 
 
Jul 09

The evolution of HCI technology is a coevolution of HCI tasks and HCI artifacts: A task implicitly sets requirements for the development of artifacts to support; an artifact suggests possibilities and introduces constraints that often radically redefine the task for which the artifact was originally developed. [...] This dynamic relation, the task-artifact cycle, circumscribes the development activities of human-computer interaction

-- John M. Carroll, Wendy A. Kellogg, and Mary Beth Rosson in "The Task-Artifact Cycle" in Designing Interaction (1992)

 
 

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Wolfgang Strauss

Dipl. Ing. Architekt

Picture of Wolfgang Strauss.
Personal Homepage:
fleischmann-strauss.de/wolfgang-strauss.html


Current place of employment:
Fraunhofer.IAIS

Wolfgang Strauss is a German architect, media artist and scientist. He studied Architecture at the Hochschule der Künste in Berlin. In 1984 his professional career has started by assistant teaching and practising with German architect Prof. Ingeborg Kuhler. Since 1987, when he co-founded Art+Com in Berlin, he has produced a large number of interactive installations in cooperation with media artist Monika Fleischmann. In the R&D field Strauss has been lead scientist for Mixed Reality Spaces (Wissensraum / Wissenskünste) at the Fraunhofer IMK - MARS - Exploratory Media Lab since 1997. In 2005 he has initiated the eCulture Factory of Fraunhofer IAIS to bring good ideas to the right people. With his artistic research he creates real and virtual architecture, knowledge spaces and playfull interfaces. His main focus is on staging the thinking space that surrounds the human. Exemplary work can be seen in the ZKM exhibition YOU_ser - the century of the consumer. He has published more than 100 scientific papers, artistic essays and theoretical articles, and received 22 awards - amongst them the Golden Nica for Interactive Art of Ars Electronica. He had guest professorships, fellowships, lectures and talks internationally. Recently he is teaching designing interaction for digital media students at Hochschule Bremen.

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Publications by Wolfgang Strauss (bibliography)

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2011
 
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Fleischmann, Monika, Strauss, Wolfgang, Kluszczyński, Ryszard W., Kerkhove, Derrick de and Farulli, Luca (2011): Performing Data - Monika Fleischmann, Wolfgang Strauss. Gdansk, Poland, National Centre for Culture, Warszawa in collaboration with Laznia CCArt 2011

Performing Data is a review of Fleischmann and Strauss´ body of work from Virtual Reality (Home of the Brain) up to Mixed Reality (Murmuring Fields or Energie-Passagen), from Fluid (Liquid Views) to Rigid (Rigid Waves) up to Floating Interface (Media Flow). Performing Data | Performowanie danych. Monika Fleischmann&Wolfgang Strauss. The catalog with DVD and essays by Ryszard W. Kluszczyński, Derrick de Kerckhove, Luca Farulli, was released in September 2011 (en/pl). Editors: National Centre for Culture, Warszawa 2011 in collaboration with Laznia Centre for Contemporary Art, Gdańsk, 2011. ISBN 978-83-61587-55-2 (en/pl) http://fleischmann-strauss.de/resources/Performing_Data_09_2011_Monika_Fleischmann_Wolfgang_Strauss.pdf http://www.eculturefactory.de/CMS/index.php?id=792

© All rights reserved Fleischmann et al. and/or National Centre for Culture, Warszawa in collaboration with Laznia CCArt 2011

2009
 
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Fleischmann, Monika and Strauss, Wolfgang (2009): Berechnete Gedanken - Interaktivität als mediale Spiegelung. In: Matzker, Reiner and Dreyer, Ursula (eds.). "Medienwissenschaft. Teil 8: Verständigung über die Verständigung. Aspekte der Medienkompetenz". Berlin, Germany: Peter Lang Publishing Grouppp. 11-128

In diesem Artikel beschreiben wir die Evolution von Interaktivität in der Medienkunst, die einhergeht mit der Entwicklung von Vernetzungsstrukturen und der Herausbildung disziplinübergreifender Arbeitsweisen. Am Beispiel eigener Werke interaktiver Medien-Kunst der vergangenen 20 Jahre zeichnen wir die Entwicklung und Veränderung digitaler Medien von einer neuartigen ästhetischen Erfahrung über eine verstärkte Raumorientierung bis hin zum kulturellen Wissens- und Gedächtnisspeicher nach.

© All rights reserved Fleischmann and Strauss and/or Peter Lang Publishing Group

2008
 
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Fleischmann, Monika and Strauss, Wolfgang (2008): Digital Sparks 2008. Sankt Augustin, Germany, Fraunhofer IAIS

Wettbewerb und Talentscout für studentische Medienprojekte der Fachbereiche: Mediengestaltung, Medieninformatik, Medienkunst, Mediale Architektur. (Online-Book. http://netzspannung.org/digital-sparks/documents/digital-sparks_08.pdf

© All rights reserved Fleischmann and Strauss and/or Fraunhofer IAIS

 
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Fleischmann, Monika and Strauss, Wolfgang (2008): Staging of the Thinking Space. From Immersion to Performative Presence. In: Seifert, Uwe, Kim, Jin Hyun and Moore, Anthony (eds.). "Paradoxes of Interactivity". Bielefeld, Germany: Transcriptpp. 266-281

The term “media art” is used here for artistic activity which either uses or schematises digital technology interactively. Media art begins where the traditional film genre ends: with interactive and process-related digital narratives. The cinema builds up a relationship between audience and presentation, and the viewer is promised a collective experience. By contrast, interactive storytelling offers the observer an individually tailored encounter, where the YOU_ser is navigating the story. Based on rules of staging, media art conjoins with other cultural forms of expression such as performance, dance, theatre, film, architecture, sound, design or fashion. Media art gets its poetic strength from the new possibilities of interacting with its audience and from the cross-over between cognitive science and arts. In the last two decades, the authors have carried out media art research in institutes like Art+Com in Berlin, the Academy of Media Arts in Cologne and at Fraunhofer Institutes.

© All rights reserved Fleischmann and Strauss and/or Transcript

2005
 
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Fleischmann, Monika and Strauss, Wolfgang (2005): Implosion of Numbers - Performative Mixed Reality. In: Flachbart, Georg and Weibel, Peter (eds.). "Disappearing Architecture". Basel, Switzerland: Birkhäuser Baselpp. 118-131

On the basis of their artistic work Fleischmann and Strauss show how they connect digital processes with everyday experience, virtual space with physical space. As part of their work they develop interfaces that place people at the center of a process, that looks for intercultural, ethical and aesthetic discourses under digital conditions. They understand their work as artistic research in mixed-reality environments. They talk about the complexity of todays world effected by digital processes and in-/tangible Interfaces. They present their work and show the hidden secrets behind things and reflect technical developments or create a critical and emotional confrontation with them. Media art as a mirror of the world!

© All rights reserved Fleischmann and Strauss and/or Birkhäuser Basel

2003
 
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Novak, Jasminko, Fleischmann, Monika, Strauss, Wolfgang, Wurst, Michael, Morik, Katharina, Kunz, Christoph and Ziegler, Jürgen (2003): Verbindung heterogener Experten-Communities durch die Entdeckung, Visualisierung und Nutzbarmachung von stillem Wissen -- das AWAKE Projekt. In: Szwillus, Gerd and Ziegler, Jürgen (eds.) Mensch and Computer 2003 September 7-10, 2003, Stuttgart, Germany. .

 
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Strauss, Wolfgang, Fleischmann, Monika, Denzinger, Jochen, Groenegress, Christoph and Li, Yinlin (2003): Information Jukebox - A semi-public device for presenting multimedia information content. In Personal and Ubiquitous Computing, 7 (3) pp. 217-220.

2001
 
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Fleischmann, Monika and Strauss, Wolfgang (eds.) Proceedings of CAST01/Living in Mixed Realities, Conference on Artistic, Cultural and Scientific Aspects of Experimental Media Spaces 21-22. September, 2001, Schloss Birlinghoven, Sankt Augustin, Germany.

 
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Fleischmann, Monika and Strauss, Wolfgang (2001): Linking between real and virtual spaces: building the Mixed Reality stage environment. In: AUIC 2001 - 2nd Australasian User Interface Conference 29 January - 1 February, 2001, Gold Coast, Queensland, Australia. pp. 29-33.

1995
 
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Krüger, Wolfgang, Bohn, Christian-A., Fröhlich, Bernd, Schüth, Heinrich, Strauss, Wolfgang and Wesche, Gerold (1995): The Responsive Workbench: A Virtual Work Environment. In IEEE Computer, 28 (7) pp. 42-48.

 
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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/wolfgang_strauss.html

Publication statistics

Pub. period:1995-2011
Pub. count:10
Number of co-authors:17



Co-authors

Number of publications with 3 favourite co-authors:

Monika Fleischmann:9
Heinrich Schüth:1
Bernd Fröhlich:1

 

 

Productive colleagues

Wolfgang Strauss's 3 most productive colleagues in number of publications:

Jürgen Ziegler:49
Bernd Fröhlich:26
Monika Fleischmann:10
 
 
 
Jul 09

The evolution of HCI technology is a coevolution of HCI tasks and HCI artifacts: A task implicitly sets requirements for the development of artifacts to support; an artifact suggests possibilities and introduces constraints that often radically redefine the task for which the artifact was originally developed. [...] This dynamic relation, the task-artifact cycle, circumscribes the development activities of human-computer interaction

-- John M. Carroll, Wendy A. Kellogg, and Mary Beth Rosson in "The Task-Artifact Cycle" in Designing Interaction (1992)

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!