Publication statistics

Pub. period:1988-1992
Pub. count:7
Number of co-authors:5



Co-authors

Number of publications with 3 favourite co-authors:

Scott E. Hudson:7
Steven K. Feiner:2
Brad A. Myers:2

 

 

Productive colleagues

Tyson R. Henry's 3 most productive colleagues in number of publications:

Brad A. Myers:154
Scott E. Hudson:113
Steven K. Feiner:76
 
 
 

Upcoming Courses

go to course
Emotional Design: How to make products people will love
91% booked. Starts in 4 days
go to course
UI Design Patterns for Successful Software
83% booked. Starts in 12 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading
 
 

Tyson R. Henry

 

Publications by Tyson R. Henry (bibliography)

 what's this?
1992
 
Edit | Del

Henry, Tyson R., Yeatts, Andrey K., Hudson, Scott E., Myers, Brad A. and Feiner, Steven K. (1992): A Nose Gesture Interface Device: Extending Virtual Realities. In Presence: Teleoperators and Virtual Environments, 1 (2) pp. 258-261.

1991
 
Edit | Del

Henry, Tyson R. and Hudson, Scott E. (1991): Interactive Graph Layout. In: Rhyne, James R. (ed.) Proceedings of the 4th annual ACM symposium on User interface software and technology Hilton Head, South Carolina, United States, 1991, Hilton Head, South Carolina, United States. pp. 55-64. Available online

This paper presents a novel methodology for viewing large graphs. The basic concept is to allow the user to interactively navigate through large graphs learning about them in appropriately small and concise pieces. An architecture is present to support graph exploration. It contains methods for building custom layout algorithms hierarchically, interactively decomposing large graphs, and creating interactive parameterized layout algorithms. As a proof of concept, examples are drawn from a working prototype that incorporates this methodology.

© All rights reserved Henry and Hudson and/or ACM Press

 
Edit | Del

Henry, Tyson R., Hudson, Scott E., Yeatts, Andrey K., Myers, Brad A. and Feiner, Steven K. (1991): A Nose Gesture Interface Device: Extending Virtual Realities. In: Rhyne, James R. (ed.) Proceedings of the 4th annual ACM symposium on User interface software and technology Hilton Head, South Carolina, United States, 1991, Hilton Head, South Carolina, United States. pp. 65-68. Available online

This paper reports on the development of a nose-machine interface device that provides real-time gesture, position, smell and facial expression information. The DATANOSE{trade} Data AtomaTa CORNUCOPIA pNeumatic Olfactory I/O-deviSE Tactile Manipulation [Olsen86, Myers91] allows novice users without any formal nose training to perform complex interactive tasks.

© All rights reserved Henry et al. and/or ACM Press

1990
 
Edit | Del

Henry, Tyson R., Hudson, Scott E. and Newell, Gary L. (1990): Integrating Gesture and Snapping into a User Interface Toolkit. In: Hudson, Scott E. (ed.) Proceedings of the 3rd annual ACM SIGGRAPH symposium on User interface software and technology October 03 - 05, 1990, Snowbird, Utah, United States. pp. 112-122.

This paper describes Artkit -- the Arizona Retargetable Toolkit -- an extensible object-oriented user interface toolkit. Artkit provides an extensible input model which is designed to support a wider range of interaction techniques than conventional user interface toolkits. In particular the system supports the implementation of interaction objects using dragging, snapping (or gravity fields), and gesture (or handwriting) inputs. Because these techniques are supported directly by the toolkit it is also possible to create interactions that mix these techniques within a single interface or even a single interactor object.

© All rights reserved Henry et al. and/or ACM Press

 
Edit | Del

Henry, Tyson R. and Hudson, Scott E. (1990): Multidimensional Icons. In ACM Transactions on Graphics, 9 (1) pp. 133-137.

1988
 
Edit | Del

Henry, Tyson R. and Hudson, Scott E. (1988): Using Active Data in a UIMS. In: Green, Mark (ed.) Proceedings of the 1st annual ACM SIGGRAPH symposium on User Interface Software October 17 - 19, 1988, Alberta, Canada. pp. 167-178.

An active data model is one that not only stores data, but also acts upon changes to the data in ways that reflect application domain semantics. This paper introduces an active object-oriented model based on incremental attribute evaluation (one-way constraints) and discusses how it can be used to support a number of tasks in a User Interface Management System. It is shown how this model can provide unified support for lexical, syntactic, and semantic feedback, how the model supports the specification and implementation of dynamically changing graphical layouts, and how the model can be used as the basis for support of user extensible interfaces.

© All rights reserved Henry and Hudson and/or ACM Press

 
Edit | Del

Henry, Tyson R. and Hudson, Scott E. (1988): Squish: A graphical shell for UNIX. In: Graphics Interface 88 June 6-10, 1988, Edmonton, Alberta, Canada. pp. 43-49.

 
Add publication
Show list on your website
 
 

Join our community and advance:

Your
Skills

Your
Network

Your
Career

 
Join our community!
 
 
 

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/tyson_r__henry.html