Tara Matthews

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Publications by Tara Matthews (bibliography)

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» 2008 «

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Leshed, Gilly, Haber, Eben M., Matthews, Tara and Lau, Tessa (2008): CoScripter: automating & sharing how-to knowledge in the enterprise. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 1719-1728. Available online

Modern enterprises are replete with numerous online processes. Many must be performed frequently and are tedious, while others are done less frequently yet are complex or hard to remember. We present interviews with knowledge workers that reveal a need for mechanisms to automate the execution of and to share knowledge about these processes. In response, we have developed the CoScripter system (formerly Koala [11]), a collaborative scripting environment for recording, automating, and sharing web-based processes. We have deployed CoScripter within a large corporation for more than 10 months. Through usage log analysis and interviews with users, we show that CoScripter has addressed many user automation and sharing needs, to the extent that more than 50 employees have voluntarily incorporated it into their work practice. We also present ways people have used CoScripter and general issues for tools that support automation and sharing of how-to knowledge.

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Carter, Scott, Mankoff, Jennifer, Klemmer, Scott R. and Matthews, Tara (2008): Exiting the Cleanroom: On Ecological Validity and Ubiquitous Computing. In Human-Computer Interaction, 23 (1) pp. 47-99

Over the past decade and a half, corporations and academies have invested considerable time and money in the realization of ubiquitous computing. Yet design approaches that yield ecologically valid understandings of ubiquitous computing systems, which can help designers make design decisions based on how systems perform in the context of actual experience, remain rare. The central question underlying this article is, What barriers stand in the way of real-world, ecologically valid design for ubicomp? Using a literature survey and interviews with 28 developers, we illustrate how issues of sensing and scale cause ubicomp systems to resist iteration, prototype creation, and ecologically valid evaluation. In particular, we found that developers have difficulty creating prototypes that are both robust enough for realistic use and able to handle ambiguity and error and that they struggle to gather useful data from evaluations because critical events occur infrequently, because the level of use necessary to evaluate the system is difficult to maintain, or because the evaluation itself interferes with use of the system. We outline pitfalls for developers to avoid as well as practical solutions, and we draw on our results to outline research challenges for the future. Crucially, we do not argue for particular processes, sets of metrics, or intended outcomes, but rather we focus on prototyping tools and evaluation methods that support realistic use in realistic settings that can be selected according to the needs and goals of a particular developer or researcher.

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» 2007 «

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Matthews, Tara, Rattenbury, Tye and Carter, Scott (2007): Defining, Designing, and Evaluating Peripheral Displays: An Analysis Using Activity Theory. In Human Computer Interaction, 22 (1) pp. 221-261

Peripheral displays are an important class of applications that improve our ability to balance multiple activities. However, peripheral display innovation and development has suffered because much of the past work has been technology driven: There exists little theoretical understanding of how they operate in relation to people's everyday lives. In response to this, we present a framework for understanding, designing, and evaluating peripheral displays based on Activity Theory. We argue that peripheral displays are information displays that become unobtrusive to users. As this quality depends on the context of use, we present a framework for describing peripheral displays based on the number and types of activities they support. Furthermore, we argue that different types of displays require different approaches to evaluation. From our own work and a review of related literature we derive a set of general evaluation criteria for peripheral displays (appeal, learnability, awareness, effects of breakdowns, and distraction). We then describe approaches for evaluating these criteria for different types of peripheral displays and present a case study to illustrate the value of our Activity Theory evaluation framework in practice.

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Matthews, Tara, Rattenbury, Tye and Carter, Scott (2007): Defining, Designing, and Evaluating Peripheral Displays: An Analysis Using Activity Theory. In Human-Computer Interaction, 22 (1) pp. 221-261

Peripheral displays are an important class of applications that improve our ability to balance multiple activities. However, peripheral display innovation and development has suffered because much of the past work has been technology driven: There exists little theoretical understanding of how they operate in relation to people's everyday lives. In response to this, we present a framework for understanding, designing, and evaluating peripheral displays based on Activity Theory. We argue that peripheral displays are information displays that become unobtrusive to users. As this quality depends on the context of use, we present a framework for describing peripheral displays based on the number and types of activities they support. Furthermore, we argue that different types of displays require different approaches to evaluation. From our own work and a review of related literature we derive a set of general evaluation criteria for peripheral displays (appeal, learnability, awareness, effects of breakdowns, and distraction). We then describe approaches for evaluating these criteria for different types of peripheral displays and present a case study to illustrate the value of our Activity Theory evaluation framework in practice.

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Matthews, Tara, Rattenbury, Tye and Carter, Scott (2007): Defining, Designing, and Evaluating Peripheral Displays: An Analysis Using Activity Theory. In Human-Computer Interaction, 22 (1) pp. 221-261

Peripheral displays are an important class of applications that improve our ability to balance multiple activities. However, peripheral display innovation and development has suffered because much of the past work has been technology driven: There exists little theoretical understanding of how they operate in relation to people's everyday lives. In response to this, we present a framework for understanding, designing, and evaluating peripheral displays based on Activity Theory. We argue that peripheral displays are information displays that become unobtrusive to users. As this quality depends on the context of use, we present a framework for describing peripheral displays based on the number and types of activities they support. Furthermore, we argue that different types of displays require different approaches to evaluation. From our own work and a review of related literature we derive a set of general evaluation criteria for peripheral displays (appeal, learnability, awareness, effects of breakdowns, and distraction). We then describe approaches for evaluating these criteria for different types of peripheral displays and present a case study to illustrate the value of our Activity Theory evaluation framework in practice.

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» 2006 «

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Matthews, Tara, Czerwinski, Mary, Robertson, George G. and Tan, Desney S. (2006): Clipping lists and change borders: improving multitasking efficiency with peripheral information design. In: Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems 2006. pp. 989-998. Available online

Information workers often have to balance many tasks and interruptions. In this work, we explore peripheral display techniques that improve multitasking efficiency by helping users maintain task flow, know when to resume tasks, and more easily reacquire tasks. Specifically, we compare two types of abstraction that provide different task information: semantic content extraction, which displays only the most relevant content in a window, and change detection, which signals when a change has occurred in a window (all de-signed as modifications to Scalable Fabric [17]). Results from our user study suggest that semantic content extraction improves multitasking performance more so than either change detection or our base case of scaling. Results also show that semantic content extraction provides significant benefits to task flow, resumption timing, and reacquisition. We discuss the implication of these findings on the design of peripheral interfaces that support multitasking.

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Matthews, Tara, Fong, Janette, Ho-Ching, F. Wai-ling and Mankoff, Jennifer (2006): Evaluating non-speech sound visualizations for the deaf. In Behaviour and Information Technology, 25 (4) pp. 333-351

Sounds such as co-workers chatting nearby or a dripping faucet help us maintain awareness of and respond to our surroundings. Without a tool that communicates ambient sounds in a non-auditory manner, maintaining this awareness is difficult for people who are deaf. We present an iterative investigation of peripheral, visual displays of ambient sounds. Our major contributions are: (1) a rich understanding of what ambient sounds are useful to people who are deaf, (2) a set of visual and functional requirements for a peripheral sound display, based on feedback from people who are deaf, (3) lab-based evaluations investigating the characteristics of four prototypes, and (4) a set of design guidelines for successful ambient audio displays, based on a comparison of four implemented prototypes and user feedback. Our work provides valuable information about the sound awareness needs of the deaf and can help to inform further design of such applications.

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Matthews, Tara (2006): Designing and evaluating glanceable peripheral displays. In: Proceedings of DIS06: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2006. pp. 343-345. Available online

Peripheral displays are an important class of applications that improve our ability to multitask. Increased knowledge on how to design and evaluate glanceable peripheral displays can lead to better support for multitasking. We will contribute a set of guidelines for designing glanceable peripheral displays, using the wealth of abstraction techniques (e.g., change detection, feature extraction), design variables (e.g., color, shape), and design characteristics (e.g., dimensionality, symbolism) available. We will contribute an evaluation framework that clearly defines peripheral displays, metrics for evaluating their success, and guidelines for selecting evaluation methods. These contributions will improve peripheral displays that enable users to manage multiple tasks through low-effort monitoring.

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Matthews, Tara, Carter, Scott, Pai, Carol, Fong, Janette and Mankoff, Jennifer (2006): Scribe4Me: Evaluating a Mobile Sound Transcription Tool for the Deaf. In: Dourish, Paul and Friday, Adrian (eds.) UbiComp 2006 Ubiquitous Computing - 8th International Conference September 17-21, 2006, Orange County, CA, USA. pp. 159-176. Available online

» 2005 «

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Matthews, Tara, Fong, Janette and Mankoff, Jennifer (2005): Visualizing non-speech sounds for the deaf. In: Seventh Annual ACM Conference on Assistive Technologies 2005. pp. 52-59. Available online

Sounds constantly occur around us, keeping us aware of our surroundings. People who are deaf have difficulty maintaining an awareness of these ambient sounds. We present an investigation of peripheral, visual displays to help people who are deaf maintain an awareness of sounds in the environment. Our contribution is twofold. First, we present a set of visual design preferences and functional requirements for peripheral visualizations of non-speech audio that will help improve future applications. Visual design preferences include ease of interpretation, glance-ability, and appropriate distractions. Functional requirements include the ability to identify what sound occurred, view a history of displayed sounds, customize the information that is shown, and determine the accuracy of displayed information. Second, we designed, implemented, and evaluated two fully functioning prototypes that embody these preferences and requirements, serving as examples for future designers and furthering progress toward understanding how to best provide peripheral audio awareness for the deaf.

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Consolvo, Sunny, Smith, Ian E., Matthews, Tara, LaMarca, Anthony, Tabert, Jason and Powledge, Pauline (2005): Location disclosure to social relations: why, when, & what people want to share. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 81-90. Available online

Advances in location-enhanced technology are making it easier for us to be located by others. These new technologies present a difficult privacy tradeoff, as disclosing one's location to another person or service could be risky, yet valuable. To explore whether and what users are willing to disclose about their location to social relations, we conducted a three-phased formative study. Our results show that the most important factors were who was requesting, why the requester wanted the participant's location, and what level of detail would be most useful to the requester. After determining these, participants were typically willing to disclose either the most useful detail or nothing about their location. From our findings, we reflect on the decision process for location disclosure. With these results, we hope to influence the design of future location-enhanced applications and services.

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» 2004 «

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Matthews, Tara, Dey, Anind K., Mankoff, Jennifer, Carter, Scott and Rattenbury, Tye (2004): A toolkit for managing user attention in peripheral displays. In: Proceedings of the 2004 ACM Symposium on User Interface Software and Technology 2004. pp. 247-256. Available online

Traditionally, computer interfaces have been confined to conventional displays and focused activities. However, as displays become embedded throughout our environment and daily lives, increasing numbers of them must operate on the periphery of our attention. Peripheral displays can allow a person to be aware of information while she is attending to some other primary task or activity. We present the Peripheral Displays Toolkit (PTK), a toolkit that provides structured support for managing user attention in the development of peripheral displays. Our goal is to enable designers to explore different approaches to managing user attention. The PTK supports three issues specific to conveying information on the periphery of human attention. These issues are abstraction of raw input, rules for assigning notification levels to input, and transitions for updating a display when input arrives. Our contribution is the investigation of issues specific to attention in peripheral display design and a toolkit that encapsulates support for these issues. We describe our toolkit architecture and present five sample peripheral displays demonstrating our toolkit\'s capabilities.

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Matthews, Tara, Gellersen, Hans-Werner, Laerhoven, Kristof van and Dey, Anind K. (2004): Augmenting Collections of Everyday Objects: A Case Study of Clothes Hangers As an Information Display. In: Ferscha, Alois and Mattern, Friedemann (eds.) PERVASIVE 2004 - Pervasive Computing, Second International Conference April 21-23, 2004, Vienna, Austria. pp. 340-344. Available online

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Changes to this page (author)

13 Feb 2010: Enabled abstracts to be shown on Tara Matthews's author page.
24 Aug 2009: Author was edited
26 Jun 2009: Author was edited
26 Jun 2009: Author was edited
05 Jun 2009: Author was edited
05 Jun 2009: Author was edited
30 May 2009: Author was edited
12 May 2008: Author was edited
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29 Jun 2007: Author was edited
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19 Jun 2007: Author was edited
11 Jun 2007: Author was added to the bibliography

Publication statistics

Publication period:2004-2008
Publication count:13
Number of co-authors:21



Productive colleagues

Tara Matthews's 3 most productive colleagues in number of publications:

Mary Czerwinski:68
George G. Robertson:57
Anind K. Dey:47


Collaboration count

Number of publications with 3 favourite co-authors:

Scott Carter:6
Jennifer Mankoff:5
Tye Rattenbury:4

 

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Mar 20

Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

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