Pub. period:2002-2005
Pub. count:4
Number of co-authors:2
Number of publications with 3 favourite co-authors:
Han-Wei Shen:4Udeepta Bordoloi's 3 most productive colleagues in number of publications:
Han-Wei Shen:21 ... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Bordoloi, Udeepta and Shen, Han-Wei (2005): View Selection for Volume Rendering. In: 16th IEEE Visualization Conference VIS 2005 23-28 October, 2005, Minneapolis, MN, USA. p. 62.
Bordoloi, Udeepta and Shen, Han-Wei (2003): Space Efficient Fast Isosurface Extraction for Large Datasets. In: Turk, Greg, Wijk, Jarke J. van and II, Robert J. Moorhead (eds.) 14th IEEE Visualization 2003 Conference VIS 2003 19-24 October, 2003, Seattle, WA, USA. pp. 201-208.
Li, Guo-Shi, Bordoloi, Udeepta and Shen, Han-Wei (2003): Chameleon: An interactive texture-based rendering framework for visualizing three-dimensional vector fields. In: Turk, Greg, Wijk, Jarke J. van and II, Robert J. Moorhead (eds.) 14th IEEE Visualization 2003 Conference VIS 2003 19-24 October, 2003, Seattle, WA, USA. pp. 241-248.
Bordoloi, Udeepta and Shen, Han-Wei (2002): Hardware Accelerated Interactive Vector Field Visualization: A level of detail approach. In Comput. Graph. Forum, 21 (3) .
Pub. period:2002-2005
Pub. count:4
Number of co-authors:2
Number of publications with 3 favourite co-authors:
Han-Wei Shen:4Udeepta Bordoloi's 3 most productive colleagues in number of publications:
Han-Wei Shen:21 ... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam