Publication statistics

Pub. period:1988-1992
Pub. count:7
Number of co-authors:5



Co-authors

Number of publications with 3 favourite co-authors:

Scott E. Hudson:7
Steven K. Feiner:2
Brad A. Myers:2

 

 

Productive colleagues

Tyson R. Henry's 3 most productive colleagues in number of publications:

Brad A. Myers:154
Scott E. Hudson:113
Steven K. Feiner:76
 
 
 
Jul 28

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Tyson R. Henry

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Publications by Tyson R. Henry (bibliography)

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1992
 
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Henry, Tyson R., Yeatts, Andrey K., Hudson, Scott E., Myers, Brad A. and Feiner, Steven K. (1992): A Nose Gesture Interface Device: Extending Virtual Realities. In Presence: Teleoperators and Virtual Environments, 1 (2) pp. 258-261.

1991
 
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Henry, Tyson R. and Hudson, Scott E. (1991): Interactive Graph Layout. In: Rhyne, James R. (ed.) Proceedings of the 4th annual ACM symposium on User interface software and technology Hilton Head, South Carolina, United States, 1991, Hilton Head, South Carolina, United States. pp. 55-64.

This paper presents a novel methodology for viewing large graphs. The basic concept is to allow the user to interactively navigate through large graphs learning about them in appropriately small and concise pieces. An architecture is present to support graph exploration. It contains methods for building custom layout algorithms hierarchically, interactively decomposing large graphs, and creating interactive parameterized layout algorithms. As a proof of concept, examples are drawn from a working prototype that incorporates this methodology.

© All rights reserved Henry and Hudson and/or ACM Press

 
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Henry, Tyson R., Hudson, Scott E., Yeatts, Andrey K., Myers, Brad A. and Feiner, Steven K. (1991): A Nose Gesture Interface Device: Extending Virtual Realities. In: Rhyne, James R. (ed.) Proceedings of the 4th annual ACM symposium on User interface software and technology Hilton Head, South Carolina, United States, 1991, Hilton Head, South Carolina, United States. pp. 65-68.

This paper reports on the development of a nose-machine interface device that provides real-time gesture, position, smell and facial expression information. The DATANOSE{trade} Data AtomaTa CORNUCOPIA pNeumatic Olfactory I/O-deviSE Tactile Manipulation [Olsen86, Myers91] allows novice users without any formal nose training to perform complex interactive tasks.

© All rights reserved Henry et al. and/or ACM Press

1990
 
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Henry, Tyson R., Hudson, Scott E. and Newell, Gary L. (1990): Integrating Gesture and Snapping into a User Interface Toolkit. In: Hudson, Scott E. (ed.) Proceedings of the 3rd annual ACM SIGGRAPH symposium on User interface software and technology October 03 - 05, 1990, Snowbird, Utah, United States. pp. 112-122.

This paper describes Artkit -- the Arizona Retargetable Toolkit -- an extensible object-oriented user interface toolkit. Artkit provides an extensible input model which is designed to support a wider range of interaction techniques than conventional user interface toolkits. In particular the system supports the implementation of interaction objects using dragging, snapping (or gravity fields), and gesture (or handwriting) inputs. Because these techniques are supported directly by the toolkit it is also possible to create interactions that mix these techniques within a single interface or even a single interactor object.

© All rights reserved Henry et al. and/or ACM Press

 
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Henry, Tyson R. and Hudson, Scott E. (1990): Multidimensional Icons. In ACM Transactions on Graphics, 9 (1) pp. 133-137.

1988
 
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Henry, Tyson R. and Hudson, Scott E. (1988): Using Active Data in a UIMS. In: Green, Mark (ed.) Proceedings of the 1st annual ACM SIGGRAPH symposium on User Interface Software October 17 - 19, 1988, Alberta, Canada. pp. 167-178.

An active data model is one that not only stores data, but also acts upon changes to the data in ways that reflect application domain semantics. This paper introduces an active object-oriented model based on incremental attribute evaluation (one-way constraints) and discusses how it can be used to support a number of tasks in a User Interface Management System. It is shown how this model can provide unified support for lexical, syntactic, and semantic feedback, how the model supports the specification and implementation of dynamically changing graphical layouts, and how the model can be used as the basis for support of user extensible interfaces.

© All rights reserved Henry and Hudson and/or ACM Press

 
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Henry, Tyson R. and Hudson, Scott E. (1988): Squish: A graphical shell for UNIX. In: Graphics Interface 88 June 6-10, 1988, Edmonton, Alberta, Canada. pp. 43-49.

 
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Changes to this page (author)

01 Jun 2009: Modified
23 Jun 2007: Modified
28 Apr 2003: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/tyson_r__henry.html

Publication statistics

Pub. period:1988-1992
Pub. count:7
Number of co-authors:5



Co-authors

Number of publications with 3 favourite co-authors:

Scott E. Hudson:7
Steven K. Feiner:2
Brad A. Myers:2

 

 

Productive colleagues

Tyson R. Henry's 3 most productive colleagues in number of publications:

Brad A. Myers:154
Scott E. Hudson:113
Steven K. Feiner:76
 
 
 
Jul 28

A user will find any interface design intuitive...with enough practice.

-- Popular computer one-liner

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!