Tony Hall

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Publications by Tony Hall (bibliography)

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» 2008 «

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Dervan, Siobhán, Hall, Tony and Knight, Sarah (2008): Interaction design for kid's technology-enhanced environmental education. In: Proceedings of ACM IDC08 Interaction Design and Children 2008. pp. 105-108. Available online

In this paper we describe a technologically enhanced, environmental peer-education project. This intergenerational program is called the Digital Hedge School (DHS) project; the central focus of which is the students' visit to a local informal learning environment i.e. Brigit's Garden [1]. At the garden students explore and play, learning about habitats, food chains, indigenous species and our relationship with the environment. Species field notes recorded by the students during the visit are uploaded to Brigit's Virtual Garden [2], a replica garden in a Multi-User Virtual Environment (MUVE). Pre and post visits are made to their schools to scaffold the informal garden experience which is supplemented with technological and traditional learning tools. Design-based research (DBR) methods were employed to devise the DHS program and technological interventions. The iterative design process involved technical experts, educators, domain experts, garden staff and the student's themselves.

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» 2005 «

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Hall, Tony and Bannon, Liam (2005): Designing ubiquitous computing to enhance children's interaction in museums. In: Proceedings of ACM IDC05: Interaction Design and Children 2005. pp. 62-69. Available online

The research reported in this paper set out to explore novel, interactive techniques to stimulate active participation, involvement and learning by children visiting a museum, through ubiquitous computer technology. To achieve this, a systematic design process was undertaken, which involved exploring Scenario-Based Design, Design-Based Research and a number of technology probes. These lead to the selection, design and implementation of "Re-Tracing the Past" in the Hunt Museum in Limerick, Ireland. The "Re-Tracing the Past" learning environment, with a focus on history and material culture, is described in detail and evaluated. The evaluation takes a case-based approach using video recording and post hoc analysis of the activities, discussion, reaction, and questioning by the children, both as individual participants and in interactive groups. The data derived from these video recordings is analysed in the context of eight design themes, which informed the development of the novel, computer-augmented museum exhibition. These themes included: (1) materiality; (2) narrativity; (3) sociality; (4) activity; (5) multimodality; (6) engagement; (7) computer as augmentation tool; and (8) pedagogical activity. The project culminated in the articulation of a series of outline design guidelines or design heuristics relating twelve experiential criteria to five supporting design informants and resources. These guidelines could be adapted to the design of other interactive learning environments for children. This together with very detailed description of the Scenario-Based Design and Design-Based Research in action constitute the major contributions of the research.

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» 2004 «

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Ferris, Kieran, Bannon, Liam, Ciolfi, Luigina, Gallagher, Paul, Hall, Tony and Lennon, Marilyn (2004): Shaping experiences in the hunt museum: a design case study. In: Proceedings of DIS04: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2004. pp. 205-214. Available online

Re-Tracing the Past: exploring objects, stories, mysteries, was an exhibition held at the Hunt Museum, in Limerick, Ireland from 9th-19th June 2003. We attempted to create an exhibition that would be an engaging experience for visitors, that would open avenues for exploration, allow for the collection of visitor opinions, and that would add to the understanding of material already in the Museum, rather than focus on "gee-whiz" technology. Thus our augmented environment completely hid the technology from view. A key objective was to be faithful to the ethos of the Museum, and to produce an exhibition that would stand up to scrutiny by Museum professionals. This design study paper gives a flavour of the exhibition by taking the reader on a tour of the whole design and development cycle-through site pictures, drawings, scenarios, pictures of the exhibition spaces, the interactive components, and visitor comments.

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» 2001 «

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Benford, Steve, Bowers, John, Chandler, Paul, Ciolfi, Luigina, Flintham, Martin, Fraser, Mike, Greenhalgh, Chris, Hall, Tony, Hellström, Sten-Olof, Izadi, Shahram, Rodden, Tom, Schnädelbach, Holger and Taylor, Ian (2001): Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds. In: Abowd, Gregory D., Brumitt, Barry and Shafer, Steven A. (eds.) Ubicomp 2001 Ubiquitous Computing - Third International Conference September 30 - October 2, 2001, Atlanta, Georgia, USA. pp. 225-231. Available online

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Changes to this page (author)

14 Feb 2010: Enabled abstracts to be shown on Tony Hall's author page.
30 May 2009: Author was edited
08 Apr 2009: Author was edited
23 Jun 2007: Author was edited
22 Jun 2007: Author was added to the bibliography

Publication statistics

Publication period:2001-2008
Publication count:4
Number of co-authors:18



Productive colleagues

Tony Hall's 3 most productive colleagues in number of publications:

Steve Benford:107
Tom Rodden:87
Chris Greenhalgh:53


Collaboration count

Number of publications with 3 favourite co-authors:

Liam Bannon:2
Luigina Ciolfi:2
Sten-Olof Hellström:1

 

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Mar 19

As a rule, software systems do not work well until they have been used, and have failed repeatedly, in real applications.

-- Dave Parnas

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