Tom Igoe

Tom Igoe is a professor of physical computing at the Interactive Telecommunications Program in the Tisch School of the Arts at New York University. He teaches courses in physical computing and networking, exploring ways to integrate the Internet more fully in everyday activity. Coming from a background in theater, his work centers on physical interaction related to live performance and public space. His consulting work and collaborations include work with orchestras, architects, dancers, musicians, and social activists. He hopes someday to work with monkeys, as well.

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Publications by Tom Igoe (bibliography)

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2009
 
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Igoe, Tom (2009): An ecology of tangible interaction. In: Villar, Nicolas, Izadi, Shahram, Fraser, Mike and Benford, Steve (eds.) TEI 2009 - Proceedings of the 3rd International Conference on Tangible and Embedded Interaction February 16-18, 2009, Cambridge, UK. p. 1.

2004
 
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Igoe, Tom and O'Sullivan, Dan (2004): Physical Computing: Sensing and Controlling the Physical World with Computers. Course Technology

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Cited on the following pages:

» Tangible Interaction: [/encyclopedia/tangible_interaction.html]

» Tangible Interaction: [/encyclopedia/tangible_interaction.html]


 
 
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Changes to this page (author)

26 Feb 2010: Enabled abstracts to be shown on Tom Igoe's author page.
17 Aug 2009: Author was edited
17 Aug 2009: Book was added to the page
17 Aug 2009: Page was edited
01 Jun 2009: Author was edited
08 May 2009: Author was added to the bibliography

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URL: http://www.interaction-design.org/references/authors/tom_igoe.html

Publication statistics

Pub. period:2004-2009
Pub. count:2
Number of co-authors:1



Co-authors

Number of publications with 3 favourite co-authors:

Dan O'Sullivan:1

 

 

Productive colleagues

Tom Igoe's 3 most productive colleagues in number of publications:

Dan O'Sullivan:1
 
Dec 17

Most digital products today emerge from the development process like a monster emerging from a bubbling tank. Developers, instead of planning and executing with their users in mind, end up creating technological solutions over which they ultimately have little control. Like mad scientists, they fail because they have not imbued their creations with humanity.

-- Alan Cooper, About Face 2.0, p. 5.

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Authoritative overview of End-User Development (EUD) including 4 HD video interviews filmed in Rome, Italy. EUD is really all about democratization of computing.

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