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Tom Hewett

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Publications by Tom Hewett (bibliography)

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» 2006 «

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Shneiderman, Ben, Fischer, Gerhard, Czerwinski, Mary, Resnick, Mitchel, Myers, Brad A., Candy, Linda, Edmonds, Ernest, Eisenberg, Michael, Giaccardi, Elisa, Hewett, Tom, Jennings, Pamela and Kules, Bill (2006): Creativity Support Tools: Report From a U.S. National Science Foundation Sponsored Workshop. In International Journal of Human-Computer Interaction, 20 (2) pp. 61-77

Creativity support tools is a research topic with high risk but potentially very high payoff. The goal is to develop improved software and user interfaces that empower users to be not only more productive but also more innovative. Potential users include software and other engineers, diverse scientists, product and graphic designers, architects, educators, students, and many others. Enhanced interfaces could enable more effective searching of intellectual resources, improved collaboration among teams, and more rapid discovery processes. These advanced interfaces should also provide potent support in hypothesis formation, speedier evaluation of alternatives, improved understanding through visualization, and better dissemination of results. For creative endeavors that require composition of novel artifacts (e.g., computer programs, scientific papers, engineering diagrams, symphonies, artwork), enhanced interfaces could facilitate exploration of alternatives, prevent unproductive choices, and enable easy backtracking. This U.S. National Science Foundation sponsored workshop brought together 25 research leaders and graduate students to share experiences, identify opportunities, and formulate research challenges. Two key outcomes emerged: (a) encouragement to evaluate creativity support tools through multidimensional in-depth longitudinal case studies and (b) formulation of 12 principles for design of creativity support tools.

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» 1995 «

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Hewett, Tom (1995): Cognitive Issues in HCI. In: Proceedings of OZCHI95, the CHISIG Annual Conference on Human-Computer Interaction 1995. p. 17.

This full day tutorial introduces and illustrates basic processes and phenomena of human memory, and human problem solving. The tutorial has three objectives. The first is to help an attendee develop an educated basis for making interface design choices when guidelines fail, conflict, or are non-existent. This objective is accomplished through the use of "hands-on" demonstrations, exercises, examples and supplemental mini-lectures which focus the participant's attention upon significant phenomena which not otherwise ordinarily be noticed. The second objective is to relate some of the phenomena being illustrated to human-computer interaction. This objective is accomplished through the use of thought questions in the notes, occasional mini-lectures, and examples which help to bridge the gap between the demonstrations and their application to the design of human-computer interaction. The final objective is to provide attendees with a basis for undertaking self-directed study on these or related topics of their own choosing in cognitive psychology.

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» 1994 «

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Gasen, Jean B., Preece, Jennifer J., Gorny, Peter and Hewett, Tom (1994): Education: Advances in Teaching the HCI Design Process. In ACM SIGCHI Bulletin, 26 (1) pp. 9-12

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Changes to this page (author)

23 Feb 2010: Enabled abstracts to be shown on Tom Hewett's author page.
26 Jul 2007: Author was edited
24 Jun 2007: Author was edited
23 Jun 2007: Author was added to the bibliography

Publication statistics

Publication period:1994-2006
Publication count:3
Number of co-authors:14



Productive colleagues

Tom Hewett's 3 most productive colleagues in number of publications:

Ben Shneiderman:206
Brad A. Myers:135
Mary Czerwinski:68


Collaboration count

Number of publications with 3 favourite co-authors:

Ernest Edmonds:1
Linda Candy:1
Michael Eisenberg:1

 

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Learn more about Tom Hewett:
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- ACM
- CSB

Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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