Wijnand IJsselsteijn

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Publications by Wijnand IJsselsteijn (bibliography)

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» 2008 «

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Gajadhar, Brian, Kort, Yvonne de and IJsselsteijn, Wijnand (2008): Influence of social setting on player experience of digital games. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 3099-3104. Available online

Recent studies have indicated that playing games against other people is more fun and more exciting than playing alone. The current study aims to further explore the influence of social setting on player experience in digital games; in particular, it sets out to test the level of social presence of the co-player as a determinant of player experience. Dependent variables include a comprehensive self-report measure of player experience (the GEQ) and state aggression. The first results demonstrate significant differences in playing against a computer, a mediated other, or a co-located other on player experience in terms of positive affect, competence, tension and hostility.

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Markopoulos, Panos, Verschoor, Yvo, IJsselsteijn, Wijnand and Ruyter, Boris de (2008): Testing interactive products with the robot intervention method. In: Proceedings of ACM IDC08 Interaction Design and Children 2008. pp. 117-120. Available online

This paper introduces robot intervention, a novel approach to usability testing with children. A social robot is used as a proxy for a test administrator who conducts an active intervention session remotely in a Wizard of Oz fashion. The motivation of the technique is that children will feel at ease and enjoy interacting with the social robot, and thus produce more frequent and informative verbalizations regarding their interaction with the product under test. First experiences regarding this method are positive with regards to the feasibility of the method and with regards to how well it is received by children.

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Khan, Vassilis-Javed, Markopoulos, Panos, Eggen, Berry, IJsselsteijn, Wijnand and Ruyter, Boris E. R. de (2008): Reconexp: a way to reduce the data loss of the experiencing sampling method. In: Hofte, G. Henri ter, Mulder, Ingrid and Ruyter, Boris E. R. de (eds.) Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services - Mobile HCI 2008 September 2-5, 2008, Amsterdam, the Netherlands. pp. 471-476. Available online

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Markopoulos, Panos, Ruyter, Boris, IJsselsteijn, Wijnand and Rowland, Duncan (2008): Fun and Games: LNCS 5294. Eindhoven, The Netherlands, Springer
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» 2007 «

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Kort, Yvonne de, IJsselsteijn, Wijnand, Midden, Cees, Eggen, Berry and Fogg, B.J. (eds.) Proceedings of the Second International Conference on Persuasive Technology - PERSUASIVE 2007 April 26-27, 2007, Palo Alto, CA, USA.

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Khan, Vassilis-Javed, Markopoulos, Panos, Ruyter, Boris E. R. de and IJsselsteijn, Wijnand (2007): Expected Information Needs of Parents for Pervasive Awareness Systems. In: Schiele, Bernt, Dey, Anind K., Gellersen, Hans, Ruyter, Boris E. R. de, Tscheligi, Manfred, Wichert, Reiner, Aarts, Emile H. L. and Buchmann, Alejandro P. (eds.) Ambient Intelligence European Conference - AmI 2007 November 7-10, 2007, Darmstadt, Germany. pp. 332-339. Available online

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Romero, Natalia A., Markopoulos, Panos, Baren, Joy van, Ruyter, Boris E. R. de, IJsselsteijn, Wijnand and Farshchian, Babak A. (2007): Connecting the family with awareness systems. In Personal and Ubiquitous Computing, 11 (4) pp. 299-312

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Westerink, Joyce H. D. M., Jager, Marko de, Bonants, Ronald, Bruinink, Marijn, Herk, Jan van, Kort, Yvonne de, IJsselsteijn, Wijnand and Smulders, Fren (2007): Motivation in Home Fitnessing: Effects of Immersion and Movement. In: Jacko, Julie A. (ed.) HCI International 2007 - 12th International Conference - Part IV 2007. pp. 544-548. Available online

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Kort, Yvonne de, IJsselsteijn, Wijnand, Midden, Cees J. H., Eggen, Berry and Fogg, B. J. (eds.) PERSUASIVE 2007 - Persuasive Technology, Second International Conference on Persuasive Technology April 26-27, 2007, Palo Alto, CA, USA.

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IJsselsteijn, Wijnand, Nap, Henk Herman, Kort, Yvonne de and Poels, Karolien (2007): Digital game design for elderly users. In: Proceedings of the 2007 Conference on Future Play 2007. pp. 17-22. Available online

The current paper reviews and discusses digital game design for elderly users. The aim of the paper is to look beyond the traditional perspective of usability requirements imposed by age-related functional limitations, towards the design opportunities that exist to create digital games that will offer engaging content combined with an interface that seniors can easily and pleasurably use.

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Poels, Karolien, Kort, Yvonne de and IJsselsteijn, Wijnand (2007): "It is always a lot of fun!": exploring dimensions of digital game experience using focus group methodology. In: Proceedings of the 2007 Conference on Future Play 2007. pp. 83-89. Available online

This paper focuses on digital game experience: the feelings and experiences people have when they play digital games. Digital game experience is not a one-dimensional concept. Great variety exists in game genres and game players, and game experiences will differ accordingly. To date, game experience is studied in a rather fragmented way. As such, the field still lacks a common vocabulary and a shared taxonomy of the different dimensions of game experience. In this paper we describe a focus group study and present a tentative, but comprehensive categorisation of game experience. Focus groups with various types of gamers were organised to capture a full first-hand account of game experiences and second, findings were discussed in an expert meeting in which empirical findings were consolidated with existing theoretical findings. The categorisation bears relevance for both game theorists and game developers wanting to get to the heart of digital game experience.

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» 2006 «

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IJsselsteijn, Wijnand, Kort, Yvonne de, Midden, Cees, Eggen, Berry and Hoven, Elise van den (eds.) Proceedings of the First International Conference on Persuasive Technology for Human Well-Being - PERSUASIVE 2006 May 18-19, 2006, Eindhoven, The Netherlands.

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IJsselsteijn, Wijnand, Kort, Yvonne de and Haans, Antal (2006): Is This My Hand I See Before Me? The Rubber Hand Illusion in Reality, Virtual Reality, and Mixed Reality. In Presence: Teleoperators and Virtual Environments, 15 (4) pp. 455-464

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IJsselsteijn, Wijnand, Kort, Yvonne de, Westerink, Joyce H. D. M., Jager, Marko de and Bonants, Ronald (2006): Virtual Fitness: Stimulating Exercise Behavior through Media Technology. In Presence: Teleoperators and Virtual Environments, 15 (6) pp. 688-698

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IJsselsteijn, Wijnand, Kort, Yvonne de, Midden, Cees J. H., Eggen, Berry and Hoven, Elise van den (eds.) PERSUASIVE 2006 - Persuasive Technology, First International Conference on Persuasive Technology for Human Well-Being May 18-19, 2006, Eindhoven, The Netherlands.

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Eyck, Anke, Geerlings, Kelvin, Karimova, Dina, Meerbeek, Bernt, Wang, Lu, IJsselsteijn, Wijnand, Kort, Yvonne de, Roersma, Michiel and Westerink, Joyce H. D. M. (2006): Effect of a Virtual Coach on Athletes' Motivation. In: IJsselsteijn, Wijnand, Kort, Yvonne de, Midden, Cees J. H., Eggen, Berry and Hoven, Elise van den (eds.) PERSUASIVE 2006 - Persuasive Technology, First International Conference on Persuasive Technology for Human Well-Being May 18-19, 2006, Eindhoven, The Netherlands. pp. 158-161. Available online

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IJsselsteijn, Wijnand, Kort, Yvonne de, Midden, Cees J. H., Eggen, Berry and Hoven, Elise van den (2006): Persuasive Technology for Human Well-Being: Setting the Scene. In: IJsselsteijn, Wijnand, Kort, Yvonne de, Midden, Cees J. H., Eggen, Berry and Hoven, Elise van den (eds.) PERSUASIVE 2006 - Persuasive Technology, First International Conference on Persuasive Technology for Human Well-Being May 18-19, 2006, Eindhoven, The Netherlands. pp. 1-5. Available online

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Markopoulos, Panos, IJsselsteijn, Wijnand, Huijnen, Claire and Ruyter, Boris de (2005): Sharing experiences through awareness systems in the home. In Interacting with Computers, 17 (5) pp. 506-521

In the current paper we hypothesize that providing peripheral awareness information to remotely located but socially close individuals will yield affective user benefits. An experiment in a controlled home-like environment was conducted to investigate the effects of providing different levels of peripheral awareness information on these affective benefits. In the experiment peripheral awareness aimed to support groups of friends to jointly watch a soccer match at remote locations. The experiment has shown that providing awareness information increases the social presence and the group attraction felt by individuals towards their remote partners. The experiment has provided concrete quantitative and qualitative evidence for the hypothesized benefits of supporting primary relationships through awareness systems and of the relevance of social presence as a requirement in the design of peripheral awareness displays.

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» 2003 «

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Romero, Natalia A., Baren, Joy van, Markopoulos, Panos, Ruyter, Boris E. R. de and IJsselsteijn, Wijnand (2003): Addressing Interpersonal Communication Needs through Ubiquitous Connectivity: Home and Away. In: Aarts, Emile H. L., Collier, René, Loenen, Evert van and Ruyter, Boris E. R. de (eds.) EUSAI 2003 - Ambient Intelligence - First European Symposium November 3-4, 2003, Veldhoven, The Netherlands. pp. 419-429. Available online

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Changes to this page (author)

16 Feb 2010: Enabled abstracts to be shown on Wijnand IJsselsteijn's author page.
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Publication statistics

Publication period:2003-2008
Publication count:19
Number of co-authors:34



Productive colleagues

Wijnand IJsselsteijn's 3 most productive colleagues in number of publications:

Panos Markopoulos:66
Elise van den Hoven:21
B. J. Fogg:20


Collaboration count

Number of publications with 3 favourite co-authors:

Yvonne de Kort:12
Panos Markopoulos:7
Berry Eggen:6

 

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Learn more about Wijnand IJsselsteijn:
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