Pub. period:2003-2010
Pub. count:5
Number of co-authors:11
Number of publications with 3 favourite co-authors:
Victoria Interrante:4Timothy Urness's 3 most productive colleagues in number of publications:
Victoria Interrant..:26 Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Marrinan, T., Urness, Timothy, Nelson, C., Kreimeyer, K. and Mirocha, J. (2010): Understanding and Interpreting Multivalued Astronomical Data. In IEEE Computer Graphics and Applications, 30 (5) pp. 12-17.
Field, Blayne, O'Neill, Sean, Interrante, Victoria, Jones, Thomas W. and Urness, Timothy (2007): FieldVis: A Tool for Visualizing Astrophysical Magnetohydrodynamic Flow. In IEEE Computer Graphics and Applications, 27 (1) pp. 9-13.
Urness, Timothy, Interrante, Victoria, Longmire, Ellen, Marusic, Ivan, O'Neill, Sean and Jones, Thomas W. (2006): Strategies for the Visualization of Multiple 2D Vector Fields. In IEEE Computer Graphics and Applications, 26 (4) pp. 74-82.
Urness, Timothy, Interrante, Victoria, Longmire, Ellen, Marusic, Ivan and Ganapathisubramani, Bharathram (2004): Interactive Poster: Illustrating Different Convection Velocities of Turbulent Flow. In: VIS 2004 - 15th IEEE Visualization 2004 Conference 10-15 October, 2004, Austin, TX, USA. p. 24.
Urness, Timothy, Interrante, Victoria, Marusic, Ivan, Longmire, Ellen and Ganapathisubramani, Bharathram (2003): Effectively Visualizing Multi-Valued Flow Data Using Color and Texture. In: Turk, Greg, Wijk, Jarke J. van and II, Robert J. Moorhead (eds.) 14th IEEE Visualization 2003 Conference VIS 2003 19-24 October, 2003, Seattle, WA, USA. pp. 115-121.
Pub. period:2003-2010
Pub. count:5
Number of co-authors:11
Number of publications with 3 favourite co-authors:
Victoria Interrante:4Timothy Urness's 3 most productive colleagues in number of publications:
Victoria Interrant..:26 Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !