No description available of Timo Engelke...Magerkurth, Carsten, Engelke, Timo and Grollman, Daniel H. (2006): A component based architecture for distributed, pervasive gaming applications. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stéphane and Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. p. 15. Available online
Magerkurth, Carsten, Memisoglu, Maral, Engelke, Timo and Streitz, Norbert A. (2004): Towards the next generation of tabletop gaming experiences. In: Graphics Interface 2004 May 17-19, 2004, London, Ontario, Canada. pp. 73-80. Available online
Magerkurth, Carsten, Engelke, Timo and Memisoglu, Maral (2004): Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 163-172. Available online
Magerkurth, Carsten, Engelke, Timo and Memisoglu, Maral (2004): Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. In Computers in Entertainment, 2 (4) p. 12
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Publication period:2004-2006
Publication count:4
Number of co-authors:4
Timo Engelke's 3 most productive colleagues in number of publications:
Norbert A. Streitz:44Number of publications with 3 favourite co-authors:
Carsten Magerkurth:4Learn more about Timo Engelke:
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Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.
-- Floyd, 1992, p. 24
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