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Tom Cuypers

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Publications by Tom Cuypers (bibliography)

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2009
 
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Cuypers, Tom, Frederix, Karel, Raymaekers, Chris and Bekaert, Philippe (2009): A Framework for Networked Interactive Surfaces. In: Proceedings of Software Engineering and Architectures for Realtime Interactive Systems March 14, 2009, Lafayette, USA. pp. 9-15.

2008
 
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Cuypers, Tom, Schneider, Jan, Taelman, Johannes, Luyten, Kris and Bekaert, Philippe (2008): Eunomia: Toward a Framework for Multi-touch Information Displays in Public Spaces. In: Proceedings of the HCI08 Conference on People and Computers XXII 2008. pp. 31-34.

Multi-touch interaction techniques are becoming more widespread because of new industrial initiatives to make this hardware available and affordable for the consumer market. To cope with the diversity in hardware setups and the lack of knowledge about developing generic multi-touch applications, we created a framework, Eunomia, for abstracting the hardware from the software and to enable software developers to easily develop interactive applications taking advantage of multitouch interaction. We describe our first set of applications created on top of this framework that are targeted for public spaces. During the deployment of these applications, we were able to observe users that are confronted with multi-touch technologies in a public space.

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Cuypers, Tom, Vanaken, Cedric, Francken, Yannick, Reeth, Frank Van and Bekaert, Philippe (2008): A Multi-Camera Framework for Interactive Video Games. In: Bobbitt, Russell, Connell, Jonathan H., Flickner, Myron, Haas, Norman, Hampapur, Arun, Harris, Dick, Kurtz, Charles, Lloyd, Bill, Otto, Charles, Pankanti, Sharath, Park, Unsang and Payne, Jason (eds.) Retail Vision-Based Self-checkout - Exploring Real Time Real Purpose General Vision System 2008. pp. 443-449.

 
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01 Oct 2010: Added
23 Feb 2010: Modified
24 Aug 2009: Added
12 Jul 2009: Added

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May 24

For a list of all the ways technology has failed to improve the quality of life, please press three.

-- Alice Kahn

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!