Timo Engelke

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Publications by Timo Engelke (bibliography)

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» 2006 «

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Magerkurth, Carsten, Engelke, Timo and Grollman, Daniel H. (2006): A component based architecture for distributed, pervasive gaming applications. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stéphane and Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. p. 15. Available online

» 2004 «

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Magerkurth, Carsten, Memisoglu, Maral, Engelke, Timo and Streitz, Norbert A. (2004): Towards the next generation of tabletop gaming experiences. In: Graphics Interface 2004 May 17-19, 2004, London, Ontario, Canada. pp. 73-80. Available online

In this paper we present a novel hardware and software platform (STARS) to realize computer augmented tabletop games that unify the strengths of traditional board games and computer games. STARS game applications preserve the social situation of traditional board games and provide a tangible interface with physical playing pieces to facilitate natural interaction. The virtual game components offer exciting new opportunities for game design and provide richer gaming experiences impossible to realize with traditional media. This paper describes STARS in terms of the hardware setup and the software platform used to develop and play STARS games. The interaction design within STARS is discussed and sample games are presented with regard to their contributions to enhancing user experience. Finally, real-world experiences with the platform are reported.

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Magerkurth, Carsten, Engelke, Timo and Memisoglu, Maral (2004): Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 163-172. Available online

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Magerkurth, Carsten, Engelke, Timo and Memisoglu, Maral (2004): Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. In Computers in Entertainment, 2 (4) p. 12

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Changes to this page (author)

12 Feb 2010: Enabled abstracts to be shown on Timo Engelke's author page.
20 Jul 2009: Author was edited
30 May 2009: Author was edited
30 May 2009: Author was edited
23 Jun 2007: Author was added to the bibliography

Publication statistics

Publication period:2004-2006
Publication count:4
Number of co-authors:4



Productive colleagues

Timo Engelke's 3 most productive colleagues in number of publications:

Norbert A. Streitz:44
Carsten Magerkurth:17
Maral Memisoglu:3


Collaboration count

Number of publications with 3 favourite co-authors:

Carsten Magerkurth:4
Maral Memisoglu:3
Daniel H. Grollman:1

 

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Mar 20

Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

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