Publication statistics
Pub. period:2000-2012
Pub. count:17
Number of co-authors:0
Civilization advances by extending the number of important operations which we can perform without thinking of them.
-- Alfred North Whitehead
Featured chapter
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
William Hudson
Personal Homepage:
http://www.syntagm.co.uk/Current place of employment:
Syntagm
William Hudson is a User Experience Strategist who consults, writes and teaches in the fields of user-centred design, user experience and usability. He has over 40 years experience in the development of interactive systems, initially with a background in software engineering. William was the product and user interface designer for the Emmy-award-winning "boujou"; now an indispensible tool in many film studios. He has specialized in interaction design and human-computer interaction since the late 1980's. William has written and taught courses which have been presented to hundreds of software and web developers, designers and managers in the UK, North America and Europe. He has developed and presented courses for the Nielsen Norman Group. William is the founder and principal consultant of Syntagm, a consultancy specializing in the design of interactive systems established in 1985.
Image not found.
Publications by William Hudson (bibliography)
Hudson, William (2012). [Title to be defined - in press]. Retrieved 25 May 2013 from [URL to be defined - in press]
Hudson, William (2009): Reduced empathizing skills increase challenges for user-centered design. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 1327-1330.
User-Centered Design is surprisingly difficult. One of the biggest issues, certainly for those with no HCI or usability experience, is a lack of appreciation of how users think and work. Their assumption is that users will approach and solve problems in the same way as the designers and developers of an interactive solution. Extreme examples of this self-as-user outlook is the belief that interaction problems are either the direct fault of users or the failure of users to follow instructions (the 'RTFM' syndrome [9]). This paper explores a psychological explanation of the self-as-user outlook through Empathizing-Systemizing theory, including a large-scale study (n = 441) of men and women working in the Information Technology field. The study found that men whose role was technological had significantly lower empathizing scores. The results of the study help to explain the self-as-user outlook and how it needs to be overcome in the design process.
© All rights reserved Hudson and/or ACM Press
Hudson, William (2005): A tale of two tutorials: a cognitive approach to interactive system design and interaction design meets agility. In Interactions, 12 (1) pp. 49-51.
Hudson, William (2005): The cost of more: psychology of choice in interaction design. In Interactions, 12 (2) p. 71.
Hudson, William (2005): Fitts at 50: for link design, size does matter. In Interactions, 12 (3) p. 57.
Hudson, William (2005): Playing your cards right: getting the most from card sorting for navigation design. In Interactions, 12 (5) pp. 56-58.
Hudson, William (2004): Foraging a la carte: an appetite for popup menus?. In Interactions, 11 (1) pp. 63-64.
Hudson, William (2004): Applying research to design: bridging a widening gap. In Interactions, 11 (2) pp. 85-86.
Hudson, William (2004): My place or yours: use and abuse of research facilities. In Interactions, 11 (3) pp. 45-46.
Hudson, William (2004): Inclusive design: accessibility guidelines only part of the picture. In Interactions, 11 (4) pp. 55-56.
Hudson, William (2004): Breadcrumb navigation: there's more to hansel and gretel than meets the eye. In Interactions, 11 (5) pp. 79-80.
Hudson, William (2004): Attentional gambling: getting better odds from your web pages. In Interactions, 11 (6) pp. 55-56.
Hudson, William (2003): Don't make me read: use and abuse of text in Web page design. In Interactions, 10 (4) pp. 55-56.
Hudson, William (2003): Books and mortar: the science of Web shopping. In Interactions, 10 (5) pp. 47-48.
Hudson, William (2003): Enterprise information architecture: strategies for the real world. In Interactions, 10 (6) pp. 53-55.
Hudson, William (2002): Syntagm. In Interactions, 9 (2) pp. 95-98.
Hudson, William (2000): The whiteboard: metaphor: a double-edged sword. In Interactions, 7 (3) pp. 11-15.
Show this list on your homepage
Copyright legend
- Pd:
Public Domain (information that is common property and contains no original authorship)
Legal Code (full licence text): http://en.wikipedia.org/wiki/Public_domain - CompositeWorkWithMultipleCopyrightTerms:
Work that is derived from or composed of multiple works with varying copyright terms and/or copyright holders - FairUse:
Copyrighted materials that meet the legal criteria for Fair Use when used by the Interaction Design FoundationThe most common cases of Fair Use are: 1) Cover art: Cover art from various items, for identification only in the context of critical commentary of that item (not for identification without critical commentary). 2) Team and corporate logos: For identification. 3) Other promotional material: Posters, programs, billboards, ads: For critical commentary. 4) Film and television screen shots: For critical commentary and discussion of the cinema and television. 5) Screenshots from software products: For critical commentary. 6) Paintings and other works of visual art: For critical commentary, including images illustrative of a particular technique or school. 7) Images with iconic status or historical importance: As subjects of commentary. 8) Images that are themselves subject of commentary.
Legal Code (full licence text): http://en.wikipedia.org/wiki/Fair_use - AllRightsReservedUsedWithoutPermission:
All Rights Reserved. Non-free, copyrighted materials used without permission. The materials are used without permission of the copyright holder because the materials meet the legal criteria for Fair Use and/or because The Interaction Design Foundation has not been able to contact the copyright holder. The most common cases of Fair Use are: 1) Cover art: Cover art from various items, for identification only in the context of critical commentary of that item (not for identification without critical commentary). 2) Team and corporate logos: For identification. 3) Other promotional material: Posters, programs, billboards, ads: For critical commentary. 4) Film and television screen shots: For critical commentary and discussion of the cinema and television. 5) Screenshots from software products: For critical commentary. 6) Paintings and other works of visual art: For critical commentary, including images illustrative of a particular technique or school. 7) Images with iconic status or historical importance: As subjects of commentary. 8) Images that are themselves subject of commentary. - AllRightsReserved:
All Rights Reserved. Materials used with permission. Permission to use has been granted exclusively to The Interaction Design Foundation and/or the author of the given work/chapter, in which the copyrighted material is used. This permission constitutes a non-transferable license and, as such, only applies to The Interaction Design Foundation. Therefore, no part of this material may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, recording or otherwise without prior written permission of the copyright holder. - CC-Att-1:
Creative Commons Attribution 1.0 Unported
Legal Code (full licence text): http://creativecommons.org/licenses/by/1.0/ - CC-Att-3:
Creative Commons Attribution 3.0 Unported
Legal Code (full licence text): http://creativecommons.org/licenses/by/3.0/ - CC-Att-2:
Creative Commons Attribution 2.0 Unported
Legal Code (full licence text): http://creativecommons.org/licenses/by/2.0/ - CC-Att:
Creative Commons Attribution 3.0 Unported
Legal Code (full licence text): http://creativecommons.org/licenses/by/3.0/ - CC-Att-ND-3:
Creative Commons Attribution-NoDerivs 3.0 Unported
Legal Code (full licence text): http://creativecommons.org/licenses/by-nd/3.0/ - CC-Att-ND-2:
Creative Commons Attribution-NoDerivs 2.0 Unported
Legal Code (full licence text): http://creativecommons.org/licenses/by-nd/2.0/ - CC-Att-ND-1:
Creative Commons Attribution-NoDerivs 1.0 Unported
Legal Code (full licence text): http://creativecommons.org/licenses/by-nd/1.0/ - CC-Att-ND:
Creative Commons Attribution-NoDerivs 3.0 Unported
Legal Code (full licence text): http://creativecommons.org/licenses/by-nd/3.0/ - CC-Att-SA-1:
Creative Commons Attribution-ShareAlike 1.0 Unported
Legal Code (full licence text): http://creativecommons.org/licenses/by-sa/1.0/ - CC-Att-SA-3:
Creative Commons Attribution-ShareAlike 3.0
Legal Code (full licence text): http://creativecommons.org/licenses/by-sa/3.0/ - CC-Att-SA-2:
Creative Commons Attribution-ShareAlike 2.0 Unported
Legal Code (full licence text): http://creativecommons.org/licenses/by-sa/2.0/ - CC-Att-SA:
Creative Commons Attribution-ShareAlike 3.0 Unported
Legal Code (full licence text): http://creativecommons.org/licenses/by-sa/3.0/ - Unknown:
Copyright status unknown
dd
Join the technology elite and advance:
Changes to this page (author)
12 Apr 2011: Added12 Apr 2011: Modified27 Feb 2010: Modified
09 May 2009: Added
12 May 2008: Added
12 May 2008: Added
29 Jun 2007: Added
29 Jun 2007: Added
29 Jun 2007: Added
29 Jun 2007: Added
29 Jun 2007: Added
29 Jun 2007: Added
29 Jun 2007: Added
29 Jun 2007: Added
29 Jun 2007: Added
29 Jun 2007: Added
28 Apr 2003: Added
Page Information
Page maintainer:
The Editorial Team
URL: http://www.interaction-design.org/references/authors/william_hudson.html